3D artist and programmer of 0AD. Modder of Age of Mythology. Since summer 2007 started with moddeling with Blender. Since end 2006 started with programming. Known program languages: Python, Javascript, PHP, Perl, C#

Comment History  (0 - 30 of 73)
MrEmjeR Apr 12 2015, 9:35am replied:

I find those tanks one of the best looking vehicles in the sw universe though...

+1 vote   media: TCW AAT
MrEmjeR Apr 4 2015, 7:29am says:

Will you add lowpoly hair to make it realisitc? because now it looks shaven..

+2 votes   media: Wolf model
MrEmjeR Mar 25 2015, 4:21pm says:


+2 votes   media: Unreal Tournament Outpost 23 Gameplay Trailer
MrEmjeR Mar 19 2015, 7:44pm says:

Just candy for the eye!! Amazing

+2 votes   media: Environment Concept: Stairway Down
MrEmjeR Mar 7 2015, 10:33pm says:

Woo that looks sweet man!!!

+2 votes   media: Village in Unity
MrEmjeR Mar 6 2015, 10:15pm says:

Great work!

+1 vote   news: Dev Blog #3 March 2015
MrEmjeR Feb 28 2015, 10:58am says:

You are really rocking it people!

+3 votes   news: Hearts of Oak Dev Blog 27th Feb 2015
MrEmjeR Feb 23 2015, 7:55am says:

"I don't see any sand 5.0/10" - PCGamer

+5 votes   media: You asked for a new image
MrEmjeR Dec 30 2014, 2:47pm says:

And you thanks for working on this amazing game

+7 votes   media: 2014 Development Trailer
MrEmjeR Dec 15 2014, 6:20pm says:

I'm going to spend millions of hours in this editor

+1 vote   media: Mount & Blade II: Bannerlord Developer Blog
MrEmjeR Nov 24 2014, 7:21am says:

Make it count, Awesome Counsel!

+2 votes   news: Continuation
MrEmjeR Nov 9 2014, 2:49pm says:

Sweet mother, thats great! They feel a bit rounded though like the skirt and the chest, a bit too spherical i mean

+1 vote   media: New unit meshes on the way
MrEmjeR Oct 27 2014, 8:37am says:

will you build dutch India sailors? since the Netherlands practically owned the eastern oceans at the time. The dutch sea army was way more powerful than the Swedish...

+1 vote   news: Hearts of Oak News 17th October 2014
MrEmjeR Oct 8 2014, 3:38pm says:

You guy's are doing great work! Keep it up!

+1 vote   media: Weather System: Improved Sun Reflect
MrEmjeR Sep 28 2014, 11:01am says:

The game is so dark?? a little bit of ambientlight/global illumination won't do it bad...

+1 vote   media: Latest Screenshots (In Engine)
MrEmjeR Aug 26 2014, 8:48am says:

It's soo dark..?? is that the shader or is it night?

+1 vote   media: Nantes (WIP)
MrEmjeR Jul 30 2014, 3:19am says:


+1 vote   media: Realistic Caribbean Test
MrEmjeR Jun 5 2014, 5:29pm says:

Wooo man there is masses of work in there! It looks fantastic. Renders are almost like paintings.

+1 vote   news: We are on Kickstarter !
MrEmjeR May 28 2014, 10:47am replied:

I'll try to make a document with some more info about the dutch navy at the time!

+1 vote   news: Naval Action: Steam Greenlight, water technology, and flags.
MrEmjeR May 28 2014, 9:03am replied:

I understood that this game was about the sea age in general, so from the start of the english and dutch navy in de beginning of the 1600's, till the end of the pirate area/beginning of the french revolution? And that the game spans the all the intressting places of war? Cuz than it would be the channel, the northsea, the scandinavian sees, the cost of spain, the mediterrainan sea, the indean seas, south africa, madagaskar, etc.
Or is it a game just about the Caribbean?
The East indian company (VOC, Verenigde Oost-indische Compangie, is the dutch name if this) was mainly active along the coast of south africa, Indonesia and the philpines. And of course the coast of holland and the channel.

+1 vote   news: Naval Action: Steam Greenlight, water technology, and flags.
MrEmjeR May 26 2014, 11:37pm says:

did the us already had that flag at the time? And where is the flag of the Dutch East Indian Company? The biggest sea company of the 17 century? Also it might be interesting that the dutch had 5 admiralities at the time, not just one national one. If you want to be historical correct. Will you be making dutch ships also? Since the dutch where once the greatest sea navy on the planet. They have a very typical design.

+2 votes   news: Naval Action: Steam Greenlight, water technology, and flags.
MrEmjeR May 25 2014, 7:38pm says:

I think the contrast inside the grass tile is to high which makes it hard to distinguish foreground objects from the background. (That is the point that if you look trough narrow eyes, you can't see the difference anymore)

+2 votes   news: Map generation
MrEmjeR May 21 2014, 6:56am says:

Nice to see that the great RedFox is still the great! great job everyone who joined this project

+1 vote   news: New breakthrough in RTW modding
MrEmjeR Apr 28 2014, 2:55pm says:

Great animation!
Will it be this slow ingame or is that for show purpose?

+1 vote   media: Bit of Melee, in an animated gif
MrEmjeR Mar 21 2014, 5:52pm says:

This game is amazing :)

+2 votes   news: Folk Tale Dev Blog 20
MrEmjeR Mar 21 2014, 5:36pm says:

Whooo what is that? that would splay my little village like a breadcrumb... It's so freaking awesome!

+1 vote   media: Folk Tale Sandbox Editor Screenshot
MrEmjeR Feb 8 2014, 7:01am says:

Nice and clear man!

+1 vote   news: Making textureless 3D work. a how-to guide.
MrEmjeR Jan 19 2014, 9:14am says:

Nice game, maybe try to add some ambient occlusion if possible, that would give some more depth to the scene.

+3 votes   news: Beta gameplay
MrEmjeR Oct 5 2013, 8:48pm says:

This game is breathtaking! Really!

+4 votes   news: Raindrop: Re-hydration Log # 2
MrEmjeR Sep 11 2013, 6:42pm says:

Hmm this looks nice indeed, I'm interested in a somewhat more technical explanation of how you guys did this.

+1 vote   news: And Developer created a Sky
Offline Since
May 3, 2015
Netherlands Netherlands
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