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The best way is to reinstall the mod, if this does not help, also the game.
1. Beorn will not get his movie design, because we dislike it.
3. Normal units won't be able to destroy gates. I can't they something about buildings in general, that depends quite much on the buildings.
4. There are usually some reskins, of which we already presented some.
You can play some heroes of Thorin & Co. at Ered Luin, the rest is summonable by them.
Fortresses, camps (including the 3 of the Misty Mountains) and outposts, as well as some settlements, will keep you allive.
I remember the idea, but I think it might be far too complex, and so the actual system in 4.0 is better. But I will keep it in mind, if Isengard needs after version 4.0 further improvements.
There will be a ring hero update, but it won't be the next one.
Yes, the Thrallmasters will be moved to the hall of the king.
Hwaldar will be recruited in the citadell.
Gondor is nearly finished. At the moment we are working mainly on Lorien and Rohan.
No, because the Defiler is not Azog. He just uses the design and the hero of the character shown in the movie, but Azog died, as you said, at the battle of Azanulimbar long ago, so Azog won't be part of the mod.
The problem is that the CaH needed a lot of the ressources of the engine. The engine has it limits. So either we add the CaH and delete a lot of our features or let the CaH out of the game and keep our features.
I'm sorry to disappoint you, but that is very unlikely.
Firstly, such heroes would be stronger than anything else in the whole faction. Just imagine a hero like Feanor, who would so strong that he would be able to stand up against more than one Balrog. That would be far too strong.
Also, Gil-Galad is only included in the spell the last alliance. A spell representing one of the importanst moments in the history of the ring, and part of the LotR movies.
No, this system is not used anymore, because the player is limited due to the build plots. For further information, it would be the best to read the Isengard update text.
:D It was not worth, to write an own post to say, what you said with better words.
We will not readd them. Problem is that the CaH needed a lot of the ressources of the engine. The engine has it limits. So either re add CaH and delete a lot of our features or let the CaH out of the game and our features. We decided for the later one.
It would be the best, if you would say an example of something that disappears.
But we delete spam, and other comments which don't belong to this comment-section.
The release of the mod is independant from the third movie.
And you seem to have prophetical dreams about Galadriel :)
I don't think there is much, we might do about enemies ignoring your units. The AI is very difficult to change and there are far less possibilities to do so.
In our main forum we have many bug-threads: Forum.modding-union.com
It might be, that some of the bugs are already posted there, but it is in German.
This is the English part of the forum, where you might post it, too: Forum.modding-union.com
We are discussing exactly this point in the team at the moment.
A mix between me and Mount Doom.
Galadriel will be much more usefull and important for the player.
I'm looking forward, when the first videos of 4.0 will appear :P
1) The eastern heroes won't deleted, but won't be playable in general.
2) I think no.
3) Good idea.
4) I see your point.
We don't give any information about the release. It's done, when it's done ;)
Balin uses the animation of Dain, which are very dwarfish animations.
The animations of the practicing elf are only idle animations, there are nearly all of the animations missing. Also, even if he uses the same way to fight, he has got a completly different appearance, the way dwarves walk and elves walk.
Personally, I prefer the Exploration mode.
In BfME 1 the settlements are marked directly on the mini-map, but that would mean for us to redraw every mini-map and redraw it again, when we change the place of the settlements, which is far too much work.
So, the settlements are shown on the mini-map by a different system, one which can't e negotiated in Exploration-mode
Yes, we have discussed a siege modus ourselves. Much more armor for all structures and far cheaper siege engines.
But which modus should he deleted for it?
No, that is technically not possible.