I have zero experience with Wolf4SDL, how do I alter the config.moe file to be able to strafe properly with the A and D keys instead of having to hold down ALT and wiggle the mouse left to right?
Whenever I try to run the game with other resolution it crashes upon starting a new mission with a C++ pop up first. It runs too fast on the default resolution. If you can fix it or port it to ECWolf/LZWolf, it would be perfect. Thanks.
SDL version supports only resolution with multiple of 320x200. Gameplay should be capped to 60 FPS. Do you have some anomalies? It should be more or less same fast as DOS version with reasonable cyclerates a.k.a. when the game is not lagging.
I'm able to force pure Wolf4SDL and Spear4SDL to run at higher resolutions using the --resf command line. However, it usually crashes mods on higher res modes (I'm able to run Andy Nonimous' MacSDL3 at 1280x720 but not at 1920x1080). For some reason TMOE is running too fast on some parts (turns too quickly, making it difficult to aim, fires too fast, wasting some ammo - somewhat like lameduke weird timing issues). Using the --res command line I was able to run MOE at 1280x800 which already looks and plays much better.
I have zero experience with Wolf4SDL, how do I alter the config.moe file to be able to strafe properly with the A and D keys instead of having to hold down ALT and wiggle the mouse left to right?
Whenever I try to run the game with other resolution it crashes upon starting a new mission with a C++ pop up first. It runs too fast on the default resolution. If you can fix it or port it to ECWolf/LZWolf, it would be perfect. Thanks.
SDL version supports only resolution with multiple of 320x200. Gameplay should be capped to 60 FPS. Do you have some anomalies? It should be more or less same fast as DOS version with reasonable cyclerates a.k.a. when the game is not lagging.
I'm able to force pure Wolf4SDL and Spear4SDL to run at higher resolutions using the --resf command line. However, it usually crashes mods on higher res modes (I'm able to run Andy Nonimous' MacSDL3 at 1280x720 but not at 1920x1080). For some reason TMOE is running too fast on some parts (turns too quickly, making it difficult to aim, fires too fast, wasting some ammo - somewhat like lameduke weird timing issues). Using the --res command line I was able to run MOE at 1280x800 which already looks and plays much better.