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The chance that you will see it at some place in the game, is not low.
You can also download from ModdB. For updating with the launcher you proably have to wait until tommorow.
We aware of this problem. The siege and defence rework amains exactly at this.
That was me :)
Either Ea or me, depending on the ability.
I really love this statue.
A massive improvement
We tried something similar to reduce clumping of units. But we encountered the problem that the path-finding massively caused problems.
In the end the current values are the best we could make without destroying most unit movements.
Not sure if that is possible, but that would be an improvement for sure. Also, teleporting to any allied building would be restricted enough, too.
I belive it is mapedainangeastroad.
Mordor already has a large and unique set of siege engines.
Zaphragor isn't a hero killer.
Don't know, never tested it out myself.
Troops and siege engines can't be merged, that's technically impossible.
I haven't tested the crane myself, but I believe it will be most usefull after your enemy has tried to siege you and has failed, such that your buildings will be repaired.
Or if you mean which factions can kill mumaks, that will be all factions playing against Mordor.
Creating a campaign is much more work than just for the duration of one version. And I doubt at the moment that one of the older campaigns will be rebuild. The Angmar campaign is far too different from our Angmar too fix it without completly rework it from zero. And the one who created the dwarven campaign is no longer a member of the team anymore.
I doubt that the AI will ever be able to use any siege weapon that is more complex than just to send it attacking something.
Don't play the goblins as the last faction before playing edain. Or chose the option in the launcher to fix starting games.
That would be completly awfull too play. The enemy could capture a settlement directly infront of your fortress and you would be helpless until you have siege units.
I like how they are based on the erebor guardians with a new colour set, which is really nice. Also the helmet looks great.
Adamin isn't a part of the active Edain Team anymore. He is only a honorable member.
That's quite unlikely. Campaigns need an awfull lot of work to developp and creating a good an complete LotR campaign would be far too much and complex.
But there is a custom map mission map series from a user.
But I'm not a fan of the hood, I doubt that it would ever stay on the head when riding the horse at full speed.
No, they are Men of Carn Dum.
Having Black Numenoreans so far north was always weird. It is much more logical if they are men from Angmar and traitors of Arnor, who follow the Witchking.
The Morgul Riders of Mordor are Black Numenoreans.
Combining units with siege engines is not possible.
A bit pointless comparision at all. There are so many random effects that without 10 (better 100) tests between 2 units nothing definetly can be said. Also, Imladris Maethor are no standard units, and Dunedain and Mordor orcs are missing.
Rohan Peasants with Draft have the same damage than Gondor Soldiers and 12.5% less health, while costing 25% less, which makes them better than normal Gondor Soldiers.
A horde of Rohan Peasants with Draft deals more damage than a horde of Ered Luin Guardians and has more health than Ered Luin Guardians, and still costs 25% less.
Erebor and Iron Hills have either more damage or more health but therefore they are much slower.
Considering the upgrades, Gondor Soldiers get exactly the same additional damage as Rohan Peasants, and per Horde dwarves get even less damage than those. Therefore it completly makes sense for them to cost the same.