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Work has been halted on TFC for now, unfortunatly, but this is not the end.
Here is the latest on our Development (Sorry for no news lately)
We are proposing a name change competition for the community to deicide on the new name.
Here is a small taster of some units you can hire/train (Although it is mostly Militias and regional troops.
We have a twitter account please visit it, also visit our wikia.
We have changed our game name, as many people just took the mick out of the games short handed name 'COK'
If you cannot contribute for whatever reason there is another way that is just as important and that is donations
Call of Kings Wikia is now opened for the community!
Piecemaker, our total destruction Script, allowing for realism.
A Community Manager position is open for Call of Kings
I shall describe the weapon types/classes as we get the models/mesh/textures to give the community a taste of whats to come and for you to decide what...
We are currently well into development of the development of the system, we still have a lot of work to do but we are looking for Alpha/Beta testers...
We have been approached by Aluna Games about them being a Publisher, they are offering to publish our game for free no snags.
We have revised our Pricing Scheme for the Project Management system.
We are pleased to announce the release date of our prototype on the 7th June.
The completion of the Project management system and some other good news.
The currency and the inventory basics are done! some more good news.
The first model for the game has now been made, plus a banner to look at.
A programmer has agreed to join us, great news! Also progress on the PMS
We have obtained a Music composer and some news about the PMS.
Website Release date, also great progress on the Project management system.
Management structure of Feudal Studios/Call of Kings
We now have 5 devs working tirelessly on the game (Me included)
We will soon move out of www.callofkings.helloecommerce.com to
Callofkings.com, this should take about 48 hours to change world wide.
Our compiler made this demo map because we gave it the Height map and then all we have to is replace the colours with textures, If you are good at making...