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Comment History
dutchr
dutchr - - 3 comments @ OUTDATED - SoGE 4.11.0 release

Thanks. I thought it would be changed via that file and the change worked.

If I may have a suggestion for the star bases. I personally always have the same maximize shields and maximize hanger every time I build a star base. I am probably going to modify the code so this is already done so I don't have to waste a lot of time choosing 8 upgrades four times for every world I fortify. With hyperspace to anywhere activated every world has to have a decent fortification which takes a lot of micromanaging.

The Empire is also creating a massive number of fighter carriers and very few combat ships and practically no capital ships. (other factions seem more balanced). I get wave after wave after wave of tons of fighter carriers. I don't know if there is any way to fix this. At least fighting the Empire is a challenge because they do create a few torpedo spheres which are hard to fight against.

I also never had any large slow down on my computer (after squad size was reduced) but then my desktop has some very high specs.

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dutchr
dutchr - - 3 comments @ OUTDATED - SoGE 4.11.0 release

It appears that the max fleet size is the same as vanilla Sins at 2000. Before the newest mod update this number was 3000 some (I can't remember exact number). I am using large fleet size. I find that the AI is having problems massing enough ships to take out fortified worlds so the AI is very easy to defeat even on harder settings via fortifying worlds. I have to basically concentrate my entire fleet to take on one fortified planet (something the AI can't fully figure out). I used to be able to field about 50 SDs and the Executor SDN and now I can only field about 25 SDs and the SDN. I like maps with 100 plus worlds and hyperspace anywhere with multiple factions so these ships don't go far.

Is there a way I can fix this? Was this change on purpose? I could probably figure out how to increase the value myself but I wanted to know if there was some new restriction.

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dutchr
dutchr - - 3 comments @ Sins of a Galactic Empire

Hi,

I have been making alterations to the mod. Something I can't figure out is how to delete the Victory II SD from the Republic registry without the game crashing; and also how to upgrade the Rothana to a capital ship.

I assume there are research files and other secondary files that need to be altered to accomplish this, but I am unsure which ones. To add/remove ships or change a ship's class I have to alter the main "ship" file and what other files? Would the other files be in the "Republic" file or the "Core" file? (I am thinking I have to delete the victory II off of all applicable research files and change all Rothana research entries to account for it being a capital ship).

The number one question I am trying to ask here is: To add, change class type, or remove ships what are all the secondary files that need to be altered besides the primary?

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