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Comment History
Elegost
Elegost - - 4 comments @ MERP | Middle-Earth Roleplaying Project

What? It has its own currency I'm sure :/

Good karma+1 vote
Elegost
Elegost - - 4 comments @ MERP | Middle-Earth Roleplaying Project

Awesome, thanks. Nice to see polearms working out well, I felt for a medival based game they were really missing from the world. You guys also made the combat look a lot better its really amazing how much work you all put into this.

Everything looks exactly like it should, and its awesome that you've taken the landscape from the books, and the character appearance from the movie using either your imagination, JRR Tolkiens descriptions, or already popular portrayals. Though you've probably heard this a lot... No amount of praise is good enough for the work you guys have done in MERP :)

A question if I might add one to that list! In this next beta, what armor/clothes will be available? I noticed in the 0.2.4 trailer the ranger had a sword from rohan, but I'm not sure if that was really in the game yet and just for looks XD?

edit: sorry >.<, I thought I clicked reply to MERP's comment :S

Good karma+1 vote
Elegost
Elegost - - 4 comments @ Elegost

Thank you for answering them, and goodluck with MERP :)

Good karma+1 vote
Elegost
Elegost - - 4 comments @ MERP | Middle-Earth Roleplaying Project

I have a few questions... and one or two suggestions ;)

I. How many NPC's (rough estimate) can we expect to see in large-scale battles?

II. I am curious, if you choose to not be a hobbit, can you still be the ringbearer? (think this may have been answered but I can't seem to find it)

III. If you are the ringbearer, and you use the ring how will the Nazgul respond? Or can you even use the ring at will?

IV. If we run into a 'Nameless Thing' what level would be the best fit to fight it? If any at all? It doesn't look as difficult as a cave troll... but I'm not sure if that is smaller, or larger than humans. It does however look dangerous. I can't wait to see the other forms of it.

(I have some more questions, but I don't think you guys are planning on revealing anything about the combat system in terms of how Damage/defense is changing? if it even is?)

Suggestions:

I. Unique weapons (I know some do), and stats to the Heroes and Villains, giving them a bit of an edge over normal NPC's. Maybe even add unique perks only available to them, basically like passive skills that boost them in different ways. Example, Legolas reloads arrows at +25% speed.

II. I really think Race perks would help as well. I'm not very creative when it comes to these, but perhaps the stereotypes like Elves with +Bow skill/Reload Speed/Accuracy, Dwarves and hammers/axes, etc. Not really the ones like fallout, where you get them every level... but passive ones you start out with.

Good karma+4 votes