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I disagree completely, why would they be useless, and why are they misplaced in the hands of the elves? The axe was the favourite weapon of the Sindar.
Of course it's still alive.
Hopefully, if all goes well, it can be finished by December this year. A good Christmas present for everyone.
Angband will be very strong; they'll have balrogs, dragons and werewolves, for one, and large numbers of Orcs. The Easterlings of Ulfang will also be an evil faction. And there are "grey" factions too, like the Sons of Fëanor (who will most likely cause a lot of trouble) and Nogrod.
The one on the throne is Morgoth, the first Dark Lord, and the spirit thing is Lúthien.
After some thought, I changed the "stone-throwing" animation to bow animation, which actually looks like they're using a sling.
I edited/fixed/improved many models (changed shields/helmets/weapons, removed unnecessary plate parts etc), so I updated most of the Gondolin preview with new screens, and I also gave the Heavy Doriath Infantry an axe instead of a sword. And meanwhile I've been working on finishing all the Noldor factions, previews should follow soon enough.
I think around seven Balrogs is more than enough.. There will be two balrog generals (one of them Gothmog, the other Lungorthin) with Balrog bodyguards, so this way they won't have to be one-man units.
Yes to both. There will be four factions for the Noldor (and one for Angband).
No, but I'll do my best to finish and release it as soon as possible.
Yes, through the Orfalch Echor.
The House of Hador, yes, check out the map here: Moddb.com
No need, will be using fitting custom settlements from TATW.
Thanks bro, cheers!
They're one of the Houses described by Tolkien as slingers. Using stones. The throwing stones animation was the closest I could get.
Maybe they're immortal pebbles.
Of course, all in due time.
I wasn't talking just about map and units either. And yeah I started from scratch, too many differences from TATW to use it as a base.
Good news everyone! During last night I managed to retrieve and implement ingame the team's rosters for Ossiriand, Nargothrond, the House of Hador, the Folk of Haleth and the Easterlings (and partially Doriath). Most of those units will be included in some form or another, so the use of TATW units will be far more limited than I originally thought.
Um, of course the special permission is still valid... (that's why it's special), nothing has changed, and I have (more recent) permission from other members of his team too. It's not really copy/pasting, and the mod won't need TATW to play, as it's in a completely new and different setting and map, that's why it has to be standalone, and KK knows all that. My point in not calling it a submod was that it doesn't require TATW to play, but of course it is a submod, yeah. I'll change that in the information too, to avoid confusion.
Eöl is long dead by the time the mod starts. Maeglin will be in Gondolin though.
In a way it is a submod, yeah. I'm part of the original team, and we have a special permission from King Kong to use his stuff, as long as we remain based in the TATW submods section. Not because we weren't using TATW stuff. So War of the Silmarils is basically the child of TATW. :)
Thanks for the support!
Glad you like it, thanks for the support!
Glad to hear that! I intend to finish this mod, hopefully within the year. Check out the map preview I just posted (you'll see more pictures on twcenter). And of course, Glorfindel and Ecthelion will be included.
Thank you! The old images and previews were outdated and that material won't be used, so they have been deleted, but new previews of the map and the factions will follow very soon, and hopefully a release within this year.
Tsk tsk, oh ye of little faith.
Hi my friend, the mod has been revived and hopefully will be finished within the year.
Yes, keep an eye out for news and previews soon.
It is not really a submod for Third Age, it will only be using a lot of material from it. It will be standalone, so you won't need Third Age to install it.