When it comes to the Battle for Middle-earth games, I am the maker of the Easterling faction for each one. That said, I have made extensive amounts of undeniable progress towards this end goal.

RSS Reviews
9

Age of the Ring

Mod review

Well, well, well. Patch 3 happened on a late Thursday evening at, here in Andover CT where I live, 10 pm. And I spent all night that night until 1 or 2 in the morning of Friday playing around with the new Erebor! It's just that good!
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As for the new stuff done with Mordor - you guys made the Easterling part of it way better than it was in Version 2. So much better! I love how all I have to do is magically summon a trio of Haradrim cavalry platoons once and then I am able to recruit Easterling fencers and Easterling horsemen for the rest of the in-game fight. On top of still being able to recruit Easterling archers and pikemen regardless of whether or not I magically summon Haradrim cavalry.
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However, I am still keeping my 9 point score at a 9 because I noticed you guys still didn't fix the bug I first encountered in Version 2 where if I give my Easterlings any unit upgrades at all, the game eventually crashes without telling me why it did.
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But yes, Erebor was still fun and all. I went right for making sure my army would get its fencers, pikemen, and archers from Erebor while getting "horsemen" (because Dwarven troops Actually ride Bighorn Sheep [simply known in-game as Goats] instead of horses) from the Iron Hills.
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I guess if I have any feedback about the Orc and Uruk-hai aspects of Mordor... it is a suggestion. How about making the basic Mordor Orc archers and pikemen into either Morgul Orc versions or Mordor Uruk-hai versions of themselves? Just a suggestion...
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Long story shortened: Excellent mod!

9

Edain Mod

Mod review

I must say... this mod has to be the most amusing mod for any Battle for Middle earth game I have ever played. From the gameplay style bringing back my healthiest memories ever of this gaming saga, to the creativity poured into what almost any faction can do with outposts, Edain mod 4.3 is the best thing ever among BfMe mods. Literally my only issue with this mod, and even then I only mean this as a constructive criticism, is that there is no playable Haradrim/Easterling faction. Hopefully this trait I see as a flaw is only a 'for now' kind of thing, because of all Armies of Middle Earth the Easterlings and Haradrim are respectively my first and second favorite in the whole mythology. Truth be told, this Haradrim/Easterling issue of them not being their own faction (split from Mordor) is the only thing that cost this mod points in my review of it here! One thing I will say is rather cool is how every Skirmish play feels like a campaign mission, from unlocking new aspects of one's chosen faction on the go, to being presented a Victory screen as though one has finished a campaign mission. Very creative idea! And very creative mod! Thank you Edain team, and I look forward to seeing you make Haradrim & Easterlings their own playable faction.

9

RJ-RotWK

Mod review

I have been playing this version of this mod, version being 1.06, since roughly 2009 and I must say... extremely brilliant mod! I love how the Men of the East faction in particular is able to decide at any time during battle whether its main faction is Haradrim or Easterlings. As someone who is more favorable toward the Easterlings, I am quite happy to be allowed by this mod to build Easterling armies where the only Haradrim units are, you guessed it, Mumakil! Speaking of whom I love their new size, nearly double the vanilla RotWK size. Also, I love how the other factions were handled for the most part as well. The only reason I am unable to give it a 10 is because of a game crash about game.dat that happens when I click on a defeated Ji Indur in War of the Ring mode. For those who don't know, Ji Indur is a Nazgul who is to Haradrim as second chief Khamul is to Easterlings. But anyway, Ji Indur - when defeated in War of the Ring mode - enters a state of crashing and closing out the whole game when gamer clicks on him. Thankfully this absurdity only occurs for War of the Ring mode. And I do look forward to the patch that fixes this. However, there is a 2nd reason I don't number this mod a 10. It has to do with the mod's handling of the Variags, aka Men of Khand. If you are going to include archers and pikemen, why not allow them to be as readily available as their Axeman counterparts? And for that matter how come there is no horse rider option from the Men of Khand? I love every feature of this RJ mod with literally only the two exceptions questioned and critiqued about Ji Indur and about Men of Khand. Would I recommend this mod to any bfme playing friends of mine? Would I recommend it to strategy gaming friends I have made friends out of in other circles besides this bfme modding circle? That depends on whether "Schwarzennegar" is a hard name to spell properly! I spelled it wrong here so it is, so yes I would lovingly advise my gaming friends to join me in playing this mod constantly.