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It should, I have not tried it however. I have plans to update it, but never get to it due real time restrictions.
Custom battles are not a good way to judge balancing, since they do not have many scripts that regular battles have.
Hence, the archers that you get when you use infantry.
You're probably are downloading it from desura. Download from moddb.
The mod aims to be as historically accurate as possible. As such all the equipment in the mod are the one used in the 13-th. century.
The mod is for 1,158, it does not support previous versions of warband. I have no idea what kind of error do you receive, but it's not likely to be related to the version of the game.
Sorry - do not have the funds to do so. Download via moddb.
Desura uses a very old version. Last time I've tried to upgrade it there, it asked me for money...
Desura cost money. Won't happen.
Sorry, i'm having trouble with moddb...
Yep. Give it a week or two, as sadly I can only work on it mainly during the weekends.
Sadly the save games are not compatible between different versions. You will need to start a new game. :(
Yep. Just Warband version 1.143 and up.
apply the patch, mate :)
Read and apply: Forums.taleworlds.com
Look here for alternative mirrors: Forums.taleworlds.com
There's little regional manors around the map. You can build things in those. Be sure that you have the patch installed tho!
Try applying the patch.
You might want to read and apply this to avoid crashing: Forums.taleworlds.com
Changelog can be found here: Forums.taleworlds.com
For those who are experience crashing (especially if you are either on a low end machine or using 32bit operating system), be sure to check this thread in our forums: Forums.taleworlds.com
Yep. As the famous feudal quote: "A vassal of my vassal is not my vassal". So you can only recruit from the lands you won. And in essence - you recruit your vassals(nobles - knights), that recruit there vassals(commoners - peasants, townsman) and you get a lance of 10 able men.
Sadly the game engine has some problems with memory management, which leads to crashing on certain machines (mostly to ones with 32bit OS). This is especially problematic with big mods, such as ours(which is double the size of native!). And as modders we can do little to help as we have no access to the source.
A possible way to avoid crashes is to follow these instructions:
Lance system works. You can only recruit lances from your centers(towns, castles, villages). As in you would recruit your knights, who brings his peasants to war - a simplified version of medieval feudalism.
If you are not a lord you must rely on mercenaries(which are very cheap when you are not a lord, as you recruit comrade mercenaries. While a lord, you hire them for your own greedy purposes).
Yes, we are aware of it. A patch is in production.
You have to have at least 120 renown to become a knight. Otherwise you will be a sergeant.
Thanks for the bug reports! We are preparing a patch, which should be ready sometimes this or next week. Probably.
The boat on water is not a bug. To save resources, it's turned off by default. You should turn on the feature in the camp menu, via mod options.
I'll check out the tournaments tho.
Try our crash- support thread: Forums.taleworlds.com
Sadly, as modders, it's little we can do to help, as it's mostly engine related problems. And we can not modify or have access to the engine source.
Yeah, sadly upload took so long, that it was Friday when it finished.:(
I guess you should prepare for that love then. A new version will be available sometime this week. One way or another. :)