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Comment History  (0 - 30 of 35)
fedman
fedman - - 35 comments @ Classic 2D scopes

it changes the listed weapons along with everything that uses acog to a fullscree 2d scopes

Good karma+2 votes
fedman
fedman - - 35 comments @ Classic 2D scopes

no it's not, sorry.

Good karma+2 votes
fedman
fedman - - 35 comments @ Classic 2D ACOG v1.1.1

Since i use vanilla textures I just change the path in the ltx file to that texture file. And ofcourse set the weapon to use a scope in the first place.

Good karma+2 votes
fedman
fedman - - 35 comments @ Classic 2D ACOG v1.1.1

I'll check it out when i get home.
(edit) it's fixed now thank you for pointing out.

Good karma+2 votes
fedman
fedman - - 35 comments @ Hide Mod

So enemies really can't see through bushes no more ?

Good karma+3 votes
fedman
fedman - - 35 comments @ Classic 2D ACOG v1.1.1

Thx man, i'm glad you like it.
Sure, you can use it in your addon.

Good karma+2 votes
fedman
fedman - - 35 comments @ Classic 2D ACOG v1.1.1

If you choose the standard option they will look like the left photo, but only the vanilla guns, because the look of the 2d scopes is set in the config file of the weapon itself. So you have to edit each weapon's file and that's why it looks different on weapons added by mods.

Если вы выберете стандартный вариант, они будут выглядеть как на левой фотографии, но только как ванильное оружие, поскольку внешний вид 2D-прицелов задается в файле конфигурации самого оружия. Таким образом, вам придется редактировать файл каждого оружия, поэтому на оружии, добавленном модами, он выглядит по-разному.

Good karma+4 votes
fedman
fedman - - 35 comments @ Classic 2D ACOG v1.1.1

I wouldn't know how to do that, it's my first mod actually but if someone else wants to do it I'm ok with it.

Good karma+2 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Load an earlier save or start a new game it doesn't matter use the "g_god on" command, then load your save then use "g_god off" and continue playing.

Good karma+2 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

You must shoot the pods first, the flickering blue things above them actually.It's pretty unintuitive i admit.

Good karma+3 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

You mean tracers and they are supposed to be green in Russian weapons and red in NATO ones.In vanilla CoC they are all the same color.

Good karma+2 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Everyone says STCoP has more quality than AO I've tried both mods and i don't know what exactly do you mean can you please explain.I'm not being rude i really want to know.

Good karma+2 votes
fedman
fedman - - 35 comments @ Arsenal Overhaul 3.1 (v.4)

Another curious thing i found in the files is that every 9x39 weapon has a hit_probability of 1.0 whereas every other weapon is 0.8 i think this makes 9x39 OP and should be corrected, unless it was intended that way.

Good karma+1 vote
fedman
fedman - - 35 comments @ Arsenal Overhaul 3.1 (v.4)

The SCAR battlerifle is by far the most durable gun, ten times the AKs i think this is an oversight if not sorry.
c c

Good karma+1 vote
fedman
fedman - - 35 comments @ [OFFICIAL] STCoP Weapon Pack 2.8.0.7 (v.1)

Great work Darryl.
From looking at the files i see that silencers work differently than vanilla or AO3, i mean there are no downsides when using one am i correct ?

Good karma+1 vote
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

26.04.1986

Good karma+1 vote
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

It's a prank, cancel the task and see what Yar has to say.

Good karma+2 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Forester's upgrade price is still 1 and not 3.5 as the patch description says, when i try to edit stalkers_upgrade_info.ltx only changes to other technicians take effect and Forester's price stays the same. why is that?
I have only CoC 1.4.10 vanilla.

Good karma+1 vote
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

The following artefacts : Огненный шар, Пламя, Компас, all show + Armour but the icon next to it is for Explosion and when i check artefacts.ltx the immunity they increase is indeed explosion_immunity and not fire_wound_immunity.
Is this intended ?

Good karma+2 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I do a fresh install of 1.4 and the add only 1.4.08 patch start a new game and check upgrade prices first.
Forester prices are half the others.
Sorry if i sound like a ranting brat i really appreciate the amazing work you guys did.
If you tell me what file i need to edit i can extract it and do it myself.

Good karma+1 vote
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes i think so too, and the fact that Forester now repairs and upgrades for half the price of every other technician makes them almost obsolete.

Good karma+3 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Is Forester's repairs and upgrades supposed to be so cheap in 1.4.07 ?

Good karma+2 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I got it, i have to shoot the bluish flickering things above the pods and THEN pull the lever.
Thank you for the response !

Good karma+1 vote
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Do i need to do something after i defeat the Wishgranter and before I go back to Monolith war lab to turnoff the generators ?

Good karma+2 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

At least tell me what happens after that ,does the game end ?

Good karma+3 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes it's supposed to be "F" but i reassigned the keys.
And just to clarify, i don't use any addons only vanilla CoC.

Good karma+3 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I can't pull the lever to turn of the c-consciousness generators.
I see "Turn of the Generators (E)" but when i press E nothing happens.

Good karma+2 votes
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I can't pull the lever to turn of c consciousness generators. Am i the only one ?

Good karma+1 vote
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Thanks Man, now I'm stuck with the opening and closing doors and i don't know how to "Deal with the unknown entity"

Good karma+1 vote
fedman
fedman - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Can someone pls tell me the code for the final lab, i don't know which incident date it is supposed to be.

Good karma+1 vote