Daniel Barstead Student/Freelance Artist British Columbia, Canada

Comment History  (0 - 30 of 48)
DoubleForte
DoubleForte - - 48 comments @ TPOF 2.6 gameplay teaser

;uu; wow that's awesome.

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DoubleForte
DoubleForte - - 48 comments @ Auxiliary Boosters (Yes, They actually work!)

If I may: YES.
That is all.

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DoubleForte
DoubleForte - - 48 comments @ New Battleship SuperCannon

Dark_safi it is the bomber gun as far as I can tell, just tre large.

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DoubleForte
DoubleForte - - 48 comments @ Battleship Seeker-Mine Launcher

YEARRRR :3 I love me some mine launchers

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DoubleForte
DoubleForte - - 48 comments @ Dreadnaught refit as DSCG Battleship

if I may: **** YEAARRRRRR

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DoubleForte
DoubleForte - - 48 comments @ TPOF Final Background.

Tanner, you're my hero. I miss you guys btw.

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DoubleForte
DoubleForte - - 48 comments @ Every. Single. Tpof. Build.

He hoards them for teh lulz.

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DoubleForte
DoubleForte - - 48 comments @ 2.5's Main Menu Final

Needs a bit of transparency on the buttons (just enough to see the BG through them, like frosted.)

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DoubleForte
DoubleForte - - 48 comments @ April 2009 Update

Sorry I've taken such a huge hiatus from working with the TPOF team. School has gotten me all tangled up in work, and I have other things to attend to. I'll still do minor things art related but I can't say I'll be dedicated.

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DoubleForte
DoubleForte - - 48 comments @ Loading...

ALLNIT is a module, as Tanner already said. It's not a foreign language or anything clever like that.

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DoubleForte
DoubleForte - - 48 comments @ New Drones to Replace Fighters

Are we going to replace the human hit responses with probe chatter, just out of curiosity.

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DoubleForte
DoubleForte - - 48 comments @ TPOF v2.4 Menu

Go me!

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DoubleForte
DoubleForte - - 48 comments @ New Drones to Replace Fighters

bwahaha and the cost is lowered and they come in large batches, correct? That's what I heard vaguely via IRC anyway.

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DoubleForte
DoubleForte - - 48 comments @ New Drones to Replace Fighters

I saw it earlier. Not sure why it isn't showing up. Bug Tanner about it.

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DoubleForte
DoubleForte - - 48 comments @ Sneak Peek at the Slipstream Backstory

That makes two of us.

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DoubleForte
DoubleForte - - 48 comments @ Skybox Progress

Yes, it's the Sajuuk. Fear it.

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DoubleForte
DoubleForte - - 48 comments @ Glassed Planet Background Concept

Plus, when planets explode, the preceding supernova (usually class 3) doesn't tend to leave much debris.

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DoubleForte
DoubleForte - - 48 comments @ Glassed Planet Background Concept

I'll try, but it's difficult to map texture onto small pieces of planet.

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DoubleForte
DoubleForte - - 48 comments @ Gentle Giant

Yes, think Dagoba system.

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DoubleForte
DoubleForte - - 48 comments @ Glassed Planet Background Concept

It's a glassed in the standard pounding fashion :P

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DoubleForte
DoubleForte - - 48 comments @ Skybox Progress

Hot, do mine next :D

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DoubleForte
DoubleForte - - 48 comments @ Fight across many worlds...

What engine is this built on? It looks amazing.

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DoubleForte
DoubleForte - - 48 comments @ Take the fight to the planets

Props to Saj staying up until 5 AM to work on it.

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DoubleForte
DoubleForte - - 48 comments @ TPOF v2.2 Main Menu Fix System

I haven't got a problem with menus either, may be a video driver issue.

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DoubleForte
DoubleForte - - 48 comments @ Slipstream: The Price of Freedom

I don't think it's lag, I believe the mouse speed is reduced on the main menu, but Tanner can figure that out, as I didn't do any of the coding for it.

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DoubleForte
DoubleForte - - 48 comments @ New Team Colour Packs To Ship With 2.3

Thanks Nath, I've decided to make it a standalone, to give myself as much time as possible to make them perfect.

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DoubleForte
DoubleForte - - 48 comments @ Slipstream: The Price of Freedom Trailer 2

Yes, it's Requiem for a Dub, it says in the credits.

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DoubleForte
DoubleForte - - 48 comments @ Developments in the past 24 hours..

These are all good things. I'd like to announce my return to modding as well, and I'll be submitting concepts for 2.3 as soon as i can.

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