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La versión actual es la 4.4.
Os goblins são adicionadas em uma versão posterior.
This, and we have to consider the scenario, what would have happened, if he had stayed alife. And I find it highly probable that he would got the Arkenstone in the end.
I think that the color of the blades change a bit, and the trace of the bolts. But I can't say it for sure.
Camps are just smaller versions of fortresses with some limitations. For example there are less build plots and worse defense measurements.
That was one of the first things I tried for them, but it doesn't work with hordes.
They will stay the currentway.
The name is similar, but they are completly different.
No current plans to do that.
That is due to their animationsets and can't be fixed without really much work.
Yes, the AI will use new spells.
If we have a graphicer again, who has time to do it, it is definetly possible.
I guess as Theoden is really important for Rohan it is good that he is available quite early. And not all central spells habe to cost 5 SP.
1. The statue has a much longer cooldown than the ambush itself. Therefore a player only using it offensively will loose a lot of potential.
2. While the Warhorses is a Cavalry focused spell, the 3 Hunters are better if you prefer a melee tactic with Rohan. So the other one might often be the better choice, but nonetheless they are usefull and pretty cool.
3. We believe that the Royal Guard is at a good spot statwise, they are just too hard to get for Rohan.
Because it is not as strong as other central spells.
I like this idea.
Yes it is.
BfME is not a game for permadeath systems, due to the engine. It is pretty easy for heroes to get stuck in units or have other pathfinding problems. The same goes for the auto-attacks. They are much to random in many cases or bugged in other ways. Also the direct feedback where damage is coming from isn't really good in BfME which can make it impossible to avoid danger in soem situations.
It wasn't perma-death but in the past, heroes were revived at level 1 in Edain, which was bad enough.
Yes, thank you for your help.
Because they don't fit to Isengards gameplay.
Mounted Archers have to strength. They are archers and cavalry and therefore they are archers who can't be knocked back, which is usefull for range focused factions, and they are archers who can keep up with cavalry, which is good for cavalry focused factions. Isengard is neither of them.
It is not our choice to give him a bow, but that an unmounted Aragorn should use Aragorns animationset. Because for us Aragorns animationset is as important for being Aragorn as his model. So if you gave him a different animationset, he isn't Aragorn anymore, because he behaves completly different. Else you could answer to the question 'is it possible for Aragorn to eat other units', yes, because just give him a Cave Troll animationset.
No, it isn't. WotRVeteran is completly right.
Aragorn does not have any ranged animations, therefore he can't use a bow. And if you give him a different animationset, which is able to use a bow, he does not behave like Aragorn anymore.
Imladris infantry full upgraded is extremly strong too, but I believe Isengard units for the same CP are stronger.
Sounds to me like some rest files are left somewhere. The best is to uninstall everything, then have a clean installation of BfME and then patch both. After the patching (it's important that it happens after the patches are installed) install Edain and update it.
Our plan is to finish 4.5 as soon as possible. And of course Misty Mountains shall be finished as soon as possible afterwards.
It just isn't fun if the game is decided by the question, who reaches his final spell first.
Arnors spellbook will be kept as a surprise.
1) Imladris archers are exactly the same as other elite archers.
2) That is an intended weakness. They are a unit who is extremly good at melee and at range and therefore lack weaknesses other archers psses.
3) Every builing of Lorien inside the fortress is kind of a sentry.
4) Which special unit?