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That's technically not possibly.
Maybe adding new factions. But I can't really say it yet.
That is quite difficult to explain, because I have just more than one system for the AI, including a complete new objects, map.ini coding, and many scripts.
The best way would be too look at the map directly.
There is a limit of 10 Starting units per faction.
You should only edit the map.ini.
StartingUnit1 = None
StartingUnit0 = CreateAHero
This is the code for Rohan.
That's not possible, because that would need a different animation set.
No normal or elite units do autoheal with banner carrier, they just respawn.
Then I just misremebered, I thought they used Haldir's animation.
Probably you have to reinstall the whole game.
The Hero of the West is made to fight with sword and shield.
If you want an elf fighting two handed, you can take the Defender of the Woods.
Because he is a subclass of the heroes of the west he has to behave like them and can have a shield. Therefore he needs the same animations.
Maybe the Elven Lord does not want to speak with mortals, or he just isn't able to use the common tongue? ;)
Install the latest version of .get framework.
As far as I know if was fixed, but because this patch was rushed a bit, we hadn't enough time to test it properly, in particular because the AI sometimes works in strange ways.
The meele elf was between half a year and a year.
In our forum you can find edain 1, but has long stopped being developped and is only in German as far as I know.
We at least tried to.
Galadriel was unique there wasn't anyone like her in the 3rd age.
Thats not possible.
Creating a campaign needs years of work.
Defend the Shire is TD.
We are working on this problem.
Probably not. You should be able to change the graphic, but I'm not completly sure.
Did you download the newest launcher?
28/30, pretty cool quiz
I've honestly no idea, how this ability is supposed to work.
The English game mode strings are bugged.
Probably that was me too. Maybe it could be possible to let the Dead Eye ability affect the sword too. Also, making the weapon toggle upgradable, would be an option, too, because it's quite boring at the moment. But I still believe an ability that affects only the sword, would be wrong for a ranged hero.
As I'm not a modeller, I am not the one to decide what will be done.