A nerd that likes to waste his life. Simply put I play all the soul destroying games such as World of Warcraft. I like to sit down with massive RPGs and lose 100 hours of my life. Of course I wouldn't be here if that was all I liked...I want to work for Blizzard Entertainment in California or Valve in Seattle. For those of you wondering I will likely be exclusively working with the Source Engine and creating content in the SDK. See you later.
Had some issues with moddb and it's video uploading so I have now decided to simply embed it here.
This is just a quick tour of a new map that me and my friend are doing in the Source SDK. This map has no props or texturing or lighting beyond the basics. The map is UNFINISHED in it's current state.
Hope you enjoy it :)
Well it's been a while hasn't it ModDB? Been busy with things. Amongst them was deciding to fully abandon the Unreal Engine in favor of the tried and true Source engine due to the sheer fact that I love it. When Portal 2 came out I was first one in the nearest city to my house to buy a copy. On playing it...let's just say I won't be changing off of source for a long time.
I'm currently putting the final brushwork into a map I'm doing collaboratively with a friend. Once the brushwork is done I'm going to start adding proper texturing and lighting along with many detail passes along the way. It's currently one of the largest maps I've made in the SDK sitting at around 6000x4600 with much still to be done. We have decided to make an extension and turn it in to a 2 map project. And why not?
When the brushwork is done. Expect a video up here showing it :)
Well I must say.
After spending a couple of days getting used to the UDK I can safely say it trumps Source in every way imaginable.
Lighting is much more complex and yet at the same time it is so much easier. Models (meshes) can be RESIZED!!!!! Thank god for that! The content browser is just a ton more useful over all. Hell even applying textures is easier.
I have a feeling this is the start of a long relationship with the Unreal Engine for me. So long Source. You proved an able stepping stone.
Kind of ironic that I post this considering that source was the very engine that I began mapping with. The engine certainly aged well but...every time I try to do something, every time I try to make something that could be called good. The engine holds me back.
Unreal is complicated. So so complicated. I can't do anything other than make simple cubes. However; Unreal is the way forward. For me anyway. This year likely marks the last year I will ever use source. I sincerely hope that it gets updated properly. It should. It deserves it.
Once Valve update it, it will be make or break. If it remains fundamentally unchanged then I will stop using it. It's up to me to actually do work to make myself learn Unreal. There are a lot less tutorials but...I think that I'll managed it. My future career path depends on it.