3D artist and programmer of 0AD. Modder of Age of Mythology. Since summer 2007 started with moddeling with Blender. Since end 2006 started with programming. Known program languages: Python, Javascript, PHP, Perl, C#

Comment History  (0 - 30 of 83)
MrEmjeR
MrEmjeR @ Polytheism

Thanks for the invite guys, but i can't join this. as interested as i am in other religions, and as much as i agree that there will always be more than one religion. and none is absolutely right. I do and will ever believe that there is just one all powerful God. maybe sometimes known under a different name, or seen from a different perspective or a multitude of perspectives. So again, thanks for the invite, but this is not for me, sorry.

Good karma+2 votes
MrEmjeR
MrEmjeR @ Play the Demo and Vote on Steam Greenlight

hmm the concept is awesome, but the game needs loads of work before i will greenlight it. Keep it up guys and when it's further in development i'll give it a revisit!

Good karma+1 vote
MrEmjeR
MrEmjeR @ Hearts of Oak News February 28th, 2016!

Looking good

Good karma+6 votes
MrEmjeR
MrEmjeR @ Achieving the most believable driving AI

Very interesting and nicely done!! The ai looks very believable, It would be interesting to hear a bit more in depth what the challenges where when creating the AI, how did you guys make it flawed in a human way? How does it experience and react to its surroundings?

One thing that stood out to me was the sounds, though maybe it's still in progress. The engine spounds don't feel like they fit the type of car. They feel very race car, though the cars just look like old civilian cars. anyway it's just a minor point. Nice job!

Good karma+1 vote
MrEmjeR
MrEmjeR @ PiratesAhoy! Year in Review: 2015

The lack of visual beauty in this game is not the fault of the engine, as with swords, an engine is as good as its user. Up until now, the creators haven't had any focus on the shaders yet, because they have been focusing on other stuff. That's why there is no ambient occlusion, a blue sky, no interesting lightning, no color grading etc. I suppose when the time is right they will work on this.

Good karma+2 votes
MrEmjeR
MrEmjeR @ Overgrowth

I'm starting to worry too...

Good karma+2 votes
MrEmjeR
MrEmjeR @ Hearts of Oak September Demo 2

Hmm for me the sea is pink, and when i go to the gundeck i still control the ships wheel instead of firing a gun...

Good karma+2 votes
MrEmjeR
MrEmjeR @ InnerSpace

Looking to the concept image you used for soundcloud, that image has more satisfactory contrast of light and shadows in my opinion.

Good karma+1 vote
MrEmjeR
MrEmjeR @ InnerSpace

Hey, I just discovered this game and it looks and feels amazing. I love the peaceful music and the way it's used when flying around.
I have one problem with it though, the lack of contrast... the world feels like a hazy blur of light colors without shadows or directional light. Which is stylewise ok, but it makes you feel lost with your orientation. Especially within a world with different physics, i think you need some relatable orientation ques to make sense of the world.
Just my little piece of feedback as fellow gamemaker, otherwise the game is lovely. keep it going!

Good karma+1 vote
MrEmjeR
MrEmjeR @ Water Updates

The waves and the water color and reflection look amazing, must be some hard work.

Still the brushing of the waves near the sand, it looks ok in the distance but close up it feels so artificial. it misses the natural randomness like in this picture: Tinyurl.com or this picture: Tinyurl.com

You're doing great work, and probably it's behind the scope of the project to make it that realistic, still just pointing it out...

Good karma+3 votes
MrEmjeR
MrEmjeR @ TCW AAT

I find those tanks one of the best looking vehicles in the sw universe though...

Good karma+1 vote
MrEmjeR
MrEmjeR @ Wolf model

Will you add lowpoly hair to make it realisitc? because now it looks shaven..

Good karma+2 votes
MrEmjeR
MrEmjeR @ Environment Concept: Stairway Down

Just candy for the eye!! Amazing

Good karma+2 votes
MrEmjeR
MrEmjeR @ Village in Unity

Woo that looks sweet man!!!

Good karma+2 votes
MrEmjeR
MrEmjeR @ Dev Blog #3 March 2015

Great work!

Good karma+1 vote
MrEmjeR
MrEmjeR @ Hearts of Oak Dev Blog 27th Feb 2015

You are really rocking it people!

Good karma+3 votes
MrEmjeR
MrEmjeR @ You asked for a new image

"I don't see any sand 5.0/10" - PCGamer

Good karma+5 votes
MrEmjeR
MrEmjeR @ 2014 Development Trailer

And you thanks for working on this amazing game

Good karma+7 votes
MrEmjeR
MrEmjeR @ Mount & Blade II: Bannerlord Developer Blog

I'm going to spend millions of hours in this editor

Good karma+1 vote
MrEmjeR
MrEmjeR @ Continuation

Make it count, Awesome Counsel!

Good karma+2 votes
MrEmjeR
MrEmjeR @ New unit meshes on the way

Sweet mother, thats great! They feel a bit rounded though like the skirt and the chest, a bit too spherical i mean

Good karma0 votes
MrEmjeR
MrEmjeR @ Hearts of Oak News 17th October 2014

will you build dutch India sailors? since the Netherlands practically owned the eastern oceans at the time. The dutch sea army was way more powerful than the Swedish...

Good karma+1 vote
MrEmjeR
MrEmjeR @ Weather System: Improved Sun Reflect

You guy's are doing great work! Keep it up!

Good karma+1 vote
MrEmjeR
MrEmjeR @ Latest Screenshots (In Engine)

The game is so dark?? a little bit of ambientlight/global illumination won't do it bad...

Good karma+1 vote
MrEmjeR
MrEmjeR @ Nantes (WIP)

It's soo dark..?? is that the shader or is it night?

Good karma+2 votes
MrEmjeR
MrEmjeR @ Realistic Caribbean Test

sweeet

Good karma+1 vote
MrEmjeR
MrEmjeR @ We are on Kickstarter !

Wooo man there is masses of work in there! It looks fantastic. Renders are almost like paintings.

Good karma+1 vote
MrEmjeR
MrEmjeR @ Naval Action: Steam Greenlight, water technology, and flags.

I'll try to make a document with some more info about the dutch navy at the time!

Good karma+1 vote
MrEmjeR
MrEmjeR @ Naval Action: Steam Greenlight, water technology, and flags.

I understood that this game was about the sea age in general, so from the start of the english and dutch navy in de beginning of the 1600's, till the end of the pirate area/beginning of the french revolution? And that the game spans the all the intressting places of war? Cuz than it would be the channel, the northsea, the scandinavian sees, the cost of spain, the mediterrainan sea, the indean seas, south africa, madagaskar, etc.
Or is it a game just about the Caribbean?
The East indian company (VOC, Verenigde Oost-indische Compangie, is the dutch name if this) was mainly active along the coast of south africa, Indonesia and the philpines. And of course the coast of holland and the channel.

Good karma+1 vote
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