Developer of "War of the Silmarils"
Thanks for the support! There is no reason whatsoever to think that the Naugrim developed plate armour - on the contrary, the famous "linked mail of the dwarves" filled the armouries of Menegroth, and they still had mail armour much later in the Battle of Five Armies. As for resisting dragonfire, that is specifically attributed to their masked helmets.
That was the plan, but no, I don't see it happening this month. I'll still try to have it ready later this winter though. Thanks for the support!
As I replied in twenter... you must be joking. Those models look too silly/colourful/cartoonish/warhammer-ish, with way too much plate armour. Plate is forbidden! I'm going for Tolkien lore, following Tolkien's descriptions, nothing more and nothing less. I don't care if you don't like the style. If you don't like it, don't play it.
Also, you need to learn the difference between there, they're, and their.
I'm going for a full 1.0, but can't say when that will be yet, there is a lot of work to do.
I'm working on this by myself, and have only limited time, but it's slowly progressing. Currently I'm finishing some faction rosters, adding unique units and perfecting the rest.
Yes there will be such a script, the same script I had in my Lore Enhanced mod, Elves will be practically immortal.
Right now I'm focused on finishing this far more important mod, so I think the Lore Enhanced mod is irrelevant at this point. But many of its elements and stuff I had learned while working on it will be included here.
They are the work of King Kong (TATW), merely retouched by me.
Númenor helmet? Sure, Númenorean (and by extention Gondorian) helmets were inspired by and based on Noldorin helmets of the First Age.
Thanks for the support! It's been a busy month irl, and I'm basically working on this alone, but I'll try to do my best and finish it as fast and lore-friendly as possible.
I haven't worked on the family trees yet, but I had made a submod for expanded family trees for TATW in the past, so I'll definitely take good care of them.
There will be flightless dragons, the kind of Glaurung. Flying dragons came much later.
Yes, giant bats (aka vampires) and possibly Eagles.
This could be a submod, or a second campaign, but the main campaign will take place at the start of Dagor Bragollach.
This has been answered before. Angband will be very powerful from the start, and Morgoth will be a one man unit (the TATW Sauron model) that is spawned upon siege and deleted afterwards.
Since I'll be gone on holidays for a while, I posted a small teaser of the three main Noldor factions on page 140 of the mod's thread on twcenter: Twcenter.net
(There are also some Angband teaser screens a few pages back).
Thanks for the support!
They only have spears, no swords, so, spearmen?
I'm hoping for this winter, but can't know for sure yet.
Don't worry, this mod will be finished, sooner or later.
While waiting for the Noldor preview, here is a small video presentation of the armies of Doriath, with the soundtrack made specifically for Doriath by a new addition to the team, Diogolindir aka Diego Alessandro. We hope you excuse the bad video quality, future videos will be better. You can see the video here: Moddb.com
Yes.. no need to ask this all the time, people.
Of course it's still alive.
Hopefully, if all goes well, it can be finished by December this year. A good Christmas present for everyone.
Angband will be very strong; they'll have balrogs, dragons and werewolves, for one, and large numbers of Orcs. The Easterlings of Ulfang will also be an evil faction. And there are "grey" factions too, like the Sons of Fëanor (who will most likely cause a lot of trouble) and Nogrod.
The one on the throne is Morgoth, the first Dark Lord, and the spirit thing is Lúthien.
After some thought, I changed the "stone-throwing" animation to bow animation, which actually looks like they're using a sling.
I edited/fixed/improved many models (changed shields/helmets/weapons, removed unnecessary plate parts etc), so I updated most of the Gondolin preview with new screens, and I also gave the Heavy Doriath Infantry an axe instead of a sword. And meanwhile I've been working on finishing all the Noldor factions, previews should follow soon enough.
I think around seven Balrogs is more than enough.. There will be two balrog generals (one of them Gothmog, the other Lungorthin) with Balrog bodyguards, so this way they won't have to be one-man units.
Yes to both. There will be four factions for the Noldor (and one for Angband).