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Comment History
Eimi
Eimi - - 9 comments @ TB's RF Receiver Hidden Package Sidequests v1.8

Hello. I've been loving your mod, and it's been working great, but the new package I received for the Agroprom has been...off.

First off, when the RF receiver was tuned correctly, it didn't go from one beep to two. It went *straight* to 2. And it has done this from every possible angle to the radius of where the package 'should' be. It stays at the exact same frequency of beeping no matter where I roam on the entire map, terminating if I go too far, then going straight to a quick 2 beeps when I get close again.

And no matter where I go in the radius, it simply doesn't ever update.

Since the Agroprom has that pesky underground system, could this be conflicting with the mod somehow? I searched the entire tunnels system, too, though it didn't beep at all in there (given it's a different map area, technically, this makes sense, of course).

Is there any way to end this particular package hunt and start a new one? Some command I could put into a console or debug menu? Something? Because as it stands, it seems very likely, after hours of trying to troubleshoot this, that it will end my use of this mod on this playthrough, and that's sad.

Thank you.

Good karma+2 votes
Eimi
Eimi - - 9 comments @ S.T.A.L.K.E.R.: AMK - I want to be rich 1.2

I've always rather enjoyed the "scraping by" aspect of the games, and tried to get the game close to the feel in Clear Sky, which probably has the best vanilla economy. Maybe a bit harsher in my mod, actually. But you don't have to be a total masochist to play with it. Just not to be one of those "need a weight limit of 8000 and all items to sell for base prices plz" mod-seekers.

Hope you enjoy it, should you give it a try.

Good karma+1 vote
Eimi
Eimi - - 9 comments @ S.T.A.L.K.E.R.: AMK - I want to be rich 1.2

The opposite, actually. Generally speaking, it's a lot HARDER to get rich in AMK with this mod, making the title somewhat ironic (but it was supposed to be, a callout to "that" ending which was the first one I, and almost everyone else, got their first time through the game). Since that ending activates on having 100,000 or more in your bank account at the end of the game, this mod is meant to make a playthrough where you don't loot everything (which means stashing monolith guns as you move to the brain scorcher and back again and in pripyat and making multiple trips back to "civilization" to sell them off, not buying any decent guns or armor, etc) unlikely to produce said ending.

That is to say: You'll earn a lot less selling looted guns, less (but still a not bad amount, it'll be your biggest profit generator) for artifacts, mutant parts, etc. You also need your medkits, bandages, and food more, because you're gonna heal a LOT slower 'naturally' (takes about a week in-game to heal back from almost 0 health). It takes a lot longer to stop bleeding and you bleed a bit worse (better keep bandages on hand even if you have an anti-bleeding artifact, just in case of a critical bleed). Finally, you'll actually get hungry again, a bit faster than vanilla without going as nuts as the survival-focused mods, rather than the super-slow almost-nonexistent rate in vanilla AMK. And since corpses drop less medkits, bandages, and food, you'll need to actually buy it from traders.

Also, weapon and armor degradation rates were all individually adjusted to be close to CoP's rates, meaning you'll need to spend your cash repairing your stuff (weapon base costs were changed as well, since higher costs to buy mean higher costs to repair, but the sell rates are so low that the higher base costs still work out).

Good karma+1 vote
Eimi
Eimi - - 9 comments @ S.T.A.L.K.E.R.: AMK - I want to be rich 1.2

1.2 should be compatible with 1.1 version saves (assuming you got 1.1 working right), since the only files that would conflict haven't been changed from 1.1 to 1.2.

Good karma+1 vote
Eimi
Eimi - - 9 comments @ S.T.A.L.K.E.R.: AMK - I want to be rich 1.2

Completely compatible with AMK retranslated 0.2, btw.

Good karma+1 vote
Eimi
Eimi - - 9 comments @ S.T.A.L.K.E.R.: AMK - I want to be rich 1.2

1.1 re-uploaded with fixed artifacts, hunger rates, health regen, and repair costs. If you've downloaded it before now, re-download it and overwrite the gamedata folder.

Okay, done for now. But I'll check in occasionally. Hope you have fun!

Good karma+1 vote
Eimi
Eimi - - 9 comments @ S.T.A.L.K.E.R.: AMK - I want to be rich 1.2

Oh, and yes, you will need to start a new game, due to changes in the character_food and _character_drugs files.

Good karma+1 vote
Eimi
Eimi - - 9 comments @ S.T.A.L.K.E.R.: AMK - I want to be rich 1.2

Version 1.1 is here. Hope you enjoy it, you bunch of masochists (but not masochistic enough to play crappy mods), you.

Good karma+1 vote
Eimi
Eimi - - 9 comments @ S.T.A.L.K.E.R.: AMK - I want to be rich 1.2

This is my first mod (that I've shared with anyone else, that is, rather than just using myself). Please, let me know if you have any trouble with it. Considering making a version for vanilla SoC as well.

Good karma+1 vote