This member has provided no bio about themself...

Comment History  (0 - 30 of 3,559)
FG15
FG15 - - 3,559 comments @ Edain Mod

I haven't seen what those mods do, but from my experience, using larger fortress floors and free building easily leads to weird looking bases.
The BfME1 style is the better style for pretty looking castles.

Good karma+3 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

There is only a limited number of factions we can implement and we already have 2 more factions planned. Therefore, Arnor won't become its own faction.

However there is a submod for Edain, which makes Arnor available on all maps as a part of Gondor. But that submod isn't available yet for the current version of Edain.

Good karma+3 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

The problem sounds, as if some of the files aren't up to date. Try updating Edain and see, if that helps.

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

There is a list with Eastereggs in the Edainwiki.

Good karma+3 votes
FG15
FG15 - - 3,559 comments @ The Road to Edain 4.8: A return to form, Pt. II

I know quite a couple of people, who still play Edain 3.81, because they prefer free build style.
And don't be mistaken, the BfME1 build style might have been the most prominent feature making Edain distinct, but even beforehand, Edain was extremely unique in a lot of ways, introducing tons of completely new and unique mechanics. There is a reason, why it was called BfME 3 by a lot of players.
Give the free build mode a try. I promise you, you won't regret it.

Good karma+6 votes
FG15
FG15 - - 3,559 comments @ The Road to Edain 4.8: A return to form, Pt. II

On top of what Necro said, there is a huge technical difference between deciding the build system before starting the game and afterwards.
As a gamemode, free build is also clearly a feature and not the main gameplay and thus takes a secondary role, which makes some designs and decisions either, because we won't have to mind it when developing something.
And last but not least, we did a couple of changes in the last years, which accidently made reimplementing freebuild a bit easier.

Good karma+3 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

No, due to copyright reasons.

Good karma+2 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

There isn't an up to date version of the submod that works with the current version of Edain yet.

Good karma+3 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

I think there is one new mission map, I managed to sneak into the patch. However, I wasn't able to get my last couple of QoL changes for it into the patch.
So, I would call it a beta version of the map.

What exactly do you want from a Minas Ithil map? Minas Morgul just in pretty?
I created a Minas Ithil mission map 12 years ago, but there currently is no intention to implement it, because it would technically still be the same map, just looking a bit differently Dropbox.com

Good karma+3 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

At least Electronic Arts supported us both directly and indirectly, by offering such great modding possibilities and tools.

Good karma+4 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

We are currently in the akward situation that we are working on a ton of stuff at the same time, none of which we can present yet, even if we are making great progress.
We will look that we can showcase something sooner rather than later.

Good karma+8 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

YOu have to replace the Lotr.str with the english one from the englishpatch201.big

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

never edit the files in the game folder directly. IT will create a shadow copy in a hidden folder (appdata\local\virtualstore) which will take priority and mess up your game

Good karma+3 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

I don't understand the question.
Builders are only available as part of War of the Ring.
There is no option to create custom builders.

Good karma+2 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

The commandpoints for defenders on fortress maps are usually fixed no matter what game mode you play.
Or are the other effects of the game mode not working either?

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

2: invulnerable units is sadly a problem of the base game and we can't do anything to fix it. Try trampling the units with cavalry or bombarding them with catapults. Any indirect damage like this should go through.
I remember having that problem with a troll in the final mission of the BfME2 good campaign. I had to permanently keep that troll locked up in a tornado to win the mission.

1: Might be that you need a citadel or unit building in a base to survive. Could also be a difference of castles and camps.

Good karma+3 votes
FG15
FG15 - - 3,559 comments @ For Ship and Swan!

Gondor is the most vanilla faction that gives us ample of opportunity to do this kind of stuff.

Good karma+2 votes
FG15
FG15 - - 3,559 comments @ For Ship and Swan!

They are available as part of an Easteregg in the Dwarf Faction.

Good karma+2 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

Thanks for the info, we will pass it around, if we hear of similar problems.

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

Have you tried to change your graphic settings?
I haven't had a single crash in years even without the 4 GB patch.

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

Constructive critism like this is always more than welcome. Knowing what the community wants also helps us prioritize stuff.

Good karma+2 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

I'm still around, even if I'm not one of the most active members of the team anymore.

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

What I meant to say is, that you should try updating the mod again, because apparently some parts haven't been properly updated to 4.7.

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

Then that reduces the number of possible problems.
Updating the mod sounds like the best solution to me, because your asset.dat is probably broken/outdated.

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

Sounds like something is wrong with your installation.
Can you try updating the mod or reinstalling 4.7?
Do you have any previous other mods or submods installed?

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

I don't remember such a discussion happening yet.

Good karma+2 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

I don't have the video-project on my current computer anymore. And editing the finished video might reduce the quality quite a bit.
Also, the process of finalizing an intro for including it in the game is quite a lot of work, so I don't think it will happen any time soon.

Good karma+1 vote
FG15
FG15 - - 3,559 comments @ Edain Mod

The Hobbit Campaign and the BfME2 campaigns are seperate, such that the ending of the Hobbit Campaign will not be able to influence anything else.

Good karma+3 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

Two different mods are usually not compatible. And 2.02 is a mod.

Good karma+4 votes
FG15
FG15 - - 3,559 comments @ Edain Mod

Try to select all units with pressing "Q" and move them to a point inside the map, if units are stuck outside of it.

Good karma+2 votes