Software engineer, game programmer and indie game developer.

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Bloodhunt - First Demo of the Lockpicking Mini-Game

Bloodhunt - First Demo of the Lockpicking Mini-Game

News 4 comments

Bloodhunt has a new technical demo for playtesting the Lockpicking mini-game. It features extended dice rolls and sound effects for the different lock...

Bloodhunt - Breaking the Law, Breaking the Lock

Bloodhunt - Breaking the Law, Breaking the Lock

News

This week Bloodhunt has a botch animation for the Lockpicking minigame, and a main menu screen. Also, there's a new combat concept and much more.

Bloodhunt - Beyond the Lockpicking Mini-Game of Skyrim

Bloodhunt - Beyond the Lockpicking Mini-Game of Skyrim

News

Bloodhunt now has a Lockpicking mini-game, with lockpicks a screwdiver and dice rolls. Can you ask for more?

Bloodhunt - The Dark & Gritty Santa Monica Apartments
Bloodhunt

Bloodhunt - The Dark & Gritty Santa Monica Apartments

Bloodhunt

Here's another weekly update of Bloodhunt development. This week, adding textures to the Santa Monica apartment and some new animations to the character...

Bloodhunt - The Rats in the Attic
Bloodhunt

Bloodhunt - The Rats in the Attic

Bloodhunt 4 comments

Weekly update on Bloodhunt devlog. I've reworked the portraits of the female Nosferatu and Malkavian characters.

Bloodhunt - Refactoring Payback: Localization, Collisions and Level Design
Bloodhunt

Bloodhunt - Refactoring Payback: Localization, Collisions and Level Design

Bloodhunt

Cleaning up your mess usually pays back in a myriad of ways. Of course, cleaning up your game code pays back too. After just one week of refactoring Bloodhunt...

Bloodhunt: Don't You Mess With RobotLegs
Bloodhunt

Bloodhunt: Don't You Mess With RobotLegs

Bloodhunt

A programming update for those who like programming black arts and trickery.

Bloodhunt - Welcome to indieDB
Bloodhunt

Bloodhunt - Welcome to indieDB

Bloodhunt 4 comments

Tired of waiting for a spiritual sequel to Vampire the Masquerade: Bloodlines? Well, Bloodhunt is just that, an intense story-driven vampire RPG in a...

DungeonQuest: Paper Prototyping
DungeonQuest

DungeonQuest: Paper Prototyping

DungeonQuest 5 comments

As I promised last week, it’s time to make DungeonQuest combat fun. Before turning my head to programming, I want to make sure the game is fun to play...

DungeonQuest: Back Into Business
DungeonQuest

DungeonQuest: Back Into Business

DungeonQuest 2 comments

After a longer pause than I expected, DungeonQuest is back into development. Here's a brief summary of the new directions it will go. Hope you enjoy the...

DungeonQuest: Existential Crisis
DungeonQuest

DungeonQuest: Existential Crisis

DungeonQuest 2 comments

Both in life and game development, sometimes you have to stop and think where you're going.

DungeonQuest: Major Bugs Solved and Enemies Really Close
DungeonQuest

DungeonQuest: Major Bugs Solved and Enemies Really Close

DungeonQuest 4 comments

After a week of bug-tracking, most bugs are solved and some enemy AI tactics are on the way.

DungeonQuest: Builds and Bugs Always Go Together
DungeonQuest

DungeonQuest: Builds and Bugs Always Go Together

DungeonQuest 4 comments

The first playable version of DungeonQuest is really close. Here's the first call for bugs and comments.

DungeonQuest: Why Design Matters
DungeonQuest

DungeonQuest: Why Design Matters

DungeonQuest 2 comments

Sometimes you are so focused on development that you forget about the most important thing: what was the game about? If that's the case, don't panic...