Hello, long time no see. Thanks for the update. Gets better everytime.
Hello, long time no see. Thanks for the update. Gets better everytime.
Well done! Seems now that all sounds are correctly assigned.
Nice work! You nailed the pushwalls sounds sequence, which plays 100% correctly now. Just a few small observations. The Machine Gun sound should play slightly louder (it's now slightly quieter if compared to the other weapons) and a barking sound should be played when eating dog food. IIRC picking up a backpack should play ammo sound instead of treasure, but I still need to double check this one. Keep up the excellent job!
Excellent work on the last Macenwolf patch. I posted some details under the file comments.
Best,
Filipe
Wow! That was indeed a huge improvement over previous versions. Just minor things are left (some I forgot to tell you before). One thing I forgot is that picking up the dog food plays the barking sound on the original Mac Wolf3D. Dogs and machine gun sounds are still playing slightly quieter as well. Doors and Secret Walls are 100% precise now and music loop is greatly improved. Anyway, it's on the right way for perfection. Excellent work!
I'm able to force pure Wolf4SDL and Spear4SDL to run at higher resolutions using the --resf command line. However, it usually crashes mods on higher res modes (I'm able to run Andy Nonimous' MacSDL3 at 1280x720 but not at 1920x1080). For some reason TMOE is running too fast on some parts (turns too quickly, making it difficult to aim, fires too fast, wasting some ammo - somewhat like lameduke weird timing issues). Using the --res command line I was able to run MOE at 1280x800 which already looks and plays much better.
Whenever I try to run the game with other resolution it crashes upon starting a new mission with a C++ pop up first. It runs too fast on the default resolution. If you can fix it or port it to ECWolf/LZWolf, it would be perfect. Thanks.
filipetolhuizen
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