;uu; wow that's awesome.
If I may: YES.
That is all.
Dark_safi it is the bomber gun as far as I can tell, just tre large.
YEARRRR :3 I love me some mine launchers
if I may: **** YEAARRRRRR
I smell concepts
Tanner, you're my hero. I miss you guys btw.
He hoards them for teh lulz.
Needs a bit of transparency on the buttons (just enough to see the BG through them, like frosted.)
Sorry I've taken such a huge hiatus from working with the TPOF team. School has gotten me all tangled up in work, and I have other things to attend to. I'll still do minor things art related but I can't say I'll be dedicated.
ALLNIT is a module, as Tanner already said. It's not a foreign language or anything clever like that.
Are we going to replace the human hit responses with probe chatter, just out of curiosity.
bwahaha and the cost is lowered and they come in large batches, correct? That's what I heard vaguely via IRC anyway.
I saw it earlier. Not sure why it isn't showing up. Bug Tanner about it.
That makes two of us.
Plus, when planets explode, the preceding supernova (usually class 3) doesn't tend to leave much debris.
I'll try, but it's difficult to map texture onto small pieces of planet.
It's a glassed in the standard pounding fashion :P
What engine is this built on? It looks amazing.
Props to Saj staying up until 5 AM to work on it.
I haven't got a problem with menus either, may be a video driver issue.
I don't think it's lag, I believe the mouse speed is reduced on the main menu, but Tanner can figure that out, as I didn't do any of the coding for it.
Thanks Nath, I've decided to make it a standalone, to give myself as much time as possible to make them perfect.
Yes, it's Requiem for a Dub, it says in the credits.
These are all good things. I'd like to announce my return to modding as well, and I'll be submitting concepts for 2.3 as soon as i can.
DoubleForte
Daniel joined
Daniel Barstead Student/Freelance Artist British Columbia, Canada