Some small changes: Slower speed of movement when going backward or strafing, Heavy weapons will slow down the players, New position for thieves targets...
Ludum Dare was founded by Geoff Howland, and held it’s first competition in April of 2002.
Since then the community has run more than 22 regular Events, several dozens of practice competitions, collectively creating many thousands of games in just a weekend each.
The event attracts developers from all sides of the industry. Students, hobbyists, industry professionals from many well respected game studios, as well as many independent game developers.
For many people, it can be difficult to find or make the time create a game or prototype for yourself. We’re here to be your excuse.