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C&C Red Alert 2: Reborn

Mod review - 8 agree - 2 disagree

This mod is tragic in its failed execution. Reborn has so much going for it but when you get down to it, it ultimately falls flat on its face.

First things first though, I loved the new factions(as well as the units, maps and so forth) and entire thing runs as it should. There is obviously a lot of effort and thought put into this.

Which is why it hurts to rate it a 4, because I really did want to love this mod. The broken pause menu, spamming AI and the missing buttons that can lead you into having to use task manager to close it then start over makes it a 4 though.

I rated this 4/10 because as a player who prefers to actually be able to enjoy offline gaming, I am disappointed they did not fully test this to make sure it actually worked. That and being able to change the music or pause without having to exit out. (Slight Bug Report: The Reborn maps seem to like leaking into other map packs)


C&C: Reloaded

Mod review - 1 agree

This is one of the greatest mods(of this type) I have been graced to play, though NOD is missing the elite cadre and the toxin trooper. And GDI should have a build limit on the Mammoth mk 2.

Nice job making the Cyborg Reaper better then it originally was!

Please continue the great work.


C&C Coalition War

Mod review - 1 agree - 1 disagree

Red Dawn could use more mutant based units, structures and actual reinforcements not just GI's. They feel like more could have been done with them, they just seem too much like NOD. Other then that, this mod is very good.

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