3D artist and programmer of 0AD.
Modder of Age of Mythology.
Since summer 2007 started with moddeling with Blender.
Since end 2006 started with programming.
Thanks for the invite guys, but i can't join this. as interested as i am in other religions, and as much as i agree that there will always be more than one religion. and none is absolutely right. I do and will ever believe that there is just one all powerful God. maybe sometimes known under a different name, or seen from a different perspective or a multitude of perspectives. So again, thanks for the invite, but this is not for me, sorry.
hmm the concept is awesome, but the game needs loads of work before i will greenlight it. Keep it up guys and when it's further in development i'll give it a revisit!
Very interesting and nicely done!! The ai looks very believable, It would be interesting to hear a bit more in depth what the challenges where when creating the AI, how did you guys make it flawed in a human way? How does it experience and react to its surroundings?
One thing that stood out to me was the sounds, though maybe it's still in progress. The engine spounds don't feel like they fit the type of car. They feel very race car, though the cars just look like old civilian cars. anyway it's just a minor point. Nice job!
The lack of visual beauty in this game is not the fault of the engine, as with swords, an engine is as good as its user. Up until now, the creators haven't had any focus on the shaders yet, because they have been focusing on other stuff. That's why there is no ambient occlusion, a blue sky, no interesting lightning, no color grading etc. I suppose when the time is right they will work on this.
I'm starting to worry too...
Hmm for me the sea is pink, and when i go to the gundeck i still control the ships wheel instead of firing a gun...
Looking to the concept image you used for soundcloud, that image has more satisfactory contrast of light and shadows in my opinion.
Hey, I just discovered this game and it looks and feels amazing. I love the peaceful music and the way it's used when flying around.
I have one problem with it though, the lack of contrast... the world feels like a hazy blur of light colors without shadows or directional light. Which is stylewise ok, but it makes you feel lost with your orientation. Especially within a world with different physics, i think you need some relatable orientation ques to make sense of the world.
Just my little piece of feedback as fellow gamemaker, otherwise the game is lovely. keep it going!
The waves and the water color and reflection look amazing, must be some hard work.
Still the brushing of the waves near the sand, it looks ok in the distance but close up it feels so artificial. it misses the natural randomness like in this picture: Tinyurl.com or this picture: Tinyurl.com
You're doing great work, and probably it's behind the scope of the project to make it that realistic, still just pointing it out...
I find those tanks one of the best looking vehicles in the sw universe though...
Will you add lowpoly hair to make it realisitc? because now it looks shaven..
Just candy for the eye!! Amazing
Woo that looks sweet man!!!
You are really rocking it people!
"I don't see any sand 5.0/10" - PCGamer
And you thanks for working on this amazing game
I'm going to spend millions of hours in this editor
Make it count, Awesome Counsel!
Sweet mother, thats great! They feel a bit rounded though like the skirt and the chest, a bit too spherical i mean
will you build dutch India sailors? since the Netherlands practically owned the eastern oceans at the time. The dutch sea army was way more powerful than the Swedish...
You guy's are doing great work! Keep it up!
The game is so dark?? a little bit of ambientlight/global illumination won't do it bad...
It's soo dark..?? is that the shader or is it night?
Wooo man there is masses of work in there! It looks fantastic. Renders are almost like paintings.
I'll try to make a document with some more info about the dutch navy at the time!
I understood that this game was about the sea age in general, so from the start of the english and dutch navy in de beginning of the 1600's, till the end of the pirate area/beginning of the french revolution? And that the game spans the all the intressting places of war? Cuz than it would be the channel, the northsea, the scandinavian sees, the cost of spain, the mediterrainan sea, the indean seas, south africa, madagaskar, etc.
Or is it a game just about the Caribbean?
The East indian company (VOC, Verenigde Oost-indische Compangie, is the dutch name if this) was mainly active along the coast of south africa, Indonesia and the philpines. And of course the coast of holland and the channel.