3D artist and programmer of 0AD. Modder of Age of Mythology. Since summer 2007 started with moddeling with Blender. Since end 2006 started with programming. Known program languages: Python, Javascript, PHP, Perl, C#

Comment History  (0 - 30 of 60)
MrEmjeR Oct 8 2014, 3:38pm says:

You guy's are doing great work! Keep it up!

+1 vote     media: Weather System: Improved Sun Reflect
MrEmjeR Sep 28 2014, 11:01am says:

The game is so dark?? a little bit of ambientlight/global illumination won't do it bad...

+1 vote     media: Latest Screenshots (In Engine)
MrEmjeR Aug 26 2014, 8:48am says:

It's soo dark..?? is that the shader or is it night?

+1 vote     media: Nantes (WIP)
MrEmjeR Jul 30 2014, 3:19am says:


+1 vote     media: Realistic Caribbean Test
MrEmjeR Jun 5 2014, 5:29pm says:

Wooo man there is masses of work in there! It looks fantastic. Renders are almost like paintings.

+1 vote     article: We are on Kickstarter !
MrEmjeR May 28 2014, 10:47am replied:

I'll try to make a document with some more info about the dutch navy at the time!

+1 vote     article: Naval Action: Steam Greenlight, water technology, and flags.
MrEmjeR May 28 2014, 9:03am replied:

I understood that this game was about the sea age in general, so from the start of the english and dutch navy in de beginning of the 1600's, till the end of the pirate area/beginning of the french revolution? And that the game spans the all the intressting places of war? Cuz than it would be the channel, the northsea, the scandinavian sees, the cost of spain, the mediterrainan sea, the indean seas, south africa, madagaskar, etc.
Or is it a game just about the Caribbean?
The East indian company (VOC, Verenigde Oost-indische Compangie, is the dutch name if this) was mainly active along the coast of south africa, Indonesia and the philpines. And of course the coast of holland and the channel.

+1 vote     article: Naval Action: Steam Greenlight, water technology, and flags.
MrEmjeR May 26 2014, 11:37pm says:

did the us already had that flag at the time? And where is the flag of the Dutch East Indian Company? The biggest sea company of the 17 century? Also it might be interesting that the dutch had 5 admiralities at the time, not just one national one. If you want to be historical correct. Will you be making dutch ships also? Since the dutch where once the greatest sea navy on the planet. They have a very typical design.

+2 votes     article: Naval Action: Steam Greenlight, water technology, and flags.
MrEmjeR May 25 2014, 7:38pm says:

I think the contrast inside the grass tile is to high which makes it hard to distinguish foreground objects from the background. (That is the point that if you look trough narrow eyes, you can't see the difference anymore)

+2 votes     article: Map generation
MrEmjeR May 21 2014, 6:56am says:

Nice to see that the great RedFox is still the great! great job everyone who joined this project

+1 vote     article: New breakthrough in RTW modding
MrEmjeR Apr 28 2014, 2:55pm says:

Great animation!
Will it be this slow ingame or is that for show purpose?

+1 vote     media: Bit of Melee, in an animated gif
MrEmjeR Mar 21 2014, 5:52pm says:

This game is amazing :)

+2 votes     article: Folk Tale Dev Blog 20
MrEmjeR Mar 21 2014, 5:36pm says:

Whooo what is that? that would splay my little village like a breadcrumb... It's so freaking awesome!

+1 vote     media: Folk Tale Sandbox Editor Screenshot
MrEmjeR Feb 8 2014, 7:01am says:

Nice and clear man!

+1 vote     article: Making textureless 3D work. a how-to guide.
MrEmjeR Jan 19 2014, 9:14am says:

Nice game, maybe try to add some ambient occlusion if possible, that would give some more depth to the scene.

+3 votes     article: Beta gameplay
MrEmjeR Oct 5 2013, 8:48pm says:

This game is breathtaking! Really!

+4 votes     article: Raindrop: Re-hydration Log # 2
MrEmjeR Sep 11 2013, 6:42pm says:

Hmm this looks nice indeed, I'm interested in a somewhat more technical explanation of how you guys did this.

+1 vote     article: And Developer created a Sky
MrEmjeR Jul 2 2013, 3:42pm says:

Hey guys i have to say your game looks beautiful! Nice designs of the ships. great graphics effects and sounds! I tried the demo, but I really couldn't get the hang of the game. I could be me of course but I played the level with the lowest difficulty several times. Every time I got killed without destroying any ship. I had no idea in which mode to stay and I also didn't get any speed feedback. I think I will like this game very much when it's finished, but right now it wasn't really playable.

+2 votes     game: Star Villains and Space Heroes
MrEmjeR Jun 13 2013, 12:42pm replied:

I agree, the old head/face/hair has much more charm and brutality to my taste. Or lets say the old face looks more like a real hero and not just some sidekick.

+1 vote     article: The new Pier - interview
MrEmjeR Jul 24 2012, 8:09am replied:

I quite possible, since they made progress on sea-battles with the latest games empire en napoleon tw.

+2 votes     media: Screenshot
MrEmjeR May 10 2012, 2:58pm says:

WoO dit is zo uber Awesome!
Man Ik zou willen dat ik met jullie samen zou kunnen werken. This game is gonna be amazing.

Mishael Lopes Cardozo moves zijn echt perfect

+3 votes     media: Mocapping for Cross of the Dutchman
MrEmjeR Apr 21 2012, 6:53pm replied:

Ah I see, but will there be an option for fans to create a language pack in Dutch or English? Or will you do this yourself maybe afterwards?

+3 votes     game: Cross of the Dutchman
MrEmjeR Apr 21 2012, 6:50pm says:

"People from Friesland are called Frisians and they are known to be patriotic and stubborn." -- Still you Frisians are very honest people!

+1 vote     article: Friesland: the land of Grutte Pier
MrEmjeR Jan 28 2012, 6:32am says:

With going from 4x4 cells to 1x1, doesn't this mean that the pathfinder now is 16 times as expensive with calculations?

+1 vote     article: Pathfinding Update -- 24 January 2012
MrEmjeR Jan 12 2012, 3:03pm says:

Creat job for sofar people! Tracking ;)

+1 vote     game: Cycles3D
MrEmjeR Dec 23 2011, 8:15pm replied:

Why would you think that? Thought it was just a common way for low-poly modelling...

+1 vote     media: Time Elapse Modelling of the Persian Merchant
MrEmjeR Dec 17 2011, 8:08pm replied:

well at the moment it's possible to garrison the wall towers.

+2 votes     media: Persian Gate
MrEmjeR Dec 17 2011, 8:06pm replied:

Fisherman might be added ;)

+1 vote     media: Persian Fishing Ship :: All Persian Ships ::Render
MrEmjeR Dec 14 2011, 12:21pm replied:

jup it's indeed the lightning, it's to close to the sail causing overbrightness. Keep in mind this is a render not the game.

+2 votes     media: Persian Fishing Ship :: All Persian Ships ::Render
MrEmjeR Dec 5 2011, 12:51pm says:

ah a gladius pretty cool

+6 votes     media: roman battle sword
Offline Since
Oct 18, 2014
Netherlands Netherlands
Member Watch
Track this member
Comment Statistics
Posts per day