Hey whatsup. My name uh duhhh profile :P i live in canada and currently working on a comercial game cant tell you till the leagle bullshit goes threw sorry. Anyways im the founder and ceo of Furious Entertainment Canada and a avid modder. Been moddding since the days of quake 1 back when i was about 8 years old.... i belive mabey 7 if you include all the starcraft campaigns i made. Anyways got into 3d modding with hl1 and fell inlove with fpses seeing how my first video game ever was doom 1 on super nes when i was about 3 and a half/ 4. Thats abit about me so yea mod and game on pplz!

Comment History  (0 - 30 of 59)
FLB Jul 10 2013, 11:04am says:

lol I live in Ottawa and if your like me you prefer rain and cool temperatures over +45 humid ungodly weather

+6 votes     media: more pics
FLB Feb 8 2011, 6:55pm says:

Btw engine is going to be ut3/udk and also gona be openish world. Now that ive fired threw all zillion pages of mastering the udk i feel that progress will be moving a little quicker. Keep a eye out for eyecandy coming soon and thanks to all of 2600ads followers for their support.

+1 vote     mod: 2600AD
FLB Jun 4 2010, 9:13am says:

Actually the mod is not dead infact we're currently investigating the posiblilty of going comercial with the help of the UDK :)

+1 vote     mod: 2600AD
FLB Feb 1 2010, 11:33pm says:

Gona be revamping the crap outa this soon. Cutting a major chunk of the content out, not to be like valve (ducks for cover), but to focus more on story and character development. Im sure you'd rather play a enjoyable and interesting mod that draws you in instead of the current mess the project is. Plus upgraded to OB! (YAY!) So expect better lighting.

+1 vote     mod: The Warriors In Black
FLB Oct 6 2009, 2:26am says:

lol i blame it on cell phones :P
lol no they will be explained in the story all you need to know is they may look cute and fuzzy but they're overall goal is to stick you on a spit and have you for dinner

+1 vote     media: KayNyne Krew!
FLB Sep 10 2009, 3:53pm says:

Theres be a news post soon with a video showing off our personel vs vehicle combat. Not going to give to much away but i will say this vehicles can die in three ways. Also the video will showcase the new but still wip kaynyne character

+1 vote     mod: 2600AD
FLB Aug 26 2009, 7:33pm says:

Its wip basicly to show you the general concept of how the hands will look and the fact that this mods not reriging the hev suit arms and retexturing it hence why its a **total** conversion. Plans are to have 100% new matierial. Yet it is low poly and thats because the engine i was originally considering had paralax shaders.

+1 vote     media: The V Hands model
FLB Apr 11 2009, 1:26pm says:

just to let you know

Im gona piece together a playable demo for all the fans who've waited so long (remember we started as a mod team of only 3 people)
now its just me and Dracko because Bloodthirster pased away last year (RIP) and he was the main tester/level developer. As far as the future of this mod i honestly dont know. We've moved on from little mod team and are looking at releasing a full comercial game.

+1 vote     mod: The Warriors In Black
FLB Apr 11 2009, 1:18pm says:

lol rendered in milkshape 3d actually :p

+1 vote     media: SPACE MARINE BOLTER
FLB Apr 11 2009, 1:18pm says:

just a few random heads showing multi model support so not everone looks identical "private john doe" :P

+1 vote     media: Imperial Guard
FLB Apr 11 2009, 1:17pm says:

lol one class to draw cus lets face it we dont do work in class:P and then drackos photoshoppin time

+1 vote     media: Neophyte art
FLB Mar 31 2009, 4:19pm says:

cool cool cus yea i modeled my original marine from the pic in the old 40k rulebook and then was like staning him next to a human and realised holy **** hes unpreportioned and unrealistic (unless space marines share the same physical build as orangatangs) basically modeled a beefy muscle sculpted 7 foot tall warrior and modeled the armour around him therefore it may not look like a replica from 40k but it realistically makes sense and still looks the same
oh and it will look nice with phong belive me :P

+1 vote     media: Half a Space Marine front
FLB Mar 31 2009, 3:47pm says:

nice marine model you using anything as concept or just modeling based off looking at the thing cus my marine models i used a human under the suit to make it more realisitc cus hes all unpreportioned normally from gws design

+1 vote     media: Half a Space Marine front
FLB Mar 31 2009, 3:13pm says:

you can make the wire have "physics" like the l4d models if your on orange box "source 2007" engine
they used a feature called jigglebone
great little tool for alot of things lol made slings for my weapons using this feature and worked out great :D
btw nice mod really diggin it!

+1 vote     media: The Mortewood Plaza - Keyboard Weapon
FLB Mar 31 2009, 1:36pm says:

interesting idea if pulled off corectly
models should be easy just get someone familiar with all the new "orange box" source 2007 model features
especially the jigglebone feature if you make a boomer a sporemine for the tenticles

+2 votes     mod: Omnibus
FLB Jun 15 2008, 5:05pm says:

yea its our khorne berzerker champion/squadleader basically more health gets better weapons and is faster/smarter then the standard npc_Khorne_Berzerker

+1 vote     media: Chaos Chapion
FLB May 31 2008, 1:07pm says:

yep still alive and still working away, plan to post some new screnes of our orks and some videos of gaunts, Chaos Marines, Space Marines, and all that kickassery!

+1 vote     mod: The Warriors In Black
FLB Dec 2 2007, 10:25pm says:

Fixed the Steam SDK problem along with getting my new rig
now im proud to say im running at 3.0GHz on a Nvidia 7800 with 2 GB of ram

+1 vote     mod: The Warriors In Black
FLB Nov 21 2007, 1:17am says:

Well steams released orange box sdk which currently overwrites normal sdk and of coarse valve was unable to release a working version. Therefore once again the mod is on hold until the tools fixed because I am unable to work face poser, hammer or even compile models, thought his has not stopped me from working on models. I’ve got about 20 new map models and almost finished all the V and W weapon models, Look for the new Storm Bolter weapon and Metla Bomb. Also to respond to Arachnid-X yes its got a full chapter to chapter storyline with well developed characters. Fighting alongside "Kick *** super soldiers" is just a benefit of game play :P

+1 vote     mod: The Warriors In Black
FLB Oct 19 2007, 3:41pm says:

this is a bad example because the level is fullbright and theres no cubemaps:( it was just a quick shot to show we've actually completed the models

+1 vote     media: Weapons So far...
FLB Jul 15 2007, 1:49am says:

yea i took the FakeFactory aproach and used my unsuited marine model then built the armour around him
cuffs and belt i totally frogot about along with the middle wires running along his abs
the heads look disconected from here but ive moddeled a ridgedy rubber neckcover (just cant see because of the angle of the shot)

+1 vote     media: New Marine Models
FLB Jul 14 2007, 9:45pm says:

yea they cost in the polycount but then again thank god hl2 has LODs
you only really see them like this up close n personal

+1 vote     media: Animation time
FLB Apr 20 2007, 10:27pm says:

if it helps you sleep any better the new marine model is only 10324 triangles:P

+1 vote     mod: The Warriors In Black
FLB Feb 17 2007, 12:43am says:

textures are really wip, lol better than looking at the pink and black chekerpattern
but the model is final

+1 vote     media: Coastal assault
FLB Jan 6 2007, 4:05am says:

lol cool effect, my guess is its a rt camera looking down and hes set to rendering what the camera sees?

+1 vote     media: Stealth gameplay - Camo
FLB Aug 13 2006, 3:18am says:

sorry for not updating as promised but the content we have been working on we canont show or else it will ruin the twists of the story
but we havent died and we have been hard at work with voice acting seeing how im getting a stuido microphone for my rapping career
but the important thing is we have many new updates and have been waiting for these new video additions to the source engine or the rumours of this with ep2

+1 vote     mod: The Warriors In Black
FLB Mar 15 2006, 10:45pm says:

might not work though but what the hell?

+1 vote     mod: The Warriors In Black
FLB Mar 1 2006, 10:59pm says:

this is skinned and woring on the turret rotations

+1 vote     media: Preaditor
FLB Mar 1 2006, 10:58pm says:

Due to school and other things paintball/girls/parties ect... and the fact that i am the only one doing models skins code levels sounds and everything else besides bloodthirster testing levels.

Krazyindians source sdk is still messed up and he cant run hammer to map
Gabe 101 finaly got hl2 and will be able to test soon
The Blood ork has to get hl2
Summoner i havent heard from in some time (dead posibly)

but due to the recent break and new concepts have caused me to pump out a $h!t load of maps and models so expect about at least 10 new media posts in the next week!

+1 vote     mod: The Warriors In Black
FLB Jan 4 2006, 9:19pm says:

just got a new dx 9 video card and a gig o ram so i now run everything at highest settings with absolutely no lag.

yes all screen shots from before are on a dx 6 video card (Yuck)

+1 vote     mod: The Warriors In Black
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