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Comment History
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Are you playing on Local multiplayer by any chance? Some people get issues with huge frame drops on there, it's been an issue for over 10 years. They might have fixed it in 1.14 which is why you didn't see it.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

A few other users have managed to accomplish this, a few posts down made by DoubtFulMind explains how he did it.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

I have plans to continue adding onto this mod, however it's going to be a slow process as I'm very busy these days.

It's a far ways away, but I'm hoping to have the next update out around fall.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Those are un-used assets from the Original game, I think it was originally supposed to be used for the Horadric Staff. Nothing goes in side however, they are just there for effect.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Sorry I am afraid this isn't possible.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Control panel > system > advanced system settings > advanced tab, click the first setting button under performance > Data execution prevention > select the bottom bubble > add your Diablo II.exe and Game.exe to this list (from your main diablo 2 folder), and then restart your computer.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Make sure that the .dlls included with the mod are all "unblocked" in windows. You can check this by right clicking the .dll and going to properties and looking at the bottom for the unblock button. Rarely, you might also have to unblock the d2_patch.mpq.

If it's a c0000000005 type error, that will require you to add both Diablo II.exe and Game.exe to your windows DEP list.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

IIRC +% elemental damage should work for your mage damage as well. As for their damage, it's actually the same as normal Skeletons, so whatever shows as damage for summon Skeleton will be equivalent for mages as well. I'll be sure to add a damage display to the mages in the future, thanks for the comment!

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

PlugY works fine if you run it directly, just make sure to use the mod included files. The .bats that come with some versions of PlugY usually replace several files, so make sure not to run those after having brought in the modded files.

As for D2SE, someone below said you need to make a whole new config for it. I personally don't use D2SE, so I'm sorry I can't be of much help there.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Multiplayer runewords were unfortunately not included, a mere oversight which will be addressed in the next version (this mod was originally designed to be used on a closed bnet realm).

As for rune acquisition - rune drop rates have been increased, quite noticeably compared to vanilla, and there is an extra method of getting the runes you want in hell (if you're successful).

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

I personally don't use PlugY much, and play in windowed which doesn't make use of the glide wrapper so I'm not sure about that.

I know that if you use PlugY, make sure not to use the .bat that comes with it, as that will replace some of the files that the mod is already trying to replace.

I've never actually had the problem of being unable to use a door in the way you're describing. The whole situation has me just as confused as you.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Was this a pre-existing character that you tried? I'm honestly at a bit of a loss with your problem. I've tried it several times on my end, and got a friend to confirm.

Have you made sure to unblock all the .dlls and potentially even the d2_patch.mpq? Rick click them -> properties, and see if they are blocked by windows.

Sorry to hear about your issues. Until someone else reports a similar issue I'm not sure how to guide through this.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Act 2 and 3 have new dungeons in them, which adds some extra flavor to the act, should you decide to run them in normal/nightmare.

The only monsters you'll find with Immunities are the Super Unique monsters, other than that there are a few with some minor resists but it's rare.

Not sure why you can't go into Viper level 2, I haven't seen any issues on my end, and my friends haven't reported any either. Might be a case of the "single player lag" where you can't interact with NPCs or objects. Perhaps try again?

Good karma+2 votes
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

IIRC a friend of mine was using Stings, though I'm not entirely sure since I don't use one myself.

Good karma+2 votes
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Gheed is now a reward NPC for beating Void Mountain in hell difficulty. All the other gamblers are where they normally are, and gambling itself is a great way to get uniques.

Good karma+2 votes
EzRemake
EzRemake - - 21 comments @ D2U v34

Thank you very much!

Happy new year

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ D2U v34

Thanks a ton for that confirmation!

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ Diablo II: Unforgiven

Hey DoubtFuLMind!

I had decided to make mana an issue with elemental scaling attacks only - as a mere 1% mana steal is usually enough to keep a physical user full mana at all times from Nightmare+, making it somewhat of a non-issue. The stamina cost for abilities is an interesting concept, I may look into something like that for the future.

As for resistances, due to how things are scaled (both enemy difficulty, spell scaling, and late game item scaling), added resistances would just make things too much more difficult for caster classes. As it is balanced now, a caster can coast through normal pretty easily (they still take a ton of damage though, so be careful), but once they land in Nightmare they have to start playing smart. Once hell comes around, you really can't joke around as you can't rely on lifesteal to stay alive.

Casters will really need +skills and % elemental damage to be able to do Hell, and resistances would just hurt that too much at this point. BUT, I will say, there are a few enemies who do have some slight resists (i.e weak to one element, strong to another), and this is something that I might continue on in the future. I just do not want full blown immunities (except for the Super Unique monsters).

Definitely more content to come in the future, so I'll keep this all in mind. Thanks for your input!

-Ez

Good karma+3 votes
EzRemake
EzRemake - - 21 comments @ D2U v34

Everything that is listed is included.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ D2U v34

It's compatible with PlugY, but I have not used D2SE so I cannot say for certain. Just make sure, if using PlugY, to use the .dlls that come with the mod.

Good karma+1 vote
EzRemake
EzRemake - - 21 comments @ D2U v34

1.13c

Good karma+1 vote