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MathijsRevora
MathijsRevora 8hours 58mins ago replied:

Something like this is indeed in the works!

+3 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 30 2015, 7:26pm replied:

It's a nice idea, but we really like Isengard's vanilla roster. That means it won't change much, if at all.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 30 2015, 6:43am replied:

They will be disabled, yes.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 29 2015, 9:35pm replied:

No, not as of yet.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 29 2015, 9:35pm says:

Good work!

+1 vote   media: Revamped Men of Dale
MathijsRevora
MathijsRevora Mar 29 2015, 10:42am replied:

Well, I'm sure you'll get over it.

+3 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 29 2015, 9:11am replied:

Oh ****, did I just spoil the fact we'll have the Mouth? Oops.

+6 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 29 2015, 8:54am replied:

- Mouth of Sauron will use a RotWK animation set
- The Nazgul will use the BFME2(!) animation set (a modder named NDC converted them for us).
- Grima will use peasant animations

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 28 2015, 4:37pm replied:

1. There are some RotWK animations and also some new ones.
2. Eriador has Eriador-themed music taken from the films.
3. Not sure about the first, yes to the second.
4. No.
5. Eh, maybe in some later release.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 27 2015, 12:07pm replied:

Fire Arrow upgrade no longer exists in SaF. ;)

Mordor is an upgrade-less faction (except for banners and a single other upgrade), so no, they won't have an armory.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 26 2015, 4:17pm replied:

You're making me blush, chupacabraj.

+1 vote   mod: The Horse Lords - A Modification for BFME 2
MathijsRevora
MathijsRevora Mar 26 2015, 4:15pm replied:

Oh, right, rank 3. I was thinking rank 2. Yeah, rank 3.

+2 votes   media: Isengard Mine
MathijsRevora
MathijsRevora Mar 26 2015, 4:13pm replied:

I don't necessarily feel that should be changed. It's more of a visual change, it doesn't have to affect gameplay.

+1 vote   media: Isengard Mine
MathijsRevora
MathijsRevora Mar 26 2015, 4:06pm replied:

Yeah, the wheel turns.

+3 votes   media: Isengard Mine
MathijsRevora
MathijsRevora Mar 26 2015, 3:59pm replied:

Man-flesh, I imagine.

+4 votes   media: Isengard Mine
MathijsRevora
MathijsRevora Mar 26 2015, 2:28pm replied:

Melee damage vs. structures will be nerfed in some way.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 26 2015, 2:27pm replied:

Outposts, no.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 26 2015, 2:17pm replied:

Thanks, no worries!

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 26 2015, 2:16pm replied:

Upgraded pikemen should be able to stop upgraded cavalry, even in vanilla...

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 25 2015, 5:24pm replied:

1. There is no 'competition'. People have different ideas and so create different mods.
2. Combining these mods is technically impossible, and even if it weren't, I wouldn't want to do it.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 24 2015, 9:19pm replied:

Yes, it will. That is why you must always make backups.

+1 vote   mod: The Horse Lords - A Modification for BFME 2
MathijsRevora
MathijsRevora Mar 24 2015, 4:34pm replied:

I'm fine with the stuff I design, yeah. :P

+3 votes   media: Mordor Barracks
MathijsRevora
MathijsRevora Mar 24 2015, 4:20pm replied:

We really aren't competing with anybody, but thanks for the encouragement. :)

+3 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 24 2015, 4:19pm replied:

If you don't want to put in the huge effort of using Google Translate, then why should I? You want to talk to me, speak English.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 24 2015, 1:52pm replied:

Just because a mod doesn't post an update in a week doesn't mean it's dying, friend.

+1 vote   mod: The Horse Lords - A Modification for BFME 2
MathijsRevora
MathijsRevora Mar 24 2015, 1:26pm replied:

Nah, I'd rather not.

+2 votes   media: Mordor Castle
MathijsRevora
MathijsRevora Mar 24 2015, 1:25pm replied:

Nope.

+2 votes   media: Mordor Castle
MathijsRevora
MathijsRevora Mar 24 2015, 1:25pm replied:

Yep.

+2 votes   media: Mordor Castle
MathijsRevora
MathijsRevora Mar 24 2015, 11:45am replied:

English, perhaps?

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 23 2015, 8:51pm replied:

The Isengard barracks concept I am currently working on is a sort of industrialized version of this Mordor barracks; a low stone tower supported by jagged metal and two long barrack buildings. Military academy-ish.

+3 votes   media: Mordor Barracks
MathijsRevora
MathijsRevora Mar 22 2015, 12:44pm replied:

Possibly the Isengard pit, though I'm having a hard time coming up with designs for that. Got any other requests? :P

+4 votes   media: Mordor Barracks
MathijsRevora
MathijsRevora Oct 1 2013, 10:08am replied:

Don't worry, the Eriador spellbook will mostly consist of new powers (not all, because there needs to be some resemblance to the vanilla factions and some powers are necessary for multiplayer).

Here's what we have planned for Eriador's final spellbook power:

THE REUNITED KINGDOM – 15pp
- All build times are permanently decreased by 20%.
- All Bree-land units gain a permanent +150% experience gain and an armor upgrade.
- All Eriador units gain a permanent +10% armor, health, and damage buff.
- Some heroes receive armor upgrades.

Thanks for your praise. The reward we get is to know that people such as yourself enjoy our work.

Good luck on your new job.

+1 vote   media: Elladan & Elrohir
MathijsRevora
MathijsRevora Sep 17 2013, 4:40pm replied:

Our Eriador will consist mostly of Men of Bree (and surrounding villages), Dúnedain Rangers, and some Elves of Rivendell. No Dwarves, no Hobbits.

Thanks for the compliments :)

+2 votes   media: A glimpse of SaF's distant future.
MathijsRevora
MathijsRevora Aug 10 2011, 6:43pm says:

Any chance of The Peloponnesian Wars being included?

+2 votes   article: Mods for Battle for Middle-earth II on Desura!
MathijsRevora
MathijsRevora Feb 7 2011, 11:00pm replied:

Well we haven't been too clever about mapping these shields, to tell you the truth. They are pretty high-res though, taking up a considerable space on a 512x512 texture. A bit more than 256x256. I like to work in higher resolutions, having some faith in people having better computers than when the game first came out.

+1 vote   media: Hopilitai spartiates.
MathijsRevora
MathijsRevora Dec 4 2009, 8:56pm replied:

It will be available once it's ready. That's all there is to be said.

+1 vote   mod: The Dwarf Holds
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