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MathijsRevora
MathijsRevora Apr 19 2015, 3:21pm replied:

Because it is strapped vertically along the lower arm.

+5 votes   media: Another piece.
MathijsRevora
MathijsRevora Apr 19 2015, 2:45pm replied:

Kwen has made several changes to the Helm's Deep mission.

+4 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Apr 16 2015, 6:15pm replied:

I have no idea what could cause that.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Apr 16 2015, 2:15pm replied:

A dozen updates over the past two months.

Yeah, definitely dead.

+4 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Apr 16 2015, 2:14pm replied:

Noooo. It means any mod that installs itself in the installation directory (instead of using the -mod command) will conflict. Basically, you need a clean installation directory for this mod (and most other mods) to work.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Apr 15 2015, 3:37pm replied:

Any that are installed in the installation directory.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Apr 10 2015, 3:33pm replied:

That's a secret.

+4 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Apr 4 2015, 3:00pm replied:

None! I enjoy making small contribitions to other people's projects more than the stress of managing my own project.

+3 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Apr 2 2015, 6:02am replied:

I'm not sure yet.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Apr 1 2015, 1:20pm replied:

That was our (the3rdage.net) April Fool's joke! :D

+5 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 31 2015, 5:00pm replied:

Something like this is indeed in the works!

+3 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 30 2015, 7:26pm replied:

It's a nice idea, but we really like Isengard's vanilla roster. That means it won't change much, if at all.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 30 2015, 6:43am replied:

They will be disabled, yes.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 29 2015, 9:35pm replied:

No, not as of yet.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 29 2015, 9:35pm says:

Good work!

+1 vote   media: Revamped Men of Dale
MathijsRevora
MathijsRevora Mar 29 2015, 10:42am replied:

Well, I'm sure you'll get over it.

+3 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 29 2015, 9:11am replied:

Oh ****, did I just spoil the fact we'll have the Mouth? Oops.

+7 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 29 2015, 8:54am replied:

- Mouth of Sauron will use a RotWK animation set
- The Nazgul will use the BFME2(!) animation set (a modder named NDC converted them for us).
- Grima will use peasant animations

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 28 2015, 4:37pm replied:

1. There are some RotWK animations and also some new ones.
2. Eriador has Eriador-themed music taken from the films.
3. Not sure about the first, yes to the second.
4. No.
5. Eh, maybe in some later release.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 27 2015, 12:07pm replied:

Fire Arrow upgrade no longer exists in SaF. ;)

Mordor is an upgrade-less faction (except for banners and a single other upgrade), so no, they won't have an armory.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 26 2015, 4:17pm replied:

You're making me blush, chupacabraj.

+1 vote   mod: The Horse Lords - A Modification for BFME 2
MathijsRevora
MathijsRevora Mar 26 2015, 4:15pm replied:

Oh, right, rank 3. I was thinking rank 2. Yeah, rank 3.

+3 votes   media: Isengard Mine
MathijsRevora
MathijsRevora Mar 26 2015, 4:13pm replied:

I don't necessarily feel that should be changed. It's more of a visual change, it doesn't have to affect gameplay.

+2 votes   media: Isengard Mine
MathijsRevora
MathijsRevora Mar 26 2015, 4:06pm replied:

Yeah, the wheel turns.

+4 votes   media: Isengard Mine
MathijsRevora
MathijsRevora Mar 26 2015, 3:59pm replied:

Man-flesh, I imagine.

+5 votes   media: Isengard Mine
MathijsRevora
MathijsRevora Mar 26 2015, 2:28pm replied:

Melee damage vs. structures will be nerfed in some way.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 26 2015, 2:27pm replied:

Outposts, no.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 26 2015, 2:17pm replied:

Thanks, no worries!

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 26 2015, 2:16pm replied:

Upgraded pikemen should be able to stop upgraded cavalry, even in vanilla...

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Mar 25 2015, 5:24pm replied:

1. There is no 'competition'. People have different ideas and so create different mods.
2. Combining these mods is technically impossible, and even if it weren't, I wouldn't want to do it.

+1 vote   mod: Shadow and Flame
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