Becoming a Digital 2d and 3d artist.
Certified in Photoshop CS6, Illustrator CS6, and InDesign CS6 as an Associate for all three programs through the Chesterfield Career and Technical Center as of 2014 through dual enrollment. Currently finishing my dual enrollment course at Chesterfield Career and Technical Center on 3d animation and design using 3ds max.
I have experience in Source SDK and Unreal Development Kit or Unreal 2 and 3 map editors (Killing Floor and UDK 3). I have experience in C++ and LUA coding but not much, but I'm going to start picking that back up after I finish school soon.
I'm in the process of learning out to make/modify the textures within Payday 2. As of right now it's just an idea to make a complete overhaul of all the textures in the game. Hopefully if I find a way to make a higher resolution version of the files I will. If not I really want to make a semi realistic look in tone for Payday 2 or a moody dark look, as well as a joke mod which me and a buddy of mine dubbed Payday 2 for kids (look up counter strike for kids).
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