Hi and welcome. My name is Dennis "Duruk" Schenkel. I have been Modding / designing since 1999. Started as Project Leader for SAS Into the Lion's Den (1999-2002) for the Unreal Engine. 2001 Gamepsy Mod of the week. 2002 Invited for Unreal Mod Summit at Epic Games HQ. 2003-2006 Designed and hosted Neverwinter Nights Custom world. 2008 Won Intel® Crysis Mapping Contest in category Creativity (Multiplayer). 2009- till 2010 worked on half hour simulator demo - September 2011 Awarded the second place in the design competition "Think inside and outside the box" (over at Crydev.net) - November 2011 Awarded first place in the "10-Year-Old Brother" Challenge." - March 2012 Awarded runner up in the "Story Telling Level Design Challenge 2"

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wow!

Duruk!! great new video guy!!!!

i remember what you said that you wanted to improve in the comment to your last video. so i specialy looked at those improvements, and they are great!!

LOVE the rocks flying away now after those pillars come out of the ground, and also love the way you make the camera fly around

the pillars, specialy around the big pillar,´╗┐ he 'misses' the camera with just a few inches! lol.

great improvements!!

leon

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Description

My entry for the "10 Year Old Brother Challenge"
Worldofleveldesign.net

Description:
Global warming caused by an alien invasion flooded the earth.
The surviving humans have fled into the mountains or are living in cities made from ships.

Our hero arrives in a submarine and its your task to finally get rid of the 5 Alien bosses and save the earth before they attack the last surviving humans.

After you defeat the first boss the second boss spawns on the second tower and so on..

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Duruk
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Waterworld.mp4
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