Daniel Barstead Student/Freelance Artist British Columbia, Canada

Comment History  (0 - 30 of 49)
DoubleForte
DoubleForte Oct 29 2009, 1:42pm says:

;uu; wow that's awesome.

+1 vote   media: TPOF 2.6 gameplay teaser
DoubleForte
DoubleForte Sep 7 2009, 1:38am says:

TPOFFF

+1 vote   article: ModDB Video Spotlight - July 2009
DoubleForte
DoubleForte Sep 7 2009, 1:21am says:

If I may: YES.
That is all.

+1 vote   media: Auxiliary Boosters (Yes, They actually work!)
DoubleForte
DoubleForte Aug 12 2009, 1:56pm says:

Dark_safi it is the bomber gun as far as I can tell, just tre large.

+1 vote   media: New Battleship SuperCannon
DoubleForte
DoubleForte Aug 12 2009, 1:56pm says:

YEARRRR :3 I love me some mine launchers

+1 vote   media: Battleship Seeker-Mine Launcher
DoubleForte
DoubleForte Aug 12 2009, 1:07am says:

if I may: **** YEAARRRRRR

+1 vote   media: Dreadnaught refit as DSCG Battleship
DoubleForte
DoubleForte Jul 23 2009, 12:59am says:

I smell concepts

+1 vote   media: Blue Giant + Orbiting Planet (Not a skybox)
DoubleForte
DoubleForte Jul 5 2009, 4:27pm says:

Tanner, you're my hero. I miss you guys btw.

+1 vote   media: TPOF Final Background.
DoubleForte
DoubleForte Jul 5 2009, 4:24pm says:

He hoards them for teh lulz.

+1 vote   media: Every. Single. Tpof. Build.
DoubleForte
DoubleForte Jul 5 2009, 4:20pm says:

Needs a bit of transparency on the buttons (just enough to see the BG through them, like frosted.)

+1 vote   media: 2.5's Main Menu Final
DoubleForte
DoubleForte Apr 7 2009, 8:02pm says:

Sorry I've taken such a huge hiatus from working with the TPOF team. School has gotten me all tangled up in work, and I have other things to attend to. I'll still do minor things art related but I can't say I'll be dedicated.

+1 vote   article: April 2009 Update
DoubleForte
DoubleForte Mar 14 2009, 5:41pm says:

ALLNIT is a module, as Tanner already said. It's not a foreign language or anything clever like that.

+1 vote   media: Loading...
DoubleForte
DoubleForte Feb 15 2009, 11:07am says:

Are we going to replace the human hit responses with probe chatter, just out of curiosity.

+1 vote   media: New Drones to Replace Fighters
DoubleForte
DoubleForte Feb 4 2009, 2:41am says:

Go me!

+1 vote   media: TPOF v2.4 Menu
DoubleForte
DoubleForte Jan 29 2009, 1:58pm says:

bwahaha and the cost is lowered and they come in large batches, correct? That's what I heard vaguely via IRC anyway.

+1 vote   media: New Drones to Replace Fighters
DoubleForte
DoubleForte Jan 29 2009, 2:03am says:

I saw it earlier. Not sure why it isn't showing up. Bug Tanner about it.

+1 vote   media: New Drones to Replace Fighters
DoubleForte
DoubleForte Jan 29 2009, 2:02am replied:

That makes two of us.

+1 vote   media: Sneak Peek at the Slipstream Backstory
DoubleForte
DoubleForte Jan 18 2009, 1:13am replied:

Yes, it's the Sajuuk. Fear it.

+1 vote   media: Skybox Progress
DoubleForte
DoubleForte Jan 11 2009, 3:19am replied:

Plus, when planets explode, the preceding supernova (usually class 3) doesn't tend to leave much debris.

+1 vote   media: Glassed Planet Background Concept
DoubleForte
DoubleForte Jan 11 2009, 3:18am replied:

I'll try, but it's difficult to map texture onto small pieces of planet.

+1 vote   media: Glassed Planet Background Concept
DoubleForte
DoubleForte Jan 11 2009, 3:16am replied:

Yes, think Dagoba system.

+1 vote   media: Gentle Giant
DoubleForte
DoubleForte Jan 9 2009, 8:57pm says:

It's a glassed in the standard pounding fashion :P

+1 vote   media: Glassed Planet Background Concept
DoubleForte
DoubleForte Jan 6 2009, 8:11pm says:

Hot, do mine next :D

+1 vote   media: Skybox Progress
DoubleForte
DoubleForte Jan 5 2009, 6:54pm says:

What engine is this built on? It looks amazing.

+1 vote   media: Fight across many worlds...
DoubleForte
DoubleForte Jan 4 2009, 2:35pm says:

Props to Saj staying up until 5 AM to work on it.

+1 vote   media: Take the fight to the planets
DoubleForte
DoubleForte Dec 22 2008, 12:24pm says:

I haven't got a problem with menus either, may be a video driver issue.

+1 vote   download: TPOF v2.2 Main Menu Fix System
DoubleForte
DoubleForte Dec 2 2008, 12:46pm replied:

I don't think it's lag, I believe the mouse speed is reduced on the main menu, but Tanner can figure that out, as I didn't do any of the coding for it.

+1 vote   mod: Slipstream: The Price of Freedom
DoubleForte
DoubleForte Dec 1 2008, 9:53pm says:

Thanks Nath, I've decided to make it a standalone, to give myself as much time as possible to make them perfect.

+1 vote   article: New Team Colour Packs To Ship With 2.3
DoubleForte
DoubleForte Nov 30 2008, 4:56pm says:

Yes, it's Requiem for a Dub, it says in the credits.

+1 vote   media: Slipstream: The Price of Freedom Trailer 2
DoubleForte
DoubleForte Nov 30 2008, 4:54pm says:

These are all good things. I'd like to announce my return to modding as well, and I'll be submitting concepts for 2.3 as soon as i can.

+1 vote   article: Developments in the past 24 hours..
DoubleForte
DoubleForte Nov 29 2008, 8:39pm says:

AlCool you're ridiculous. It's perfectly even because it's a BUILDING. Buildings have FOUNDATIONS. I don't see my house on a slant or anything, does yours? And you can hardly see the top roof, but I can tell there's snow there. There isn't any snow on the secondary roof because the first roof blocks it or the snow slides past it, if you know anything about the real world.

+2 votes   media: Neotokyo Enviroment
DoubleForte
DoubleForte Nov 29 2008, 3:52pm says:

I really like all this new stuff Tanner, nice job. I'll be back to help on 2.2, just bug me about it.

+1 vote   media: 3 for 1!
DoubleForte
DoubleForte Nov 29 2008, 3:50pm says:

I enjoy this play on Chimera. DO EET.

+1 vote   media: UNCG Superfortress (WIP)
DoubleForte
DoubleForte Nov 29 2008, 3:47pm replied:

I WISH my cat did that!

+1 vote   media: Dominion Battleship Team colors now enabled
DoubleForte
DoubleForte Oct 1 2008, 1:27am says:

Yeah, that's why we rebalanced it, and it is still balanced if you know how to play the game.

+1 vote   media: DOL Battleship Firing
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