When i am in the asylum, when u go down, u meet with 3 ppl that shot at u, if i shot them, i get crash, ok, i killed them with the axe thingy, then, when further, the butchers come, crash again, why?
When i am in the asylum, when u go down, u meet with 3 ppl that shot at u, if i shot them, i get crash, ok, i killed them with the axe thingy, then, when further, the butchers come, crash again, why?
in the options search for unzip not pii
to pii, press "r" to unzip and FIRE to pii
can some one help me with mapmaking? i don't know how u really do, i read a tutorial but it was to... i didn't understand it, so can anyone here make a TOTAL IDIOTS GUIDE for postal 2 mapmaking?
u go here Moddb.com and u download AWP (and the others if u want). STEP II: u need to have installed Apocalypse Weekend, now when u enter the AWP setup, it will automaticly want to install where u have apocalypse weekend. STEP III: DON'T DELETE THE AWP SHORTCUT(if u do u have a lot of work to put it back) now enter the game through that shortcut. STEP IV: have greate fun, i did
u go tu cemetery and pii on every grave untill some cutscene appears
oh, sry for that stupid question
i wanted to see some of my comments and they are nowere, where do they go?
if u have AW7 u dont have chainsaw and all that, if u have AWP u HAVE chainsaw and all that, Capiche?
NOW FOR EVERYBODY, i know im new here, but it seems i know more than some of u elder guys: AW7 doesn't have chainsaw and the stuff, only AWP, its a difference!!!
Failed to find function PlayWeaponReload in JohnPawn Save6.JohnPawn0
History: UObject::ProcessEvent <- (BerettaWeapon Save6.BerettaWeapon23, Function Engine.Weapon.Reloading.BeginState) <- UObject::GotoState <- UObject::ProcessEvent <- (BerettaWeapon Save6.BerettaWeapon23, Function Engine.Weapon.NormalFire.AnimEnd) <- UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
THIS IS WAT I GET IF I SHOT TO MUCH, WHY???? how can i fix it?????
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