I'm a fan of old school ARPG's like Ultima 7, so I made an homage to that period, Mysterious Castle.
Congrats Pompi Pompi! You've been working hard on this game for a while. Best of luck!
Apparently the game runs well under WINE. No native linux support yet. Having compiler issues.
Hey, thanks for the suggestions on Mysterious Castle, I've been moving recently, but am back and posted a big comment in the forums.
Yeah, I've had plans since the beginning, but I've had to eat my words more than once, so no promises. That said, I was just installing dev tool for linux last night, so... *fingers crossed*
Ok! 1.9 is out now on www.mysteriouscastle.com. Just waiting for moderator approval on a few tidbits here on IndieDB.
Version 1.9 final is now in moderator limbo.
Music is from the Icewind Dale soundtrack. Love that kind of fantasy music while making my fantasy game. Hope you enjoy!
Almost done 1.9 final. I should be ready by this friday the 25th.
PAY WHAT YOU WANT! It's a good system.
Just uploaded 1.9 for OSX. Highly recommended update, lots of new goodies + real castles/dungeons.
Congrats on the release Oddball! I'll definitely buy a copy when I've paid my heating bills from two months ago :P
Can't seem to reply to your comment on my game Mysterious Castle, so here I am!
Yes, the editor is for public use. You can edit the game you're playing, or make all new worlds or pieces of world to share with other players.
Just uploaded the latest iOS version to the App Store, and the latest Mac and Windows version to IndieDB. It'll take a day or two to be reviewed and approved. Please let me know of any bugs, criticisms or suggestions. Visit www.mysteriouscastle.com for the latest news and download links.
Followed you here from TIGSource. I'm amazed at the size of your world, how much memory does it use? We're making games in the same genre and I'm struggling to make my game 1000x1000, but I'm working with graphics, layers and iOS memory limitations (<64MB). You must be caching local regions. Does it take long to generate your world? I wish I could see the map, but being in China means that a lot of pages and images don't load for me :P
Anyways, good luck, the world needs more tactical roguelikes. We can talk shop at TIGForums some time.
Nice overview! I'm currently optimizing my games pathfinding, so this has been insightful and inspiring!
Good analysis. In response to your last question "Should game developers consider market forces, or should they make games they love and hope that there’s an audience?", that's a false dichotomy. You should do both, replacing hope with research.
Go Indie devs! Lovely concept art, now if I only knew what the game was about! Waiting for website...
Hey, Sorry about the lack of Linux upload, it's pure laziness on my part. I'm about to release 1.5 and I guess I should build for Linux too, just that I don't have a sound engine yet. Argh. Forthcoming...
Found this at TIGSource. Looks sweet.
Hey! What happened to your debugging game? Also, working on a port to windows...