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Comment History
drison
drison - - 7 comments @ KOG's Law v1.1

We will be adding a unnerfed version of the pirates today or tomorrow.

Good karma+2 votes
drison
drison - - 7 comments @ KOG's Law v1.1

nope those where the only 2 changes.

Good karma+2 votes
drison
drison - - 7 comments @ KOG's Law

I would like to get people's opinion about me nerfing and or removing the TEC capital ability that makes them invulnerable for a set amount time. I really hate fighting TEC because of this bitch ability and if the AI has more then 2 of these capitals it like never ends.

Good karma+3 votes
drison
drison - - 7 comments @ KOG's Law

So i have rebuilt the mod from the ground up using the latest reference files for 1.031. I found some of the files were a bit dated. I'm going to test out the mod for a couple more days and then release 2 versions. 1 with the current pirate level and 1 with nerfed pirates for the single players.

Good karma+3 votes
drison
drison - - 7 comments @ KOG's Law

I have been playing the versarie exclusively the last 2 weeks and have not encountered this bug. I have notice the versarie ships don't always auto cast the strip planet ability but i'm not sure if that's a mod issue or a game issue. If you can describe more in detail of the conditions when it happens so i can try and recreate it. Thanks.

Good karma+2 votes
drison
drison - - 7 comments @ KOG's Law

We are working to update to 1.03.

Good karma+2 votes
drison
drison - - 7 comments @ KOG's Law

Hi, I'm Drison and i helped co designed the mod with overthrow. This mod was built around our first mod which was Drison's Law in the original sins. In the original game me and overthrow grew very frustrated with the lack of caps the AI would build as we felt the caps is what made the game cool not subcaps. So we modified the pirates to achieve the capital fights we were seeking and got some success out of it but still not quite what we wanted.

By the time diplomacy came out we had stopped playing the game. Once news of rebellion came out it sparked our interest into the game again. Overthrow got into the beta and took over the mod and made it into what it is today. I got the game at launch and little did I know how much diplomacy changed the behavior of pirates. So upon playing my old new mod and seeing the pirates come at me was awesome. However once the AI starts feeding the pirates missions plus the normal pirate wave it does get very over whelming the longer the game goes. However playing with overthrow trying to take out the AI and the pirates at the same time was some of the most fun i have ever had and most challenging gameplay i had as a human vs AI coop game.

So with that said i believe playing with other people to fight the pirates, the pirates are fine. However playing as single player against the pirates i can agree the pirates are to much imo. So im going to talk to overthrow about either keeping 1 mod and nerfing the pirates or making a 2nd version of our mod with scaled back pirates that make it more single player friendly. That way if you play with friends you can use our current mod and have tons of fun or load our scaled back version.

Good karma+3 votes