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We will definetly not change the focus of the dwarven realms, because that means reworking everything once more.
The towershields and the heavy armored Iron Hills troops from the movie are the reason why the Iron Hills are the defensive faction.
Also, only because the Iron Hills use a defensive fighting tactic does not mean they can't be aggressiv. They can send their units aggressively to the front and hold their position there, which fits perfectly for the Iron Hills we have seen in the movie.
The ram riders make a wedge to break the enemy lines and the infantry fights there.
If your launcher is up to date or you update the launcher first. Then yes.
There is gameplaywise absolutly no reason for that.
In our forum there is a support section, I guess there might have been people having the same problem, if you look there.
Does the game start, when you run the exe directly? Do you get any error message?
You can define groups of units by selecting them and pressing Ctrl and a Number at the same time. Whenever you click on that number afterwards you will select these units again. So you can have shortcuts for different armies.
Giving nearby units and heroes +25% damage
Gandalf has no leadership, also he can't walk over his enemies. So there are at least some advantages for Tom. If they are enough to justify his role, we will see.
Press left and right mouse button and love the mouse at the same time.
I would recomment 4.3, else you have to patch to 4.3 anyway.
When it's done.
Which leaderships and buffs? There are already many in Edain.
Don't know it yet. Maybe on a special map.
Yes, her model was just a copy of Galadriel and her fighting was absolutly unfitting.
No, why? He has already a really good model.
Depends on what is your definition for best. Best against ...? Best damage per price, best damage per CP?
You can see in the videos that there are still unfinished things, especially concerning the English version.
If he would be an animation of the library, player could get more than one Bilbo, which would be weird.
Not really a chance. They were too similar to the other units of Imladris.
RuudDevil got an early access extra for his videos.
Both concepts might have been unique, but they were always a bit problematic. The spell system forced the player to build units, which did hardly anything at all, except standing in the base and hopefully not dieing. That just isn't good gameplay at all. And with the castles in Edain 4.0, it wouldn't work anymore at all, because the player could just ignore anything outside, because the castle is safe for the first minutes of the game.
The old level concept was quite cool on one hand, but on the other when you have really strong and cool units or heroes, you want them to level up. Not being able, to do this makes them much less interesting and also gives no benefits for actually fighting with them.
To sum up, fighting and getting experience for it is much more fun.
Edain 4.4 is not released yet.
If you experience crashes when you enter the skirmish menu, try the fix starting issues button in the launcher.
I thought so, too^^
I probably just didn't notice when they were removed from the spellbook.
Not entirely true, there is a limit of 33 commandbuttons in a commandset. A commandset, which can produce heroes needs on commandbutton for every hero existing on that faction. Therefore, we have a theoretical limit of 33 heroes. In praxis it is much less, because there other types of buttons too.
Edain is not really compatible with such a kind of map. It has far too specialized concepts for that.
So it would be really unlikely.
Not as far as I know. I'm not even sure, if 4.4 will contain any new maps.
Just a map, which was created to look good. I like doing such renders. Dl.dropboxusercontent.com
Do not give them hope, where there is none ^^