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FG15
FG15 2mins 39secs ago replied:

Ónen i-estel Edain, ú-chebin estel anim.

+2 votes   mod: Edain Mod
FG15
FG15 7mins 3secs ago says:

All we have to decide is what to do with the time that is given us.

+8 votes   mod: Edain Mod
FG15
FG15 1hour 10mins ago replied:

But of course 4.0 will be available in English, too.

+6 votes   mod: Edain Mod
FG15
FG15 2hours 3mins ago replied:

The Demo will be released in the next 9 hours.

+5 votes   mod: Edain Mod
FG15
FG15 4hours 16mins ago replied:

We said it will be released today, and the day is only half over (12:50).

+7 votes   mod: Edain Mod
FG15
FG15 6hours 39mins ago replied:

It will be released on both servers at the same time.

+5 votes   mod: Edain Mod
FG15
FG15 18hours 44mins ago replied:

In less than 26 hours.

+6 votes   mod: Edain Mod
FG15
FG15 18hours 44mins ago replied:

At the release of the Demo, most of us have to be online, to offer instant support, if anything goes wrong, or any other worstcase, or just some normal problems. And the chance for that in the middle of the night is quite low.

+4 votes   mod: Edain Mod
FG15
FG15 18hours 53mins ago replied:

Hm, will is already used for willpower, reducing the ability cooldowns. And vision has nothing to do with getting experience faster. I think wisdom is a much better word for it, or maybe intelligence.

+1 vote   mod: Edain Mod
FG15
FG15 19hours 10mins ago replied:

Yes, wisdom might be a better choice than perception.
Perspicacity is fitting much better for the last attribute, because the attribute also increases the attack range of an archer hero and not only the vision range as perception would imply.
But I'm not content with perspicacity, too, if anyone has a better I would welcome it.
I also thought about using agility, which is quite common for hero attributes, but I think neither of them is really good.

+1 vote   mod: Edain Mod
FG15
FG15 19hours 20mins ago replied:

Of course, you can edit the files, to get English texts and German sounds, but only deleting the audio files won't be enough, because many audio files have different names in German and in English, so many characters won't have any voice at all after that.

+1 vote   mod: Edain Mod
FG15
FG15 23hours 8mins ago replied:

It is a fortress map, one Rohan in the fortress against 3 attackers.

+1 vote   media: Aldburg
FG15
FG15 23hours 55mins ago replied:

"Guardian of the Mountains" is in fact the used ingame description and not preserver.

+1 vote   article: The Road to Edain 4.0: Create a Hero
FG15
FG15 Mar 27 2015, 9:58am replied:

The animation set does not support a mantle, so the mante would be unanimated.

+1 vote   mod: Edain Mod
FG15
FG15 Mar 27 2015, 5:33am replied:

Yes, we removed at least all the "big" abilities.

+1 vote   mod: Edain Mod
FG15
FG15 Mar 27 2015, 5:17am replied:

Still, there are many copied abilities (Legolas' Arrow Storm, Gimli's Axe Throw, Gimli's Leap, Aragorn's Blade Master, Aragorn's Elendil, Aragorn's Athelas, Lutz' Camouflage, Lurtz' Cripple Strike, ...), or their abilities were copied for new heroes (Radagast's Call the Herd, Balin's teleport, Hama's invulnerability, Murin's Shield Crush, Gildor's Vision).

But all of those abilities are needed for making the CaHs intersting and giving the player a choice, what abilities they can select.

+2 votes   mod: Edain Mod
FG15
FG15 Mar 27 2015, 4:43am replied:

There were Dark Numenors in the lore, like the Mouth of Sauron. Also, the Witch-kingdom of Angmar should have had some witchcraft for sure. And most of their abilities aren't really magic. The only ability, which might contradict the lore is the "Well of Souls" an ability being similar to the system of the Necromancers of Angmar.

+1 vote   article: The Road to Edain 4.0: Create a Hero
FG15
FG15 Mar 27 2015, 4:25am replied:

The balance of the CaH was adjusted only a bit. They are not meant to fit into a fair battle, and it won't be possible, as long as they have got a dynamique price.

Whether the CaH is necessary for Edain, everyone has to decide for himself. And even if I dislike it for normal skirmishes, it gives a mapper possibilities to create new interessting maps. So, everything has a positive side.

+2 votes   mod: Edain Mod
FG15
FG15 Mar 27 2015, 4:19am replied:

1: Yes, he can use it on himself
2: That is due to a hero-mount. We can't change this things.
3: No, doesn't.
4: The multiplicator stays active, so if you get any extra damage later, it will be multiplied, too.

+2 votes   mod: Edain Mod
FG15
FG15 Mar 26 2015, 6:35pm replied:

No, the Map is only for custom heroes.

+1 vote   media: Mission: Battle in Eregion
FG15
FG15 Mar 26 2015, 12:25pm replied:

I never played total war, but having a market place, and gates leading to all directions is quite obvious for a town, I think.

+1 vote   media: Aldburg
FG15
FG15 Mar 26 2015, 8:18am replied:

No it is not possible. Arnor and Gondor would need to have the same spellbook, so we would have to remove all the spells fitting only for one of them. Regarding Gondor: Army of the Death, the Rohirrim spell, woods of Ithilien, Gandalf the White, the fiefdoms, the Twins + the Rangers, which are all the cool spells of Gondor.
Also the AI does not accept this, you can already see dwarven AIs using all the heroes, which would be much weirder when playing Gondor.

Furthermore, what should be the name of this faction? We can't use Men, because the Rohirrim are Men, too.

+3 votes   mod: Edain Mod
FG15
FG15 Mar 26 2015, 5:06am replied:

That isn't a horse, that is a lamb.

+3 votes   media: Aldburg
FG15
FG15 Mar 26 2015, 5:05am replied:

I'm afraid there aren't any structures that I can use for that. But I will try to find a solution.

+2 votes   media: Aldburg
FG15
FG15 Mar 25 2015, 7:19pm replied:

If there was no place under greater influence of Sauron in the South, what did the Mouth of Sauron do all the time. I don't suppose he was at Dol Guldur, too. Maybe it was him conquering Minas Ithil.

Also another thing I was really wondering about after watching the movie is Dol Guldur. We see only the ruins of it, but how might the complete fortress may have looked like. I can't imagine anyone building such a fortress, it seems to be extremly unusefull at everything, except a nice hiding place.

+1 vote   mod: Edain Mod
FG15
FG15 Mar 25 2015, 7:10pm replied:

There are 7 build plots, where you can build economy buildings (stut farm, flour mill), 1 build plot for military buildings (archer range, stable and armory) and 3 build plot for supportive buildings (well, statue). Also, the fortress player starts with 2 stables and 1 archer range.

+6 votes   media: Aldburg
FG15
FG15 Mar 25 2015, 5:55pm replied:

Yes, I wasn't sure who was the king of Arnor at that time.
All in all, it is interesting to think what would happened if...

+1 vote   mod: Edain Mod
FG15
FG15 Mar 25 2015, 5:49pm replied:

Yes.
In fact, I created the map four years ago, but I reworked everything of it and just kept the basic structure of the city.

+3 votes   media: Aldburg
FG15
FG15 Mar 25 2015, 5:43pm replied:

It is a fortress map for Rohan, with 3 attackers outside.

+4 votes   media: Aldburg
FG15
FG15 Mar 25 2015, 5:42pm replied:

Maybe, still there has to be a reason for the prophecy.
Also, if Earnur died at the Battle of Fornost, the heir of the northern line would have claimed the southern realm for sure.

+1 vote   mod: Edain Mod
FG15
FG15 Mar 25 2015, 5:19pm replied:

Then the prophecy about the Witchking and "no man" makes no sense, or Earnur would be an absolut moron to ignore the prophecy of Glorfindel.
And I don't think that the Dunedain would not have noticed that the Nazgul escaped less than 100 years later. Also, someone shoud have noticed that if the witchking could challenge Earnur in the South he could not be in a grave in the North.

+1 vote   mod: Edain Mod
FG15
FG15 Mar 25 2015, 4:55pm replied:

If the Nazgul were imprissoned in the High Fells, they could never conquer Minas Ithil, that is right, and so the Witch-king could never have slain Eanur, so that the line of the heirs of Anarion would still be alive, and Aragorn can't become king of Gondor.^^
Don't even try find any sense in this story-line of the movie.

+1 vote   mod: Edain Mod
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