Sorry for posting a third question, but I was looking at the v3.0 mod, and I noticed the tyranids have a squad cap of 30. Is that gonna be in the finished mod, and why not the normal 20?
Sorry for posting a third question, but I was looking at the v3.0 mod, and I noticed the tyranids have a squad cap of 30. Is that gonna be in the finished mod, and why not the normal 20?
On what site are your forums? Ithought they were www.tyranids.dowfiles.com but that only has 4 animations, mostly sinc kills. Is that the site?
Is this mod going to have a campaign or is that just too much work?
I love this mod, but is it possible the hormagaunts are a mite too powerful? I normally play with space marines on hard level, but with the tyranids I can't even win on easy mode. The computer can amass more than 10 squads of hormagaunts and reinforce them before I can build a sacred relic.
There's a picture on the main mod's site named fafnir, and it has the same clasified label, but it looks like a mutant barney. I don't think that the picture here is meant to be posted yet. Either that, or the main server is being stubborn. See it at Tyranids.dowfiles.com
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