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RSS Reviews
5

Mission Impracticable

Mod review may contain spoilers

I gave this a 5.
+ Gameplay, Combat, Challenging
- Leveldesign, Story, Playtime

< Leveldesign >
It was rather short (15-30 min) and the leveldesign is missing some detail. Rooms and area's should make some sense in placement and layout in my opinion. In this mod some of the rooms made no sense at all and didn't have to be there because it added nothing special. The same goes for the layout of some area's were the simplicity makes the area looks unlogical and unrealistic. It has an overal cheap and simple look. I think if you want to have an enviroment for practicing speedrunning you should try this mod. The puzzels were done well without too much backtracking or searching for stuff. Also some scenes were done pretty well.

< Story >
There isn't really a story other than the usual incident from HL. I assume that you begin the game before the RC. However no evidence is found that you experience the RC during the game other than a strange transition in an elevator. before enter this elevator you are in a peacefull working area and after the elevator you end up in a room with corpses and aliens all of a sudden.

< Combat >
The combat difficulty was pretty good however some enemies were placed inconvenient. The amount of pickups were also done well, you get just enough health and weapons are there to pickup from enemies mostly.

8

Half-Life Hazardous Materials

Mod review

A great mod and i defenitly recommend to play this to anyone who's looking for an addition to the HL1 universe and is looking for a bit more challenge.

Conclusion an 8.
+ Leveldesign, Music, Voice acting, Playtime, Scenes
- Missing some finishing touches, Some bugs

< Story >
There is a story going on and youre guided through a voice that tells you to search for certain area's and do specific stuff. this way you get an idea of what is going on around you.

< Leveldesign >
There was a significant difference in leveldesign between episode 1 and 2. In episode 1 the maps were overall great however the finishing touch was missing here. For example: HOM holes, doors that weren't correctly opening or closing, floating objects. some area's werent really fitting in the whole picture because of certain transitions in maps. Loading points were sometimes placed inconvenient. In episode 2 this was done alot better and also the overal design and level detail improved alot. there was still the possibility for the player to get stuck because of doors not re-opening or certain mechanisms only operating once. The area's that were supposed to make the player stare in awe really did so.

< Playing experience >
This mod wasn't easy to play because there were some spots with lots of enemies but i liked the variation of enemies and level of difficulty. Alot of creative scenes with enemies were passing by and youre not the only target there. These really give you the feeling of being in the middle of almost constant fighting wich wanted me to survive at all costs.
Its not only the fightings that were good, also the puzzels and challenges were pretty hard sometimes. Alot of area's were inviting you to discover and you can expect rewards when doing so.

< Other additions >
Music and voice acting are implemented in a good way.
I this case the voice acting was like a guide for the player to know what he is currently searching for or going to. I think voice acting can add a great deal to the feel of having a purpose when playing the game. This was certainly done well.