3D artist and programmer of 0AD.
Modder of Age of Mythology.
Since summer 2007 started with moddeling with Blender.
Since end 2006 started with programming.
Thanks man! I appriciate that
WOW did you and your team make all these? Crazy those are some industry level modeling skills! Where did you got the time to make these? It must have taken hours and hours of work...
Maybe, i have no idea how the game will be, so we'll have to see. Would be awesome though ^^ Swedian Veteran Pommeller
Super awesome! although it's super fast for a ship that big...
What is the link to the post?
That was more a message to skalls fans. I actually messaged him on his facebook page, and facebook tagged it as seen. So he has read it. But don't worry.
I did tell him, but he didn't respond yet, maybe in a laters stadium. The game is not even out yet of course :)
I will have to see how the modding system is going to work, but I suppose yes. This allows people too both make awesome customization as well as abominations of the swords. And it might help with getting the trowing pommel to work.
Nice play! You could have expanded way more aggressive, this game is about territory control
Damn this is so beautiful! The atmosphere is crazy believable
My favorite star wars ship! :)
The dutch victory day was may 4th, because the allies arrived there earlier
Thanks for the invite guys, but i can't join this. as interested as i am in other religions, and as much as i agree that there will always be more than one religion. and none is absolutely right. I do and will ever believe that there is just one all powerful God. maybe sometimes known under a different name, or seen from a different perspective or a multitude of perspectives. So again, thanks for the invite, but this is not for me, sorry.
hmm the concept is awesome, but the game needs loads of work before i will greenlight it. Keep it up guys and when it's further in development i'll give it a revisit!
Very interesting and nicely done!! The ai looks very believable, It would be interesting to hear a bit more in depth what the challenges where when creating the AI, how did you guys make it flawed in a human way? How does it experience and react to its surroundings?
One thing that stood out to me was the sounds, though maybe it's still in progress. The engine spounds don't feel like they fit the type of car. They feel very race car, though the cars just look like old civilian cars. anyway it's just a minor point. Nice job!
The lack of visual beauty in this game is not the fault of the engine, as with swords, an engine is as good as its user. Up until now, the creators haven't had any focus on the shaders yet, because they have been focusing on other stuff. That's why there is no ambient occlusion, a blue sky, no interesting lightning, no color grading etc. I suppose when the time is right they will work on this.
I'm starting to worry too...
Hmm for me the sea is pink, and when i go to the gundeck i still control the ships wheel instead of firing a gun...
Looking to the concept image you used for soundcloud, that image has more satisfactory contrast of light and shadows in my opinion.
Hey, I just discovered this game and it looks and feels amazing. I love the peaceful music and the way it's used when flying around.
I have one problem with it though, the lack of contrast... the world feels like a hazy blur of light colors without shadows or directional light. Which is stylewise ok, but it makes you feel lost with your orientation. Especially within a world with different physics, i think you need some relatable orientation ques to make sense of the world.
Just my little piece of feedback as fellow gamemaker, otherwise the game is lovely. keep it going!
The waves and the water color and reflection look amazing, must be some hard work.
Still the brushing of the waves near the sand, it looks ok in the distance but close up it feels so artificial. it misses the natural randomness like in this picture: Tinyurl.com or this picture: Tinyurl.com
You're doing great work, and probably it's behind the scope of the project to make it that realistic, still just pointing it out...
I find those tanks one of the best looking vehicles in the sw universe though...
Will you add lowpoly hair to make it realisitc? because now it looks shaven..
Just candy for the eye!! Amazing
Woo that looks sweet man!!!
You are really rocking it people!