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Ónen i-estel Edain, ú-chebin estel anim.
All we have to decide is what to do with the time that is given us.
But of course 4.0 will be available in English, too.
The Demo will be released in the next 9 hours.
We said it will be released today, and the day is only half over (12:50).
It will be released on both servers at the same time.
In less than 26 hours.
At the release of the Demo, most of us have to be online, to offer instant support, if anything goes wrong, or any other worstcase, or just some normal problems. And the chance for that in the middle of the night is quite low.
Hm, will is already used for willpower, reducing the ability cooldowns. And vision has nothing to do with getting experience faster. I think wisdom is a much better word for it, or maybe intelligence.
Yes, wisdom might be a better choice than perception.
Perspicacity is fitting much better for the last attribute, because the attribute also increases the attack range of an archer hero and not only the vision range as perception would imply.
But I'm not content with perspicacity, too, if anyone has a better I would welcome it.
I also thought about using agility, which is quite common for hero attributes, but I think neither of them is really good.
Of course, you can edit the files, to get English texts and German sounds, but only deleting the audio files won't be enough, because many audio files have different names in German and in English, so many characters won't have any voice at all after that.
It is a fortress map, one Rohan in the fortress against 3 attackers.
"Guardian of the Mountains" is in fact the used ingame description and not preserver.
The animation set does not support a mantle, so the mante would be unanimated.
Yes, we removed at least all the "big" abilities.
Still, there are many copied abilities (Legolas' Arrow Storm, Gimli's Axe Throw, Gimli's Leap, Aragorn's Blade Master, Aragorn's Elendil, Aragorn's Athelas, Lutz' Camouflage, Lurtz' Cripple Strike, ...), or their abilities were copied for new heroes (Radagast's Call the Herd, Balin's teleport, Hama's invulnerability, Murin's Shield Crush, Gildor's Vision).
But all of those abilities are needed for making the CaHs intersting and giving the player a choice, what abilities they can select.
There were Dark Numenors in the lore, like the Mouth of Sauron. Also, the Witch-kingdom of Angmar should have had some witchcraft for sure. And most of their abilities aren't really magic. The only ability, which might contradict the lore is the "Well of Souls" an ability being similar to the system of the Necromancers of Angmar.
The balance of the CaH was adjusted only a bit. They are not meant to fit into a fair battle, and it won't be possible, as long as they have got a dynamique price.
Whether the CaH is necessary for Edain, everyone has to decide for himself. And even if I dislike it for normal skirmishes, it gives a mapper possibilities to create new interessting maps. So, everything has a positive side.
1: Yes, he can use it on himself
2: That is due to a hero-mount. We can't change this things.
3: No, doesn't.
4: The multiplicator stays active, so if you get any extra damage later, it will be multiplied, too.
No, the Map is only for custom heroes.
I never played total war, but having a market place, and gates leading to all directions is quite obvious for a town, I think.
No it is not possible. Arnor and Gondor would need to have the same spellbook, so we would have to remove all the spells fitting only for one of them. Regarding Gondor: Army of the Death, the Rohirrim spell, woods of Ithilien, Gandalf the White, the fiefdoms, the Twins + the Rangers, which are all the cool spells of Gondor.
Also the AI does not accept this, you can already see dwarven AIs using all the heroes, which would be much weirder when playing Gondor.
Furthermore, what should be the name of this faction? We can't use Men, because the Rohirrim are Men, too.
That isn't a horse, that is a lamb.
I'm afraid there aren't any structures that I can use for that. But I will try to find a solution.
If there was no place under greater influence of Sauron in the South, what did the Mouth of Sauron do all the time. I don't suppose he was at Dol Guldur, too. Maybe it was him conquering Minas Ithil.
Also another thing I was really wondering about after watching the movie is Dol Guldur. We see only the ruins of it, but how might the complete fortress may have looked like. I can't imagine anyone building such a fortress, it seems to be extremly unusefull at everything, except a nice hiding place.
There are 7 build plots, where you can build economy buildings (stut farm, flour mill), 1 build plot for military buildings (archer range, stable and armory) and 3 build plot for supportive buildings (well, statue). Also, the fortress player starts with 2 stables and 1 archer range.
Yes, I wasn't sure who was the king of Arnor at that time.
All in all, it is interesting to think what would happened if...
In fact, I created the map four years ago, but I reworked everything of it and just kept the basic structure of the city.
It is a fortress map for Rohan, with 3 attackers outside.
Maybe, still there has to be a reason for the prophecy.
Also, if Earnur died at the Battle of Fornost, the heir of the northern line would have claimed the southern realm for sure.
Then the prophecy about the Witchking and "no man" makes no sense, or Earnur would be an absolut moron to ignore the prophecy of Glorfindel.
And I don't think that the Dunedain would not have noticed that the Nazgul escaped less than 100 years later. Also, someone shoud have noticed that if the witchking could challenge Earnur in the South he could not be in a grave in the North.
If the Nazgul were imprissoned in the High Fells, they could never conquer Minas Ithil, that is right, and so the Witch-king could never have slain Eanur, so that the line of the heirs of Anarion would still be alive, and Aragorn can't become king of Gondor.^^
Don't even try find any sense in this story-line of the movie.