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We had some major problems with the one supposed to organize the tournament, also he prefers 3.81.
Then it seems that the bug fix for the map hasn't been included yet.
Please check if you have the actual version. The bug is already fixed.
The dragons are still a part of the Misty Mountains.
No, there isn't one, but because Lorien is not as finished as the dwarves were, Lorien will probably need more time.
It might be either a map bug, or Gollum is sometimes really hard to find.
The songs are created specially for Edain, so it is not easily possible to add more songs, now.
I doubt that you can make them a normal unit, because there is a huge difference between those charging models and regular units.
The normal online modus has been shot down more than two years ago by Electronic Arts, you have to play via tunngle or any similar program.
No, they aren't black Numenoreans. Black Numenoreans still might have been in Umbar and far in the south in the third age, but never in the northern parts of Middle-Earth.
Also, there will probably be no single value the same as in 3.81, so you can't compare the strength directly.
Only the name was changed the effect stays the same.
The icon was the thing making the AI lagg like hell.
Thanks, I just noticed that I forgot to include Saurons soundset.
The Castellans have Malazahr's soundset.
What the hell were these balistas doing? Shooting the elven arrows out of the air?
Everytime I play Bifur, I have to think of Braum. Which heroes do you mean?
We had to remove it, because the AI always crashed when building peasants.
Thank you very much.
Eowyn had this ability once, that Merry could ride with her, but it was removed before my time, so I don't know what the reasons were. Personally I think the problem was, that Eowyn has a full palantir. Therefore the evacuate button can't be in her normal palantir and has to pop up over her, as if she was a building, which is really annoying for a unit.
Smaug model will stay the same, because visual he already looks nearly the same as in the movies, and he will stay a dragon as described by Tolkien and not a wyvern like in the second and third Hobbit movie.
Smaug will be huge, but not as huge as in the movies, that would be far too much.
Capture settlements and outposts.
Isn't there already a category submods?
That is bug from the original game, if the AI sends their units, before you close the gate they will ignore the gate.
BfME uses a limit of 30 FPS, but it is not wise to change it, because the whole game time depends on it.
Imladris will be a full faction and is a subfaction of Arnor, Lorien will be a full faction. Lindon is a subfaction of Imladris and Arnor. Mirkwood is a subfaction of Lothlorien.
Spearmen use completly different animations than the veterans. Also this unit is only for cinematic purposes, there are many things in the worldbuilder,things that were, things that are, and some things that have not yet come to pass.
As far as I know, coerce has never been permanent. That was just a bug happening somethimes.
When does it crash? What exactly happens before it does crash?
I meant the Servant of Darkness class.
Settlements recruiting normal units and generating resources should be a unique feature of Rohan. Also, the player can recruit the thrall masters in the normal barracks, so there is no need for a building recruiting these units.
1. No idea.
4. The Servant of Sauron class was desined as kind of a replacement of the Wizard class. So they have more magic abilities than the other classes and you in particullary with the Dark Numenorian, you can create more or less a mage of Angmar with them. They don't have exactly the same abilities as the Necromancers, but they have quite some mage-abilities (Dissent, Death bringer, Curse, Soul Anguish, Well of Souls).
5. The settlements won't be able to build units, just reduce the cost of them (there is a huge difference between the outposts (usually 3 buildplots + a citadel) and the settlements.
The outpost will be regular outpost with three buildplots, where you can upgrade the Citadel to one of the two subfactions.