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Eudaimonium
Eudaimonium - - 13 comments @ MOAM v2.6 Installer beta

"Required operation requires elevation"

This means you have not given the program sufficient permission to access your files.

At this point, the program writes out a small EXE file to the disk from it's inner repository, which is tasked with binary comparison and patching of some files. It is ran with different arguments and other files from installer's repository, to patch the needed files.

Obviously your system believes it's doing something wrong and blocks it's access.

Run as admin, disable antivirus and resident protection if you have any. My ESET Security software didn't give me any trouble, as well as ZoneAlarm.

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ MOAM v2.6 Installer beta

Machiavelli, please provide more info. When does it happen, what does it say, what steps exactly did you take when it happened, preferably so I can re-create it.

jebkiller, You need to select your root ME3 folder. It doesn't matter what is the folders name, it just matters that it's the correct folder in which the game is installed, i.e. needs to contain the Binaries folder etc. The actual code will take the folder you point it too, and check wether a file exists in path of selectedFolder\Binaries\MassEffect3.exe. Otherwise your AV might not let the installer do anything.

Like always I reccomend turning off your anti-virus software and real-time protections because you may get false positives, because of third-party patching software being used in the installation process.

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

Why would it be bannable by steam? ME2 has no multiplayer components and no "No modding" policy.

Yeah you can use this :p

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

*Not bad*

Respect.

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

Entire game translation?

Woah... you're talking about translation of about 200.000 entries, some of them veeery large like planet translation, some of them single-words so you don't know how to properly translate them...

I did have a translation project planned out but it's not happening TOO soon...

Anyway, for editing text in ME2 game, download ME2 TLK Tool, it will convert the .tlk file into .XML file, and I reccomend using Sublime Text 2 editor for editing it.

Each string has it's own ID number which is used to reference it - so if you see for example, in Coalesced, in weapons, "Short description" and entry like, "32457", you look up that ID in the XML tool and edit the string after it.

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

See for yourself...

Me3explorer.freeforums.org

Some hardcore modding is going on. But it's going to be a while until we crack the code behind the scripts and logical sequences (which are directly responsible for managing the resources like meshes, textures, and variables like weapon's ammunition).

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

I have played around with Coalesced and I did find the option which apparently lets enemies regenerate their shields, but either there was more to it, or that option didn't work, in short I didn't have time to play around with it more, in favor of more beta-playing and balancing / tweaking around...

Perhaps I'll get back to it at soem point.

Good karma+2 votes
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat (complete)

Thank you very much :)
The version I forwarded via ME3E forums, is it good? Should I upload it now?

Also, not sure about your end, but download works perfectly for me. At least this one, not sure about the Speedyshare test version I uploaded for you.

Let me know when you gave it a spin, so I can upload it here and get it authorized.

EDIT-
God d**n it, sorry, accidentally clicked minus sign instead of plus sign. Added +1 vote to your other comment to make up for it.

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

Hm yeah lately I was thinking about reducing shotgun clips a bit, but then again, they are shotguns, what they lack in range, make up in punch. I was generally going for all weapons being aproximately (as much as lore allows) of same usefullness.

I believe pistols are generally OK, but I'll see. Which clip sizes do you reccomend? I believe that larger clip size compensates for lower power, again making them useful in battle, not just as "last resort" type of weapon.

I cannot add option to reload (not yet), because as soon as you enable cooling/regeneration, you lose the reload command in total (no matter which key you set it to). I'd need to dig into some serious code to change that, but I don't really want to, because I believe it serves a bit of a tactical purpose and adds difficulty to game, which kinda sorta got reduced.

I did increase Insanity difficulty by multiplying all power cooldown periods with 1.5 but you still do not worry about ammo as much as you did.

I have played a lot with cooling speed (more than I should) and I believe that current one is OK. I mean, back in ME1, an overheated gun took what, 5 seconds to fully cool down, while here, non-overheated avengers takes around 10 seconds to fully cool down.

Reducing it any further would start rendering the entire tactical thing useless as you wouldn't have time to wait for gun to cool down, essentially going back to old gameplay style.

Thank you for your feedback!

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

"Veteran" it's called. I reccomend "Hardcore" (one after it)for optimal challenge and gameplay balance.

And yeah there's a long way ahead of me in modding ME3.
Thanks :)

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

Yeah but ME3 one doesn't offer the option to enable the ammo regen anywhere... or as far as I know. I've tried using the options from Geth Combat Software and from Particle Rifle, even as far as routing the "basedon" option to DLC files for Avenger :p Nothing worked so far. Now I'm digging through the PCC files, seeing if I can't dig up anything useful.

I think Viper is pretty balanced. It is supposed to be as useful as Incisor and more useful than Mantis, see the new in-game description with the text fix.

What difficulty do you play?

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

Thank you.

I am already working on ME3 version but it's going to take long time and it will be a bumpy ride - modding via Coalesced fire is severely restricted and any larger modification must go through digging over game's files. There is a collection of tools and guys working on them all the time, but it's still very early in experimental phase.

Anyway, I am hoping that in a few hours, the new version of Hybrid Combat will because Authorized, it's already uploaded. I have found a way and modded all the weapon-relevant text in the game so the weapon selection screen and loading screens do not break your immersion.

Good karma+1 vote
Eudaimonium
Eudaimonium - - 13 comments @ Hybrid Combat

Thank you man.

Let me know what you think after you give it a spin.

Good karma+1 vote