A nerd that likes to waste his life. Simply put I play all the soul destroying games such as World of Warcraft. I like to sit down with massive RPGs and lose 100 hours of my life. Of course I wouldn't be here if that was all I liked...I want to work for Blizzard Entertainment in California or Valve in Seattle. For those of you wondering I will likely be exclusively working with the Source Engine and creating content in the SDK. See you later.

Comment History
Estranged
Estranged Jul 24 2011, 6:18pm says:

Hey, been busy lately which is why I've appeared missing :) Getting ready to finish brushing one of the largest maps I've done and get a video up :)

+2 votes   member: iQew
Estranged
Estranged Apr 5 2011, 7:53pm says:

Very nicely done indeed! Loving the light rays ( I think they are?)

+3 votes   media: Blue Cave
Estranged
Estranged Apr 5 2011, 5:40am says:

I only really criticize the fact that you are using internet explorer haha. As for the area I think it looks pretty good. A little copy pasted though?

+4 votes   media: New district
Estranged
Estranged Apr 4 2011, 1:44pm says:

Thank you for your encouragement! It meant a lot :)

+2 votes   member: iQew
Estranged
Estranged Mar 31 2011, 7:22am says:

Thanks for the friend invite! I am very much looking forward to Mindworld. Keep up the good work :D

+2 votes   member: iQew
Estranged
Estranged Mar 31 2011, 5:44am says:

Oh...my...god...that is one stunning piece of concept art.

+3 votes   media: Mindworld Concept Art
Estranged
Estranged Mar 30 2011, 1:07pm says:

Now you see...I want to make a mod but I know Source can't handle the scope. There would be loading screens every 2 minutes. The problem is Unreal is mesh based right? Which means modelling? I know Source very well but Unreal I can't go beyond the stage of "Ooooohhh look I made a box!"

Do your mappers have any tips for how to learn the UDK?

+1 vote   article: Mindworld: Making the Jump to IndieDB!
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