Heylo! I started programming around mid-2007 and I have since then learned Java, GML, Lua, Python, some Visual Basic, and a bit of ActionScript, as well as BlitzBasic. C++ is something I would LOVE to learn. I have basic abilities in creating 3D models, nothing in animation, and pretty much none in creating textures. I can make pretty good sprites (to an extent). Although I understand music and play and sing it in real life, I can't really compose. My favourite game is Valve's Portal. I don't play online games because I am awful at them. In real life, I love math, play the violin and can sing pretty well. Aussi, je peux parler un petit peu de francais.
0 comments by FootBallHead on Nov 21st, 2009 digg this super bookmark
Today, I tried creating some motion blur, and got a bit of success! This was done in a few hours in Blitz3D, and turned out to be something that works... sort of.
It is computationally expensive, very finicky, doesn't look the greatest, makes me dizzy, has bugs, and probably wouldn't work in a video game. However, I did this with little to no knowledge of how it is "normally" done.
The following is also explained in the video description on YouTube, but I will explain again. What I did was create a simple surface with 2 triangles, set it's transparency to "slighty transparent", and placed it directly in front of the camera. Every time the game code runs, it takes a picture of the backbuffer (something you don't see) and textures that surface. Since the surface contains a transparent view of the previous frames on a transparent surface, it becomes more transparent, thus creating a blur. Soon enough, it becomes so transparent that it is just written over top of, ending the blur trail. (I hope this makes sense!)
That's all for now!
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No one is friends with FootBallHead awww. You should invite your mates to the site, or make new ones.
Hey. I am looking into learning how to program sometime soon.
Based on your experiences, which programming language is the best to learn first?