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The importance of visual direction, and why Rogue Dungeon wont have any.
Rogue Dungeon

The importance of visual direction, and why Rogue Dungeon wont have any.

Oct 15, 2013 Rogue Dungeon 0 comments

"First, what is “visual direction?” I would define it as using visual elements on screen to give the player a specific direction to reinforce her gameplay...

DevBlog #2 AI, pathfinding and plans
TrashScape

DevBlog #2 AI, pathfinding and plans

Aug 13, 2013 TrashScape 2 comments

This weeks main focus for development was the AI and its role among the world. The AI will be the players main source of profit in the world. They will...

DevBlog #1: developing a save/load system.
TrashScape

DevBlog #1: developing a save/load system.

Aug 5, 2013 TrashScape 1 comment

Saved games are all about preserving and restoring state, which developing for is in essence 100% evil!

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