Indeed, but it creates imbalance. E.g. Klingon AIs will still keep capturing them rapidly because the Klingon AI knows it should do it and HOW. Federation AI will try too, but will fail and just waste effort (fleet capacity, resources to build colony ships, etc.) in an futile attempt.
That means that e.g. in multiplayer game with 2 players and more NPCs, the player who has Federation AI as his neighbor will be at advantage as he will have easier time keeping control over neutral extractors.
Is it really impossible to teach the Federation AI about the need to use different ship for this task?
dukeW
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