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Don't know, never tested it out myself.
Troops and siege engines can't be merged, that's technically impossible.
I haven't tested the crane myself, but I believe it will be most usefull after your enemy has tried to siege you and has failed, such that your buildings will be repaired.
Or if you mean which factions can kill mumaks, that will be all factions playing against Mordor.
Creating a campaign is much more work than just for the duration of one version. And I doubt at the moment that one of the older campaigns will be rebuild. The Angmar campaign is far too different from our Angmar too fix it without completly rework it from zero. And the one who created the dwarven campaign is no longer a member of the team anymore.
I doubt that the AI will ever be able to use any siege weapon that is more complex than just to send it attacking something.
Don't play the goblins as the last faction before playing edain. Or chose the option in the launcher to fix starting games.
That would be completly awfull too play. The enemy could capture a settlement directly infront of your fortress and you would be helpless until you have siege units.
I like how they are based on the erebor guardians with a new colour set, which is really nice. Also the helmet looks great.
Adamin isn't a part of the active Edain Team anymore. He is only a honorable member.
That's quite unlikely. Campaigns need an awfull lot of work to developp and creating a good an complete LotR campaign would be far too much and complex.
But there is a custom map mission map series from a user.
But I'm not a fan of the hood, I doubt that it would ever stay on the head when riding the horse at full speed.
No, they are Men of Carn Dum.
Having Black Numenoreans so far north was always weird. It is much more logical if they are men from Angmar and traitors of Arnor, who follow the Witchking.
The Morgul Riders of Mordor are Black Numenoreans.
Combining units with siege engines is not possible.
A bit pointless comparision at all. There are so many random effects that without 10 (better 100) tests between 2 units nothing definetly can be said. Also, Imladris Maethor are no standard units, and Dunedain and Mordor orcs are missing.
Rohan Peasants with Draft have the same damage than Gondor Soldiers and 12.5% less health, while costing 25% less, which makes them better than normal Gondor Soldiers.
A horde of Rohan Peasants with Draft deals more damage than a horde of Ered Luin Guardians and has more health than Ered Luin Guardians, and still costs 25% less.
Erebor and Iron Hills have either more damage or more health but therefore they are much slower.
Considering the upgrades, Gondor Soldiers get exactly the same additional damage as Rohan Peasants, and per Horde dwarves get even less damage than those. Therefore it completly makes sense for them to cost the same.
Reduce the graphic settings, that will probably help.
Lorien has already a really great ringhero. I don't see the necessarity for another.
Sadly that is not possible.
I belive LothlorienTauriel.
Which kind of buggy?
With many experiments and different ideas we finally found a way that worked.
As far as I know there isn't a real limit to any of both. Just the buttons have to fit into the menu.
Sooner or later we have to break that system, we don't have enough factions to continue forever.
Making corpses stay longer increases laggs and game crashs.
Just place them on the map and give them a team.