I want to give a unit a different line in the unit voice text by using another unit's voice text. I copy and pasted it but the unit still mutters the same voice. What do I have to do next for the unit to regenerate the new voice lines?
I want to give a unit a different line in the unit voice text by using another unit's voice text. I copy and pasted it but the unit still mutters the same voice. What do I have to do next for the unit to regenerate the new voice lines?
Athillin keeps crashing, is there a way to change the coding to make it work?
Just a sidenote: I found out that Gundabad captains wig out in my game when riding on wargs, anyone else seeing it?
I reskinned some units by changing them from one race (like humans) to another (like orcs). Now all I need to do is have the command sound for the appropriate race, how do I do that?
If I want to reskin a unit of V3 from V2.2, do I follow the same method Arachir provided for adding units to different factions?
Mine will not go widescreen, any fix to this?
clap clap clap, halellujah V3 is OUT
witch king and khamul comes like 20-30 turns after Saruman takes the ring
you can expand barracks event but that wont extend the campaign, as to extend the years that is questionable.
are you onto something, cuz I tried ered luin and gondor's turn for me crashes
generally restart the campaign, I have that once in a while and it is not the the realm of being fixed, nothing to say.
Have you done such a thing yet?
gives variety most likely, its the modders' choice, besides you get an armor piercing axe wielding elven archer elites
what is Hidden A,B,C....J? I am trying to relocate training for a unit
I am altering unit stats and was wondering about the arrow stat. I know that the first number is damage, but what is the 2nd number next to the arrow damage number?
It looks like you were playing erebor. Yes they have faster recruiting times, but you have ridiculously strong units, because your militia to elite tier soldiers outclass in defense and offense and has armor piercing. Just to break it down, your armor number can be negated by armor piercing units, defense skill goes to 0 against arrows, shield cannot be negated.
they are removed and combined with what was once dol amroths hack and slash cavalry to make a horse archer unit at echthellon or the city north west of dol amroth
AI garrisons, they are added for the weight of importance of that settlement
I'm not from the mod team, but most likely they will try make room to make unique units for gundabad. Most likely gundabad will share some units with the misty mountains and angmar
uninstall and download again and follow a youtuber named arachir galudirthon's instructions and pay close attention to every detail for instructions. The mod download instructions sounds unforgiving if one mistake is made.
1. most heroes are given to you and only a few heroes get to respawn, but most heroes die, they die permanently
2. radagast is a diplomat for faction vale of anduin
3. from what I hear, they can't fix the balrog and ents
ex angmar bodyguards in 0.52-1.2 are basically the same unit as the guardians of carn dum, can I duplicate the bodyguards to make a new unit in 2.2
well that didn't work out....oh well guess I'll need to get over it
ekshenshen879
Edward joined
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