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Comment History
Forerunner343i
Forerunner343i - - 5 comments @ Colonialism 1600AD 2.0 (21/10/2016)

Portugal could be playable as well, eventhough it was not [anymore] a powerful nation at this time (it began to lose its colonies to the benefit of france, britain. But some players would certainly be happy to make it bigger again.
Not sure how that would work if a player is a protectorate of another nation however.

Denmark as well, could be playable. It's actually one of the biggest secondary nations, with three territories at the beginning, two of them being easily defended by naval (Iceland and Denmark itself, which can't be sieged if a navy blocks the bridge to sweden/hanover)
That would make Iceland much more a challenge to get, as it was during WWII... because it's one of the few (and the only one in europe) "refill stations" towards america.

Again with protectorates, I don't know if we have the possibility to make a protectorate nation playable. But if that's the case, most of the german states should be protectorate of Habsburg's Austria. With a small malus tweak to make them not like Austria very much, they would slowly declare their complete independance (just as did Prussia).

Good karma+2 votes
Forerunner343i
Forerunner343i - - 5 comments @ Colonialism 1600AD 2.0 (21/10/2016)

PS : i finally made it work, no issue then...

However, I'd like if you agree to involve myself on the startpos modding for that mod in order to make it look a bit more like what it was then... (only region owners, nothing else).
Portugal, for example, was part of Spain (union of crowns during the years 1580-1640, due to Portugal's king having no heir)
France and Spain weren't having such good relationships back then (which would lead to war between them when France and many other european countries claimed the Spanish crown)...
And diplomacy in general was tensed between the catholics and reformists, leading to the 30 years war which embrased Europe until 1648 if my memory is correct.
Sweden and United Provinces both had colonies in North America (part of the later called 'thirteen colonies' (United Provinces owned New York, which they had bought to the native americans until the midth of the century, when they got kicked-*** by the british), and France didn't really have colonized Louisiana yet... only claimed, but that's pretty much it. Massive colonization began under Richelieu and Louis XIV, much later during the century). I think that would add more challenge to the game (which is pretty much the point

On the points I'm not used to mod (I only know basic editing and merging saves, so everything around it such as economy,diplomacy and so on, but not family trees or faction names) I'd replace austria in Alsace by Alsace itself (why not replace westphalia, which was always called hesse-cassel (until Napoleon Ier raised it as a state, it was already a county/duchy of the Roman Empire just like Baden Wurttemberg, Hanover or Bavaria, at least until the religious 30 years War when reformists returned themselves against Austria)

Just a glimpse of the changes I'd help you make if you accept it. I'd really like to get involved in order to make the game, and the mod which you developed, even more interesting !

Good karma+2 votes
Forerunner343i
Forerunner343i - - 5 comments @ Colonialism 1600AD 2.0 (21/10/2016)

Thaks for your answer. Just to be clear then, there is nothing needed else than the content of this download, meaning all packs and the script ncluded ? No other file from any other previous release such as old .pack files ?

Good karma+1 vote
Forerunner343i
Forerunner343i - - 5 comments @ Colonialism 1600AD 2.0 (21/10/2016)

How does it work exactly if it's the first time we install the mod ? Do we have to install the previous 1.0 release en 1.1 patch ? Or do we install right then 2.0 ?
Also, do we have to put the script in the data folder if it's the first time, or immediatly in %appdata% as written ?
Thanks

Good karma+1 vote
Forerunner343i
Forerunner343i - - 5 comments @ Colonialism 1600AD

A mod which I wanted to play for long, now downloading it. I'd like to be of help, but I'm afraid I don't have any skills in modding except modifying startpos.esf, yet with difficulty. However, I've been working on a custom startpos using easyESF merging to create a darthmod-colonialism like experience which was nice enough (and more historically accurate than darthmod is).
Anyway, keep up the good work !

Good karma+3 votes