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Comment History
enenra
enenra - - 16 comments @ Sins of the Prophets v0.85 Released!

Something is really strange. When I zoom out, it seems like the sprites for the suns of other systems are humongous, and all display above each other as a result. My FPS go from 120+ to sub 20. Same when I pan the camera around from within my system and presumably when the other system sun sprites get into view. Pretty much unplayable at the moment unfortunately.

As this is likely not a general issue and might have something to do with my graphics settings: I play on 1440p and 144Hz with pretty much everything maxed as high as it goes.

Also, separate and way less of an issue but the skyboxes (or at least some of them) need some work because the texture gets distorted at the ceiling and bottom of the sphere due to the mapping.

EDIT: Actually I played on a custom map when that issue with the sun sprites appeared. Is there a chance that the map references assets that aren't present anymore since the sun names changed? I just tested it with a tiny map and the sprite seemed fine. Huge map multi system has the sprites look weird though, like low definition but enlarged, though not covering the screen like on the custom map.

Good karma+1 vote
enenra
enenra - - 16 comments @ Sins of the Prophets Alpha v.0.81.2 (SoaSE v1.85)

Roger that. Are those gonna be integrated in the future though? It'd be nice to have more options and I'm especially a fan of the IceField.

Good karma+1 vote
enenra
enenra - - 16 comments @ Sins of the Prophets Alpha v.0.81.2 (SoaSE v1.85)

Awesome, thanks for the quick patch!

A question though: The new stellar objects added with the patch (or DLC?), are those removed in SotP or has the Forge Editor manifest file simply not been updated with them? I wanted to integrate those in a map I'm working on updating but they don't seem to be available in the dropdown menu for planet type.

If they can be used, could someone point me to a list of the new ones with the strings I have to use to refer to them in a map file?

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enenra
enenra - - 16 comments @ Sins of the Prophets Rebellion Alpha v0.75.1 Released

Also another thing: Where do we report bugs? Feedback Forums on the website?

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enenra
enenra - - 16 comments @ Sins of the Prophets Rebellion Alpha v0.75.1 Released

I'm not too worried about map balance tbh. More worried about compatibility issues. The map was unbalanced in the first place and I play it only PvE.

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enenra
enenra - - 16 comments @ Sins of the Prophets Rebellion Alpha v0.75.1 Released

I've converted some custom maps to SotP use - do I need to make more adjustments to make them work for this version?

AFAIK specifically planet names were an issue before.

Good karma+3 votes
enenra
enenra - - 16 comments @ Sins of the Prophets Dev Q&A April 2015

Hmm. Would it be possible to add that more particles change to a tool or at least mention it in the install instructions? I'm sure there is many people that are unaware of it and during installation is probably the best time to remind them. :)

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enenra
enenra - - 16 comments @ Main Menu Version 242358

Is it possible to put the different tiles a bit further apart and then have them increase in size when selected?

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enenra
enenra - - 16 comments @ Stalwart-class Light Frigate Render

You might wanna tune down those black separating lines. Too black makes it look comic-like. :)

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enenra
enenra - - 16 comments @ pondering about unsc textures

Hey there, looking good. :)

I wonder if you've heard of liam887 and his awesome Halo SketchUp models. You might want to ask him for permission to use them! :)

You'll find his portfolio here: Liam887.carbonmade.com

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enenra
enenra - - 16 comments @ X-Tended - Terran Conflict

3.0, as specified in the manual.

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enenra
enenra - - 16 comments @ X-Tended - Terran Conflict

You'll be able to deactivate the dragons and other lifeforms via the AL-PlugIn menue. :)

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enenra
enenra - - 16 comments @ Desura is opening up

I'd like to have a look too. Pretty please? :)

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enenra
enenra - - 16 comments @ Editing Terran Conflict - The Very Basics

Well, we've got to 'spread the word' after all. :D

I did some small changes to the tutorial (downloadable PDF and online version) as it was noted that the tutorial got across offending in some places. This was not intended and thus changed. I hope it's okay now. :)

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enenra
enenra - - 16 comments @ Angels Fall First - Inside

I take you're talking about the 22nd November 2008. ^^
Interesting update, didn't hear about Ironangels yet. :)

Good karma+2 votes