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FG15
FG15 @ Edain Mod

That is a strange bug. I guess that nonetheless, something messed up with your files. Reinstalling Edain would be the best way to fix it.

Reply Good karma+1 vote
FG15
FG15 @ Edain Mod

Don't know anything about that.

Reply Good karma+1 vote
FG15
FG15 @ Edain Mod

In that case the faction limit would be much higher. I don't know the actual restrictions, because I had to test them, but I guess something like 20 should be possible, as I have seen mods planning to include that many factions.

Of course there are some other indirect limits. For example the upgrades. Due to 4.0 we could decrease the total number of upgrades, which reenabled the CaHs. By adding other factions, the number of upgrades would drastically increase such that probably the CaHs couldn't be supported anylonger and afterwards Saving Games wouldn't be possible either.

But can tell you that we will never stop supporting the AI.

Reply Good karma+3 votes
FG15
FG15 @ Banner for Modding Union

Yes, that is based on a photo of me. I always use myself for my avatar or profile picture.

Reply Good karma+1 vote
FG15
FG15 @ Edain Mod

The border is the number of Players that can be added to a map. Every AI that should work on that map has to be added. Subtracting the standard players that have to be there, 11 spots are left for the AIs. And as every faction should have a working AI, only 11 factions can be made.

Reply Good karma+3 votes
FG15
FG15 @ Edain Mod

When the next version is released, it won't be possible to install 4.4.1. Installing will always update the mod to the newest version.
You can just copy all the files from 4.4.1 to an own folder, and replace the newer files by them.

Reply Good karma+1 vote
FG15
FG15 @ Edain Mod

I missclicked and messed up the main page.

Reply Good karma+2 votes
FG15
FG15 @ Edain Mod

We are currently experimenting a bit to improve Saurons system in Wotr.

Reply Good karma+5 votes
FG15
FG15 @ Edain Mod

They will probably be included again in the future, but can't say when.

Reply Good karma+2 votes
FG15
FG15 @ Edain Mod

All statements on all elements of the empty set are true.

Reply Good karma+4 votes
FG15
FG15 @ Edain Mod

Thank you for your kind offer. But coding is our least problem.
Also coding can be done only by one person at the same time, so having more than one coder doesn't have any real advantage.

Reply Good karma+7 votes
FG15
FG15 @ Edain Mod

Isengard caused massive bugs and crashes, therefore it was removed.

Reply Good karma+3 votes
FG15
FG15 @ Edain Mod

Gnomi is still part of the Edain team.

Reply Good karma+6 votes
FG15
FG15 @ Edain Mod

I think we have fixed some bugs on that map.

Reply Good karma+2 votes
FG15
FG15 @ Rivendell Fortress

I recognize the details from the source. But the whole building feels mainly too bulky (guess that is the best word) for me. Also I'm not that fond of the round shape, because that only appears in Rivendell for buildings which are see-through, or am I wrong?

But I guess it is mainly that I'm not used to it.

Out of interestet, by what is the roof inspired? That is the only detail that I don't recognize.

Reply Good karma+1 vote
FG15
FG15 @ Rivendell Fortress

Looks great, but I honestly wouldn't assosiate this building with Rivendell from the movies.

Reply Good karma+2 votes
FG15
FG15 @ Edain Mod

Feedback to show your mood or give your opinion is always welcome here.
But if the feedback is intended to do something, for example critize something, or bring changes, then it belongs to Modding Union. Giving it here has no effect at all, because it will be gone in less than a day. So people who really want to change something, should always try on Modding Union.

That we don't give answers on the concept forum is just a general guideline for us, which has been working on the German part for years without real problems. The reason behind it is that it would take more time than we have to comment on every single concept. In particular because after we give a comment to a concept, the creator of the concept would expect us to comment again after every single change. That just isn't possible. Secondly, it has no purpose at all, if we just say that we personally like a concept, if it isn't implemented in the end. So, first we have to discuss concepts internally, and implement and test them, to say, if something is accepted. So answering on comments is hardly possible due to development issues.

Most interestingly those complaining that we spend enough time for modding, are requesting at the same time, that we spend all of our time commenting on concepts.

Reply Good karma+9 votes
FG15
FG15 @ Edain Mod

Hasn't noone told you that I am a zombie?

Reply Good karma+5 votes
FG15
FG15 @ Edain Mod

You should present your submod in that board according to the submod rules, so there is a first impression. Then you can send us a request in the forum via PM, so we can internally discuss about the request.

(Can't speak about the rest of the team, but atleast I don't see anything speaking against the submod so far.)

Reply Good karma+4 votes
FG15
FG15 @ Edain Mod

I agree with this.

Reply Good karma+1 vote
FG15
FG15 @ Edain Mod

There is much more music than in the basic game. We even have music extra created for Edain.

Reply Good karma+4 votes
FG15
FG15 @ Age of the Ring

You can get the latest version directly here at ModdB Moddb.com
Also there is an installation video: Youtube.com

Reply Good karma+7 votes
FG15
FG15 @ Edain Mod

It is discribed in the Siege Update.

Reply Good karma+2 votes
FG15
FG15 @ Edain Mod

There was a campaign where they appeared.

Reply Good karma+2 votes
FG15
FG15 @ The Shipwright

Doesn't Gandalf mean "Staff Elf" in English? Nonetheless I agree that the weapons are better than a staff.

Reply Good karma+1 vote
FG15
FG15 @ Edain Mod

Thror was dead alredy, so it would only be Thrain.
Also both the Earthquake as the Citadel are much more fitting powers for the dwarves in my opinion. And the most important hero of that battle can't be there, because Dain is already a recruitable hero. That would make the spell a bit pointless.

Reply Good karma+2 votes
FG15
FG15 @ Edain Mod

The designs of Thror and Thrain are already implemented for the Dwarven CaH. So every player can create his own heroes with these designs himself.

Reply Good karma+6 votes
FG15
FG15 @ Edain Mod

It is not important were they are from, but were they are now. And hardly anyone of them is left in Middle-Earth except in Rivendell.

Reply Good karma+4 votes
FG15
FG15 @ Edain Mod

Erebor is set at the time of the War of the Ring. That means only heroes who were alive at that time should be included. Every faction has its time frame and that shouldn't be broken.

Reply Good karma+5 votes
FG15
FG15 @ Edain Mod

So do you suggest we remove Angmar as a faction completly? If we had made a completly new game, Angmar wouldn't have been part, but we just can't remove an existing faction.

Reply Good karma+2 votes
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