3D artist and programmer of 0AD. Modder of Age of Mythology. Since summer 2007 started with moddeling with Blender. Since end 2006 started with programming. Known program languages: Python, Javascript, PHP, Perl, C#

Comment History  (0 - 30 of 66)
MrEmjeR
MrEmjeR Feb 23 2015, 7:55am says:

"I don't see any sand 5.0/10" - PCGamer

+4 votes   media: You asked for a new image
MrEmjeR
MrEmjeR Dec 30 2014, 2:47pm says:

And you thanks for working on this amazing game

+7 votes   media: 2014 Development Trailer
MrEmjeR
MrEmjeR Dec 15 2014, 6:20pm says:

I'm going to spend millions of hours in this editor

+1 vote   media: Mount & Blade II: Bannerlord Developer Blog
MrEmjeR
MrEmjeR Nov 24 2014, 7:21am says:

Make it count, Awesome Counsel!

+2 votes   article: Continuation
MrEmjeR
MrEmjeR Nov 9 2014, 2:49pm says:

Sweet mother, thats great! They feel a bit rounded though like the skirt and the chest, a bit too spherical i mean

+1 vote   media: New unit meshes on the way
MrEmjeR
MrEmjeR Oct 27 2014, 8:37am says:

will you build dutch India sailors? since the Netherlands practically owned the eastern oceans at the time. The dutch sea army was way more powerful than the Swedish...

+1 vote   article: Hearts of Oak News 17th October 2014
MrEmjeR
MrEmjeR Oct 8 2014, 3:38pm says:

You guy's are doing great work! Keep it up!

+1 vote   media: Weather System: Improved Sun Reflect
MrEmjeR
MrEmjeR Sep 28 2014, 11:01am says:

The game is so dark?? a little bit of ambientlight/global illumination won't do it bad...

+1 vote   media: Latest Screenshots (In Engine)
MrEmjeR
MrEmjeR Aug 26 2014, 8:48am says:

It's soo dark..?? is that the shader or is it night?

+1 vote   media: Nantes (WIP)
MrEmjeR
MrEmjeR Jul 30 2014, 3:19am says:

sweeet

+1 vote   media: Realistic Caribbean Test
MrEmjeR
MrEmjeR Jun 5 2014, 5:29pm says:

Wooo man there is masses of work in there! It looks fantastic. Renders are almost like paintings.

+1 vote   article: We are on Kickstarter !
MrEmjeR
MrEmjeR May 28 2014, 10:47am replied:

I'll try to make a document with some more info about the dutch navy at the time!

+1 vote   article: Naval Action: Steam Greenlight, water technology, and flags.
MrEmjeR
MrEmjeR May 28 2014, 9:03am replied:

I understood that this game was about the sea age in general, so from the start of the english and dutch navy in de beginning of the 1600's, till the end of the pirate area/beginning of the french revolution? And that the game spans the all the intressting places of war? Cuz than it would be the channel, the northsea, the scandinavian sees, the cost of spain, the mediterrainan sea, the indean seas, south africa, madagaskar, etc.
Or is it a game just about the Caribbean?
The East indian company (VOC, Verenigde Oost-indische Compangie, is the dutch name if this) was mainly active along the coast of south africa, Indonesia and the philpines. And of course the coast of holland and the channel.

+1 vote   article: Naval Action: Steam Greenlight, water technology, and flags.
MrEmjeR
MrEmjeR May 26 2014, 11:37pm says:

did the us already had that flag at the time? And where is the flag of the Dutch East Indian Company? The biggest sea company of the 17 century? Also it might be interesting that the dutch had 5 admiralities at the time, not just one national one. If you want to be historical correct. Will you be making dutch ships also? Since the dutch where once the greatest sea navy on the planet. They have a very typical design.

+2 votes   article: Naval Action: Steam Greenlight, water technology, and flags.
MrEmjeR
MrEmjeR May 25 2014, 7:38pm says:

I think the contrast inside the grass tile is to high which makes it hard to distinguish foreground objects from the background. (That is the point that if you look trough narrow eyes, you can't see the difference anymore)

+2 votes   article: Map generation
MrEmjeR
MrEmjeR May 21 2014, 6:56am says:

Nice to see that the great RedFox is still the great! great job everyone who joined this project

+1 vote   article: New breakthrough in RTW modding
MrEmjeR
MrEmjeR Apr 28 2014, 2:55pm says:

Great animation!
Will it be this slow ingame or is that for show purpose?

+1 vote   media: Bit of Melee, in an animated gif
MrEmjeR
MrEmjeR Mar 21 2014, 5:52pm says:

This game is amazing :)

+2 votes   article: Folk Tale Dev Blog 20
MrEmjeR
MrEmjeR Mar 21 2014, 5:36pm says:

Whooo what is that? that would splay my little village like a breadcrumb... It's so freaking awesome!

+1 vote   media: Folk Tale Sandbox Editor Screenshot
MrEmjeR
MrEmjeR Feb 8 2014, 7:01am says:

Nice and clear man!

+1 vote   article: Making textureless 3D work. a how-to guide.
MrEmjeR
MrEmjeR Jan 19 2014, 9:14am says:

Nice game, maybe try to add some ambient occlusion if possible, that would give some more depth to the scene.

+3 votes   article: Beta gameplay
MrEmjeR
MrEmjeR Oct 5 2013, 8:48pm says:

This game is breathtaking! Really!

+4 votes   article: Raindrop: Re-hydration Log # 2
MrEmjeR
MrEmjeR Sep 11 2013, 6:42pm says:

Hmm this looks nice indeed, I'm interested in a somewhat more technical explanation of how you guys did this.

+1 vote   article: And Developer created a Sky
MrEmjeR
MrEmjeR Jul 2 2013, 3:42pm says:

Hey guys i have to say your game looks beautiful! Nice designs of the ships. great graphics effects and sounds! I tried the demo, but I really couldn't get the hang of the game. I could be me of course but I played the level with the lowest difficulty several times. Every time I got killed without destroying any ship. I had no idea in which mode to stay and I also didn't get any speed feedback. I think I will like this game very much when it's finished, but right now it wasn't really playable.

+2 votes   game: Star Villains and Space Heroes
MrEmjeR
MrEmjeR Jun 13 2013, 12:42pm replied:

I agree, the old head/face/hair has much more charm and brutality to my taste. Or lets say the old face looks more like a real hero and not just some sidekick.

+1 vote   article: The new Pier - interview
MrEmjeR
MrEmjeR Jul 24 2012, 8:09am replied:

I quite possible, since they made progress on sea-battles with the latest games empire en napoleon tw.

+2 votes   media: Screenshot
MrEmjeR
MrEmjeR May 10 2012, 2:58pm says:

WoO dit is zo uber Awesome!
Man Ik zou willen dat ik met jullie samen zou kunnen werken. This game is gonna be amazing.

Mishael Lopes Cardozo moves zijn echt perfect

+3 votes   media: Mocapping for Cross of the Dutchman
MrEmjeR
MrEmjeR Apr 21 2012, 6:53pm replied:

Ah I see, but will there be an option for fans to create a language pack in Dutch or English? Or will you do this yourself maybe afterwards?

+3 votes   game: Cross of the Dutchman
MrEmjeR
MrEmjeR Apr 21 2012, 6:50pm says:

"People from Friesland are called Frisians and they are known to be patriotic and stubborn." -- Still you Frisians are very honest people!

+1 vote   article: Friesland: the land of Grutte Pier
MrEmjeR
MrEmjeR Jan 28 2012, 6:32am says:

With going from 4x4 cells to 1x1, doesn't this mean that the pathfinder now is 16 times as expensive with calculations?

+1 vote   article: Pathfinding Update -- 24 January 2012
MrEmjeR
MrEmjeR Jan 12 2012, 3:03pm says:

Creat job for sofar people! Tracking ;)

+1 vote   game: Cycles3D
MrEmjeR
MrEmjeR Dec 17 2011, 8:08pm replied:

well at the moment it's possible to garrison the wall towers.

+2 votes   media: Persian Gate
MrEmjeR
MrEmjeR Dec 17 2011, 8:06pm replied:

Fisherman might be added ;)

+1 vote   media: Persian Fishing Ship :: All Persian Ships ::Render
MrEmjeR
MrEmjeR Jul 25 2011, 11:16am says:

but... it's a one-handed slash? with such a heavy sword it would be impossible to do this without breaking your arm. you have to be incredibly strong to stop the slash momentum at once..
I like the slash but it's one handed

+1 vote   article: Animation Department
MrEmjeR
MrEmjeR Jul 23 2011, 3:37pm says:

hey are you on AoMH? how did you get the idea?

+1 vote   article: Animation Department #2
MrEmjeR
MrEmjeR Jul 15 2010, 1:53am replied:

this is an idea:

if the volume of the sound is softer when zoomed out further people will zoom in to hear the sounds. because without the sounds the game is less fun. so people will zoom in without realizing.

btw when playing homeworld 2 I rarely use the sensor manager. only to see if enemey ships are on the move, to order ships to travel on a large distance or to select a wide spread amount of units.

+1 vote   article: Zooming Problem
MrEmjeR
MrEmjeR Apr 28 2010, 4:05am replied:

he didn't made the textures

+2 votes   media: Greek Fortification
Level
Avatar
Avatar
Offline Since
Feb 23, 2015
Country
Netherlands Netherlands
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
1
Games
9
Mods
5
Articles
26
Media
26
Downloads
1