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Comment History
-Fl4m3s-
-Fl4m3s- - - 5 comments @ Dynamic Indication MP+

Updated! Not much was changed, only tweaked indications for kills and assists slightly for better visibility, as well as some small python and localization cleanups (mod devs now have two additional medals/awards available yay).

Good karma+2 votes
-Fl4m3s-
-Fl4m3s- - - 5 comments @ G36 mini pack

Damn, those look really good! Nice job!

Good karma+3 votes
-Fl4m3s-
-Fl4m3s- - - 5 comments @ Upscaled Object Textures

62%? If i'm not mistaken, the game's still loading up geometries by then, textures only start getting loaded "for real" at around 67%... and this addon only reworks textures and normals, actual geometric data is untouched.

Not sure which mod you're using, but on Heat of Battle, BF:BC2 mod and the original BF2, they load just fine on all of the maps i tested (Karkand, Jalalabad, Oman, Dragon Valley, China, Great Wall), although i'm running them with all GFX settings maxed out, no idea if graphics settings influence the game to the point of crashing.

Good karma+3 votes
-Fl4m3s-
-Fl4m3s- - - 5 comments @ Upscaled Object Textures

An update for this one should happen at some point once i have time, didn't like how strong specular lighting is on some of the objects with updated normals (it makes sense on certain surfaces and tiles, but others look way too glossy)

Good karma+5 votes
-Fl4m3s-
-Fl4m3s- - - 5 comments @ Retextured Trees

Yes, foliage textures, AFAIK, were saved as DXT5. The game does have many textures saved as DXT1 however (tree barks for example which use less memory than foliage at the same pixel count on vanilla and get almost exactly 4X more demanding when scaled by 2X on each dimension and saved as DXT1), but i'm fairly sure those i altered were mostly DXT5 on vanilla.

Otherwise it wouldn't make sense that textures with 4X the base size were only consuming around 2.5X to 3X the space on both VRAM and storage if they were saved with the same compression format and ratio as vanilla.

Those textures as DXT1 also show some minor artifacting around the edges far away when playing at lower screen resolutions, but those are mostly gone when saved on DXT5 (not enough of an issue for me to consider saving them as DXT5, which then get closer to 4X the requirements compared to the original).

Unless the tools i'm using somehow compress them better, i don't think they were DXT1 originally. Still, not guaranteeing everything was DXT5 before, i didn't check those base textures all that in-depth, just noticed the new DXT1 textures weren't taking up as many resources as i expected them to.

Good karma+3 votes