Software engineer, game programmer and indie game developer.
Bloodhunt has a new technical demo for playtesting the Lockpicking mini-game. It features extended dice rolls and sound effects for the different lock...
bloodhunt - first demo of the lockpicking mini-game
This week Bloodhunt has a botch animation for the Lockpicking minigame, and a main menu screen. Also, there's a new combat concept and much more.
bloodhunt - breaking the law, breaking the lock
Bloodhunt now has a Lockpicking mini-game, with lockpicks a screwdiver and dice rolls. Can you ask for more?
bloodhunt - beyond the lockpicking mini-game of skyrim
Here's another weekly update of Bloodhunt development. This week, adding textures to the Santa Monica apartment and some new animations to the character...
bloodhunt - the dark & gritty santa monica apartments
Weekly update on Bloodhunt devlog. I've reworked the portraits of the female Nosferatu and Malkavian characters.
bloodhunt - the rats in the attic
Cleaning up your mess usually pays back in a myriad of ways. Of course, cleaning up your game code pays back too. After just one week of refactoring Bloodhunt...
bloodhunt - refactoring payback: localization, collisions and level design
A programming update for those who like programming black arts and trickery.
bloodhunt: don't you mess with robotlegs
Tired of waiting for a spiritual sequel to Vampire the Masquerade: Bloodlines? Well, Bloodhunt is just that, an intense story-driven vampire RPG in a...
bloodhunt - welcome to indiedb
As I promised last week, it’s time to make DungeonQuest combat fun. Before turning my head to programming, I want to make sure the game is fun to play...
dungeonquest: paper prototyping
After a longer pause than I expected, DungeonQuest is back into development. Here's a brief summary of the new directions it will go. Hope you enjoy the...
dungeonquest: back into business
Both in life and game development, sometimes you have to stop and think where you're going.
dungeonquest: existential crisis
After a week of bug-tracking, most bugs are solved and some enemy AI tactics are on the way.
dungeonquest: major bugs solved and enemies really close
The first playable version of DungeonQuest is really close. Here's the first call for bugs and comments.
dungeonquest: builds and bugs always go together
Sometimes you are so focused on development that you forget about the most important thing: what was the game about? If that's the case, don't panic...
dungeonquest: why design matters
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