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flashknight33
flashknight33 Jul 28 2014, 5:16pm replied:

Look im not concerned to cross over with another mod , SW has my respect but plz dont mirror any ideas from other mods , beside I said as how nod works , do u see generals for nod ? the answer is no , there will ve upgrades with laser , air force and so on themes but no generals and this is the same for RA factions if u r interested in viewing old pics in the gallery there few concepts for allies and soviets content , but as an overview ideas concerning gen zh and ra factions are not fully made yet so I can't give a word about them at this poin but dont worry u ill see in time ;)

+1 vote     mod: C&C THE VORTEX
flashknight33
flashknight33 Jul 14 2014, 2:36pm replied:

Sorry for late reply have been too busy and yeah u got the idea right its similar to how nod mechanics r done but wat r u saying summarizes it more or less , the full plan is not made yet due to some coding limitations concerning the upgrade mechanics in game :)

+2 votes     mod: C&C THE VORTEX
flashknight33
flashknight33 May 21 2014, 8:41pm replied:

its alive but frozen due to studying and lake of free time , waiting my vacation to defrost it lol XD ,,and thx :)

+3 votes     mod: C&C THE VORTEX
flashknight33
flashknight33 May 11 2014, 6:09pm replied:

Unfortunately thats not an option for 2 simple reasons
1 - im a doctor not a computer engineer so I have no idea how to make this work

2 - c&c universes are a copyright of EA Games as a moder I have a permission to reuse these factions within SAGE engine otherwise I don't want to see lawyers at my door footstep bothering me with copyright violation issues lol :P

+1 vote     mod: C&C THE VORTEX
flashknight33
flashknight33 May 7 2014, 7:13am replied:

sorry for the late reply I'm really busy these days , anyway thanks for your support and yes most of your wishes are already planed or even done , but just few points to clear though

- the resources in game's brain doesn't differ u cant make some gems of higher values than others it has one currency and what we can set is how much harvesters can take in each load and and how many cash each resources zone can have , so it just a visual issue to be addressed and I see the best solution is that either each map has its resources type like RA remade maps have ore , TW maps have tib , or that every player see the resources in the form that his faction used to harvest but I'm not sure yet how far this can be practically done

-for Dune I know its factions I already played it but the game is taking beyond its capacity already that yet to be seen I just wish I can finish the factions I have in my hand 1st

- for the crawlers I dont want to make a hard template for a faction design and force it to happen in every faction that will kill the fun , some factions will have crawlers others will have epic units and some will have semi epic units that are less powerful but in higher numbers in the battle field like u can have 3 or 4 but rest assured that u will have so sort of super mobile unit under your command in every faction

- the cross tech is limited to each universe which means nod can steal tech from gdi and scrins but not from the Soviets and so on ;)

+2 votes     mod: C&C THE VORTEX
flashknight33
flashknight33 Apr 30 2014, 9:27am replied:

I'm holding the progress since I'm too busy with my studies however the work will continue once the semester ends :)

+1 vote     mod: C&C THE VORTEX
flashknight33
flashknight33 Oct 21 2013, 7:11pm says:

Awesome work right here :-D

+2 votes     media: I can do some mapping too #2
flashknight33
flashknight33 Oct 5 2013, 4:13pm replied:

that's the basic idea of vortex mod , all stuff and much more in one place ;)

+2 votes     media: GDI Mammoth MK II
flashknight33
flashknight33 Oct 4 2013, 11:01am replied:

well both me and taxikiller are in both mine and his teams ;)

+6 votes     media: GDI Mammoth MK II
flashknight33
flashknight33 Sep 21 2013, 5:28pm says:

awesome update mate :)

+2 votes     article: [ Generals Evolution ] 1 Year Anniversary!
flashknight33
flashknight33 Sep 21 2013, 5:13am replied:

building by dozers ain't possible yet we are using n5p29's naval code to make it happen , its mainly works in jap nano core style , u build a special mcv like unit that deploys to naval yard when in water ;)

+1 vote     article: Nod the way it works
flashknight33
flashknight33 Sep 20 2013, 6:43pm replied:

well , naval locomotion is already built in gen but the AI wont get a grip on it unless if i figured out a way to do so , for naval building mechanics all credits go to n5p29 and his codes ;)

+1 vote     mod: C&C THE VORTEX
flashknight33
flashknight33 Sep 20 2013, 6:39pm replied:

cabal is a faction on his own here if u didnt notice ;)

+1 vote     article: Nod the way it works
flashknight33
flashknight33 Sep 20 2013, 1:17pm says:

lol did nod expect such comments :)

+4 votes     article: Nod the way it works
flashknight33
flashknight33 Sep 14 2013, 12:55pm replied:

there are still five , small ones cnc3 style but i didnt change its bg texture yet

+1 vote     media: Nod , stealth and beyond
flashknight33
flashknight33 Sep 12 2013, 6:24pm says:

warning ,use extreme caution when dealing with the devils >:)

on a side not the command bar design has been improved since the last one wasn't really good :)

+3 votes     media: Nod , stealth and beyond
flashknight33
flashknight33 Sep 8 2013, 4:26am replied:

unfortunately no but it may get chest mounted cannon later but not in the first release anyway

+1 vote     media: Nod avatar mk III revamped
flashknight33
flashknight33 Sep 7 2013, 1:04pm replied:

my uni will start next 21th ,and im working as fast as lighting to fix massive amounts of codes ,if by that time i managed to reach an ok state with even only nod if not to gdi too ill release one faction alpha release but no promises are made :/

+2 votes     media: Nod avatar mk III revamped
flashknight33
flashknight33 Sep 7 2013, 12:32pm says:

more stuff are already done and im working on even more right now mostly nod related stuff trimming it to get in the right shape enhancing models ,making new ones ,fixing codes and such stay tuned for an update within a week or two :)

+2 votes     media: Nod avatar mk III revamped
flashknight33
flashknight33 Jul 17 2013, 7:09pm replied:

exactly and it is simply a recreation of TS design as i mentioned in the last news post !!

+1 vote     media: new nod bike render
flashknight33
flashknight33 Jul 16 2013, 1:54pm replied:

It is actually dark enough but rendering with sun light in 3d Max make significantly brighter so don't worry ;)

+1 vote     media: new nod bike render
flashknight33
flashknight33 Jul 16 2013, 8:40am replied:

Red plasma projectiles that there flare turns the sky into a red dawn >:)

+2 votes     media: Nod R.D.A. render
flashknight33
flashknight33 Jul 16 2013, 8:38am replied:

Good idea thx :)

+1 vote     media: Nod R.D.A. render
flashknight33
flashknight33 Jun 10 2013, 6:05pm replied:

the plan is to release mainly GDI and Nod (+/-) the Egyptian empire according to our free time and there is a possibility that Crawler system may be delayed till the second alpha !!!
as a status report the tw factions are almost done to meet my alpha version standards except few units that can wait for the second release what needs to be done mainly are some code cleaning , set the right price,weapon and armor values tags and the units short comments that appear when hovering above their icons ,that if someone feels to have time to write them then it will be of a great help to me :P

+2 votes     mod: C&C THE VORTEX
flashknight33
flashknight33 May 20 2013, 5:46am replied:

up to now there is no specific release date but we r working on it , I cant control time to be sure of an exact time and thanks ;)

+1 vote     mod: C&C THE VORTEX
flashknight33
flashknight33 May 19 2013, 4:30pm replied:

thanks didn't really know that , anyway its to late to shift at this point

+1 vote     mod: C&C THE VORTEX
flashknight33
flashknight33 May 19 2013, 8:15am replied:

TW is in fact better in graphics but I think gen zh is better in some other aspects like extended command bar where u can have 14 buttons compared to that of TW with only 9 and actually even 14 buttons are not always enough for me and had to extend it even more :/

+1 vote     mod: C&C THE VORTEX
flashknight33
flashknight33 Apr 29 2013, 10:09am replied:

every thing is arranged for the host to be shifted to cnc masters which forum is linked in the header but that will be when I have time at vacation, basically as every other thing in the mod is practically postponed till that time

+1 vote     mod: C&C THE VORTEX
flashknight33
flashknight33 Apr 26 2013, 1:43pm replied:

yes every faction will get its own walls , gdi walls walls are posted before btw , even more there are some plans to make defense upgrades to wall hubs but not to every faction ; )

the release depends on what will happen in the next summer vacation ''2 months from now'' any way we want to release gdi vs nod alpha as soon as we can :)

+1 vote     mod: C&C THE VORTEX
flashknight33
flashknight33 Apr 24 2013, 3:44pm says:

nice idea , we will try to do some of them ;)

+2 votes     media: Vortex Title Song by @$$@$$1n
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