I haven't seen what those mods do, but from my experience, using larger fortress floors and free building easily leads to weird looking bases.
The BfME1 style is the better style for pretty looking castles.
I haven't seen what those mods do, but from my experience, using larger fortress floors and free building easily leads to weird looking bases.
The BfME1 style is the better style for pretty looking castles.
There is only a limited number of factions we can implement and we already have 2 more factions planned. Therefore, Arnor won't become its own faction.
However there is a submod for Edain, which makes Arnor available on all maps as a part of Gondor. But that submod isn't available yet for the current version of Edain.
The problem sounds, as if some of the files aren't up to date. Try updating Edain and see, if that helps.
There is a list with Eastereggs in the Edainwiki.
I know quite a couple of people, who still play Edain 3.81, because they prefer free build style.
And don't be mistaken, the BfME1 build style might have been the most prominent feature making Edain distinct, but even beforehand, Edain was extremely unique in a lot of ways, introducing tons of completely new and unique mechanics. There is a reason, why it was called BfME 3 by a lot of players.
Give the free build mode a try. I promise you, you won't regret it.
On top of what Necro said, there is a huge technical difference between deciding the build system before starting the game and afterwards.
As a gamemode, free build is also clearly a feature and not the main gameplay and thus takes a secondary role, which makes some designs and decisions either, because we won't have to mind it when developing something.
And last but not least, we did a couple of changes in the last years, which accidently made reimplementing freebuild a bit easier.
There isn't an up to date version of the submod that works with the current version of Edain yet.
I think there is one new mission map, I managed to sneak into the patch. However, I wasn't able to get my last couple of QoL changes for it into the patch.
So, I would call it a beta version of the map.
What exactly do you want from a Minas Ithil map? Minas Morgul just in pretty?
I created a Minas Ithil mission map 12 years ago, but there currently is no intention to implement it, because it would technically still be the same map, just looking a bit differently Dropbox.com
At least Electronic Arts supported us both directly and indirectly, by offering such great modding possibilities and tools.
We are currently in the akward situation that we are working on a ton of stuff at the same time, none of which we can present yet, even if we are making great progress.
We will look that we can showcase something sooner rather than later.
YOu have to replace the Lotr.str with the english one from the englishpatch201.big
never edit the files in the game folder directly. IT will create a shadow copy in a hidden folder (appdata\local\virtualstore) which will take priority and mess up your game
I don't understand the question.
Builders are only available as part of War of the Ring.
There is no option to create custom builders.
The commandpoints for defenders on fortress maps are usually fixed no matter what game mode you play.
Or are the other effects of the game mode not working either?
2: invulnerable units is sadly a problem of the base game and we can't do anything to fix it. Try trampling the units with cavalry or bombarding them with catapults. Any indirect damage like this should go through.
I remember having that problem with a troll in the final mission of the BfME2 good campaign. I had to permanently keep that troll locked up in a tornado to win the mission.
1: Might be that you need a citadel or unit building in a base to survive. Could also be a difference of castles and camps.
Gondor is the most vanilla faction that gives us ample of opportunity to do this kind of stuff.
They are available as part of an Easteregg in the Dwarf Faction.
Thanks for the info, we will pass it around, if we hear of similar problems.
Have you tried to change your graphic settings?
I haven't had a single crash in years even without the 4 GB patch.
Constructive critism like this is always more than welcome. Knowing what the community wants also helps us prioritize stuff.
I'm still around, even if I'm not one of the most active members of the team anymore.
What I meant to say is, that you should try updating the mod again, because apparently some parts haven't been properly updated to 4.7.
Then that reduces the number of possible problems.
Updating the mod sounds like the best solution to me, because your asset.dat is probably broken/outdated.
Sounds like something is wrong with your installation.
Can you try updating the mod or reinstalling 4.7?
Do you have any previous other mods or submods installed?
I don't remember such a discussion happening yet.
I don't have the video-project on my current computer anymore. And editing the finished video might reduce the quality quite a bit.
Also, the process of finalizing an intro for including it in the game is quite a lot of work, so I don't think it will happen any time soon.
The Hobbit Campaign and the BfME2 campaigns are seperate, such that the ending of the Hobbit Campaign will not be able to influence anything else.
Two different mods are usually not compatible. And 2.02 is a mod.
Try to select all units with pressing "Q" and move them to a point inside the map, if units are stuck outside of it.
FG15
FG15 joined
This member has provided no bio about themself...