www.celestemasinter.com -- Celeste Masinter earned her M.F.A in Interactive Design and Game Development at the Savannah College of Art and Design. Her thesis, "Game Environments as Psycho-Symbolic Allegory", was published in the education section of Gamasutra. Celeste has an enduring love for creative writing, illustration, and world craft. She not only delights in designing worlds, she lives to share the magic of design and discovery with others.
This tutorial introduces the UE3 interface, setting up a level, and working with simple BSP volumes in subtractive space.