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Comment History
flyguylyle
flyguylyle - - 7 comments @ [1.5.2][1.5.1] Respawn Mod/Curse of Immortality 1.1.0 [MCM]

I think this is correct. This is fresh install of Anomaly, EFP 3.0 and this mod. Idk if EFP has its own error section, I am not keen on this if someone else has better answer.

Good karma+1 vote
flyguylyle
flyguylyle - - 7 comments @ [1.5.2][1.5.1] Respawn Mod/Curse of Immortality 1.1.0 [MCM]

EFP 3.0 Fatal Crash

[error]Expression : ai().script_engine().functor<LPCSTR>(*cb_name,fl)
[error]Function : CAnimatorCamEffectorScriptCB::Valid
[error]File : ActorEffector_script.cpp
[error]Line : 26
[error]Description : assertion failed

FYI, EFP 3.0 new install guide is in their discord Discord.gg

Good karma+1 vote
flyguylyle
flyguylyle - - 7 comments @ [1.5.2][1.5.1] Respawn Mod/Curse of Immortality 1.1.0 [MCM]

Aside from it not working with MCM, nor EFP 3.0, if you input it in EFP 3.0 and play, I notice that upon dying, it ctd. I found that after turning in a quest to Wolf, this issue happens. Not sure if it happens with other quests or what quest specifically, but this is something worth noting.

Good karma+1 vote
flyguylyle
flyguylyle - - 7 comments @ Anomaly Modding Resource - Compatibility Patching(ENG/RU)

This is great! I have one question, I get all the way to save left as, and don’t understand the path situation. If it is two scripts conflicting for example, and I am creating a patch to fix them, how does said patch get saved? I see the hierarchy example, but don’t understand how I would come to that conclusion with a given patch I created. Not sure if I provided enough info to justify my question. Would just like to know that when i save left as, into its own patch folder, what is the path I am supposed to be creating?

Good karma+1 vote
flyguylyle
flyguylyle - - 7 comments @ [1.5.2][1.5.1] Respawn Mod/Curse of Immortality 1.1.0 [MCM]

This mod is such a requirement imo. Just two things: is the right click to open and the mouse jump to center normal? On first right click is closes inventory. Sorry if this is already known. Second, since this is quite a specific mod, what is the idea behind changing the new game loadout? I am not particularly fond of it personally, would be great if you could toggle this off. But can be overridden with a debug spawn in on first load so not that big of a deal. Thank you so much!

Good karma+1 vote
flyguylyle
flyguylyle - - 7 comments @ Stalker: Legacy of Times

Brand new to Stalker, currently playing through several games. Just learning of this and very happy to see the recent news!

Good karma+1 vote
flyguylyle
flyguylyle - - 7 comments @ Escape from Chernobyl addon pack v.1.1

Are you using 1.5?

Good karma+1 vote