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That doesn't really make sense. If EA had considered it an official patch, they would have made it one. And because that didn't happen it isn't an official patch and thus a mod.
We can't offer any support for pirated versions.
Is there any error message? Did you install the game correctly?
Did you try updating the mod or reinstalling the game?
There is none.
Yes, I believe the next article will be soon.
There isn't any official thing like that.
As far as I remember all your points are getting addressed.
That is easy to answer.
If it just were that someone said 'Hey, I've got a cool idea for a spell, lets implement it' and everyone agreed, we would be much faster.
We are trying to analyse, what the spellbook should do for each faction, and what aspects are necessary/unnecessary in it. Also we try to define for each spell, what it is supposed to do and in which way it differs from other spells. Moreover it is important to make sure that there isn't the case that there is no usefull spell for a player such that he has to buy a spell he does not want.
One of the most difficult points is that we can't just start from scratch and create a completly new spellbook for everyfaction, because there are lot of other factors. There are certain spells people really like, because they add elements to the game that have a lot of feeling or lore. We just can't remove these iconic spells, even if they don't have such a great gameplay design. So we have to try to forge them in a way that fits the new spellbooks.
And due to all those constraints discussions become pretty big and complicated. And furthermore, not everyone has always time for such big discussions. So discussing a single spellbook usually takes one month at least.
Furthermore, to make spellbooks as unique as possible, we are experimenting at a lot of places with new things of which don't know if they are possible, which takes further time.
And additionally everything has to be tested and giving feedback to, so we can afterwards evaluate that and start the next iteration improving the points of critic.
Just to give some information to those who are interested. We are currently working on:
-the fourth iteration of Loriens Spellbook
-the third iteration of Imladris Spellbook
-the second iteration of Angmars Spellbook
-three other things not Spellbook related
I only know mods that never were finished.
We are trying our best.
Yes, Ered Luins speed is currently far too strong.
Yes, but we are having progress. Guess the next anouncement won't be that far away.
No, won't happen.
Look in the showcase of our forum.
You mean like going outside swimming or doing other things without a computer?
Sorry, I sadly have no idea.
Deinstalling only the chronicles submod would be a first step and reinstalling it afterwards.
The problem is in the edain files and not the CaHs, as the stated link is part of the ___edain_data.big.
Trying to update should fix it, or look if there are any other leftover mods/submods.
In our forum should be some topics from users who had the same problem and solved it.
The player inside the fortress on siege maps always had a fixed CP value since the base game.
Sadly, something like that does not work.
1) You need a clean installation with only patch 2.01 for RotWk.
This system does not work correctly in BfME.
Highly dependend on the spell, but yes that is possible for summons for example.
In such a case it would be important for us, that the spell still feels like 1 spell and not x different spells with the same button, because the spellstore button and text can't be changed.
Yes such things would not be possible.
Yes, that's everything that I remeber.
As nearly the whole DVZ team is part of Edain, it should be possible to use some elements. But I don't see a possibility for anything concerning the CaHs.
Yes, it could make sense. But sadly the spellbook can't be changed for the dwarven realms.