Just got an itch for LBA again and found this project. I'm impressed, even though it's taken a while it looks like it's heading in the right direction! Looking forward to seeing more!
Just got an itch for LBA again and found this project. I'm impressed, even though it's taken a while it looks like it's heading in the right direction! Looking forward to seeing more!
There should be no missing textures or errors, are you sure you have Episode 2 installed?
I agree, I personally don't have much skill with the subject but from what we gathered the model created huge problems when connecting the texture to the UV-mapping. The animation-technique used by the animator somehow only made it worse. I'm happy to get any help we can, I've PM'd you info.
The problem wasn't with the texture, it was the fact that when the modeler made the model he used some very odd techniques which made it hard to add the texture. And the animator only made it worse with more weird work-techniques... we discussed with a member of the ZPS team and concluded that we would have to remake the model and animations to even be able to apply the texture. Everything else was done so instead of spending several months chasing new contributors we decided to release it.
Hmm... this is a rare bug we've stumbled upon on only a few occasions. Over on PlanetPhillip one person suggested that removing the bin folder fixed the problem... but that also removes all of the Precursor code. It will still work but some changes will be missing but you should give it a try though. I'm at a loss as to why this happens since there isn't really any change I've made in the code to warrant it.
While the Moddb servers are updating you can get the game from Filefront. Link is available at Precursormod.com
Expect a mini-episode, about 1-1.5h hours of play.
Love the new server, getting some blazing speeds now. Keep up the good work moddb crew!
Dvorak
Andreas joined
What to say? Im a passionate gamer who loves everything from mainstream shooters to experimental indiegames. Also, being proficient in programming (C/C++), I do some game development myself.