Dragonsdoom's roots started as a hardcore gamer; playing hundreds of hours of Counter-strike, Baulder's Gate and Sim-style games for years. Even as he played such games, he was fascinated with the concept of 'Level Editors', creating many small levels for such games as Sim City, Age of Empires and Stronghold. He eventually experimented with further design concepts such as GUI style mods in Age of Empires. After a time, he decided to become a developer himself, to be more than a consumer amongst the horde and give back to the community. He learned true 3d level design by starting on the Source engine, and is currently learning how to do do every aspect of game development in the hopes of starting his own indie company with some college pals.

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GravityBomb

GravityBomb

Turn Based Strategy

GravityBomb is a strategy/puzzle game that pits you against opponents with the objective to destroy any hostile vessels that get in your way. To accomplish...

When Pigs Fly

When Pigs Fly

Futuristic Sim

The Griddle Galaxy is in danger! To save it, resources must be collected from the various planets in the galaxy. These resources will create a force shield...

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