My name is Josh or most people know me as Dosycool. I love to map for the source engine and draw/sketch. I'm working on a Half-Life 2 mod called City freerun. I do many things like mapping, skinning, modeling, photoshopping stuff, gaming and MORE. I you have a PS3 add me on psn: dosycool Also, check out my website on the side >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Down there \/\/\/ :D

Comment History  (0 - 30 of 99)
Dosycool
Dosycool @ Chapter 5 Progress #2

Hiyougami made the painting :)

Good karma+1 vote
Dosycool
Dosycool @ Well it's been a while...

I'll answer anyway and give more info.
Recently I have been getting some more time on my hands, and my Minecraft addiction is wearing out (yes!). And therefore I have been getting back into Source SDK, it's all coming back to me.
So after a long absence from the mapping/modding community and from developement on City Freerun, I am back to finish what I started, or get as much done as I can. :)
If something does happen and I decide not to finish the mod entirely, I WILL either:
-Finish any levels that I have started, then release them for GarrysMod.
OR
-Hand over the project to someone that is willing to complete it. And has proven that they are good enough to continue it.

Good karma+1 vote
Dosycool
Dosycool @ Well it's been a while...

Thanks for the suggestion although I actually have been using Propper, and quite a lot since I like to include much detail in the levels. I've hit the limit of T-juncs multiple times on Chapter 4 so that has lead me to optimizing the level even more than it already was and using less func_details and more props, which takes time.
Now, I'm no lighting expert (refer to Hiyougami)but props use different lighting to brushes and in many cases it doesn't look as good.
There's also a limit to the amount of props you can have in a single level. Spliting a level is an option, but I don't think you'd like to be running along doing your thang then all of a sudden "Loading" appears in your face.

Good karma+1 vote
Dosycool
Dosycool @ City Freerun

I've seen some videos of the climb mod, and we actually had a working parkour system at one stage but our programmer 'died' and it was lost.
Also, this mod originated from those 2 GarrysMod maps ;)

Good karma+1 vote
Dosycool
Dosycool @ Well it's been a while...

I think you mean productivity in general.

Good karma+6 votes
Dosycool
Dosycool @ Well it's been a while...

Definitely

Good karma+2 votes
Dosycool
Dosycool @ City Freerun

Don't worry, it's not going to die ;)
Just haven't had a lot of time lately (School + Work)
I'll try to do an update soon.

Good karma+1 vote
Dosycool
Dosycool @ Dear Esther remake to get commercial release

I'm quite happy to pay for such an amazing mod.

Good karma+1 vote
Dosycool
Dosycool @ ColourRunners

I played through it and I must say it's quite an amazing concept! Great job on the coding, level design, graphics/images and sounds!
I enjoyed it very much and also liked the simplistic style of menus and hud.

Good karma+2 votes
Dosycool
Dosycool @ City Freerun

All great ideas, we'll try to implement all of them :)

Good karma+4 votes
Dosycool
Dosycool @ Updated/redone Exterior columns

Looks amazing!

Good karma+1 vote
Dosycool
Dosycool @ City Freerun

Thanks!

Good karma+1 vote
Dosycool
Dosycool @ Desura

Could I please have an invite?

Good karma+2 votes
Dosycool
Dosycool @ WTC 1 update

Looking great!

Good karma+1 vote
Dosycool
Dosycool @ City Freerun

It will all become clear as the mod is developed.

Good karma+4 votes
Dosycool
Dosycool @ Chapter 4: Subway Preview

I agree and I would do that but the trains are on a repeating track, they go past the station then teleport back to the other side and go past the station again. In order to make the trains more delayed I would have to make the trains go further down the tunnels before they teleport. To have a 1 or 2 minute delay I would have to make the tunnel extremely long which is impractical.
It would also make it much easier to cross the track without being hit (although it's easy enough as is).
Sorry about the long reply and thanks for the feedback.

Good karma+1 vote
Dosycool
Dosycool @ Chapter 4: Drains WIP1

Thanks!

Good karma+1 vote
Dosycool
Dosycool @ Chapter 4:Drains WIP2

The red represents details and props in this mod. This mod is inspired by Mirror's Edge in some aspects but not all of them. And the reason arch isn't smooth all the way around is for optimization. If the map runs well when it's complete then I will make the arch smooth.

Good karma+1 vote
Dosycool
Dosycool @ Chapter 4:Drains WIP2

Will do.

Good karma+1 vote
Dosycool
Dosycool @ Chapter 4: Drains WIP1

Click on 'view original' above the pic to see it bigger.

Good karma+1 vote
Dosycool
Dosycool @ READ BEFORE POSTING - Marriott Marquis

Very Very Nice work!
Are you going to have a massive 3D Skybox of NY?

Good karma+1 vote
Dosycool
Dosycool @ City Freerun

I plan on having it released sometime in September this year.

Good karma+1 vote
Dosycool
Dosycool @ Hightown

Looks amazing!

Good karma+2 votes
Dosycool
Dosycool @ City Freerun

Sorry guys,
I can't work on the mod for a couple weeks because of exams and some other personal things.

Good karma+1 vote
Dosycool
Dosycool @ Animated Decals Whitebox

That is epic.

Good karma+1 vote
Dosycool
Dosycool @ ColourRunners

The level design is awesome!

Good karma+3 votes
Dosycool
Dosycool @ New Story, Overview of Chapters and More!

The Research Facility will have a lot more detailed architecture and it's own custom textures by the time it is finished.

Good karma+1 vote
Dosycool
Dosycool @ New Story, Overview of Chapters and More!

You're right. Matrix is my favourite movie, Mirror's Edge is my favourite game!

Good karma+1 vote
Dosycool
Dosycool @ New Story, Overview of Chapters and More!

I have done area portals in most of the buildings :)

Good karma+1 vote
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