The Cyborg Commando is pretty freaking epic....
The Cyborg Commando is pretty freaking epic....
Aircraft landing on carriers didn't just hover and drop, so i think they can make it work in this mod. :)
try installing as an admin to a location outside of program files. Also, the game will play like absolute garbage if at all on that computer. Dual 3.6ghz processors lag bad in larger games, and you'll want no less than 2gb of RAM and a 1 gb video card.
Cost for cost it seems JJT's only beat ships that can't shoot back. Maybe I need further testing though.
The problem is balance, air transports can be easily destroyed, whereas underground transports are invincible. Given nods stronger reliance on infantry, I think it could almost be possible to use subterranean APC's(add extra garrison slot, but disallow garrisoned units from firing?) as nod's main transport, and not let them use it on vehicles. Using the current Subterranean APC's abilities makes travel instantaneous and 100% safe but only for infantry, whereas GDI's transport would be slow and vulnerable, but capable of moving anything.
I think it would give a distinctive feel to each side, and keep Nod as very 'guerrilla'.
You're both half-right, either s-37 or su-47 is a correct designation, but neither su-37 or s-47 are. Su-37 is the last-gen flanker, and s-47 is not a plane.
Nod used to get their vehicles via airdrop only, instead of factories they had AirStrips...
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