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MathijsRevora
MathijsRevora 17hours 34mins ago replied:

I think you only saw the first video, then. Haha. You saw WIP stuff that wasn't supposed to be presentable.

+2 votes   mod: Blue Wizard Mod
MathijsRevora
MathijsRevora Jan 28 2015, 5:24am replied:

I doubt it.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 21 2015, 9:37am replied:

What gives you the impression that this is my life's work? :P

When we're done with our plans, the mod is finished.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 21 2015, 7:34am replied:

Always the same questions...

1) No.
2) We have Gundabad.
3) Not likely.
4) Hardly enough material to use for a complete faction. Disgruntled Rohirrim-like Men that aren't as cool? Nah, I'll pass.
5) Not likely.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 18 2015, 8:31am replied:

I did some minor artwork for TDH (mostly dwarf structure destruction states, also the ravens!).

The original faction reworks in SaF are definitely partly inspired by TDH. SaF-Gondor will have a beacon, but it won't be a settlement like in TDH.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 15 2015, 10:35pm replied:

Well there's Haradrim and Easterlings already, so we're good with just those.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 14 2015, 4:27pm replied:

Probably not. Maybe.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 14 2015, 6:51am replied:

THANK YOU.

Also we have since replaced that film-inspired Gundabad orc. More recent model here: Media.moddb.com

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 13 2015, 2:33pm replied:

The work is going well, once our coder gets back to it a release date shouldn't be far off. We originally hoped to get a New Year's release. Obviously we missed that. :P

Everything that is in skirmish should carry over to the campaign (except the spellbook).

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 13 2015, 2:32pm replied:

Heavy armor will make sense; no simple golden visual as an indicator. Gondorians get their full plate, Rohirrim get their scale- and chainmail, Uruks start off as lightly armored (sort of like the FotR scouts but with a twist) and get their Helm's Deep armor as heavy armor, etc.

Forged Blades will still have an FX, but it is largely toned down and desaturated.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 13 2015, 2:29pm replied:

Things wouldn't be very versatile if we stole all their concepts. ;)

Dunlendings will likely be in certain select campaign missions where they'd make sense. We don't think they fit in the standard skirmish roster.

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 13 2015, 11:37am replied:

1. I have plenty of ideas, but right now we would rather focus on finishing Gundabad and Eriador and then moving on to the campaign (because that's something we haven't done before).
2. Some plans. But I really like most of the original structure textures so whatever I do, it won't be very invasive or radical.
3. No, I won't be using those concepts.
4. Nah, not a fan of this stuff. It always feels to contrived and ruins the straight-forward gameplay I like.
5. For the campaign, yes. Not in the upcoming version.

From your questions it seems you just want an Edain for BFME1. Sorry, that's not what we are. :P

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 13 2015, 11:34am replied:

1. No, that's been done (as you said), and I don't think it's that great an idea.
2. Some plans. But I really like most of the original structure textures so whatever I do, it won't be very invasive or radical.
3. Saruman might get a knockback effect on his attacks.
4. He gets a toggle.
5. Yes. I won't tell you which though. ;)

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 13 2015, 11:32am replied:

Not for the upcoming version, no. In the future, who knows?

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 13 2015, 11:31am replied:

Mordor is getting black uruks.

Other units might show up in a later version's campaign mode.

+1 vote   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 12 2015, 7:06pm replied:

These units won't get a heavy armor upgrade, so it's their regular look.

+2 votes   media: Guardian of the White Tree
MathijsRevora
MathijsRevora Jan 12 2015, 6:10pm replied:

Nah, we're not trying to be BFME2.

+2 votes   media: Knights of Dol Amroth...
MathijsRevora
MathijsRevora Jan 12 2015, 4:29pm replied:

There isn't a whole lot more to show; you've seen the Uruk-hai, the Mordor Orcs, and a bunch of Evil heroes already. :P

+2 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jan 12 2015, 4:28pm replied:

Having hordes mount and dismount in BFME1 is difficult and buggy. I prefer to avoid all that and just have them be a standard cavalry summon.

+4 votes   media: Knights of Dol Amroth...
MathijsRevora
MathijsRevora Jan 12 2015, 3:30pm replied:

Read the description. ;)

+3 votes   media: Knights of Dol Amroth...
MathijsRevora
MathijsRevora Jan 12 2015, 9:49am replied:

For Gondor, we follow WETA-design where we can. WETA Boromir did not have that helmet, so ours doesn't either. ;)

+1 vote   media: Boromir, redux
MathijsRevora
MathijsRevora Jan 11 2015, 7:38pm replied:

Thanks! We try hard to be the prettiest.

+1 vote   media: Guardian of the White Tree
MathijsRevora
MathijsRevora Jan 11 2015, 7:33pm replied:

No, but our armored Faramir has that helmet.

+2 votes   media: Boromir, redux
MathijsRevora
MathijsRevora Jan 11 2015, 5:59pm replied:

All BFME1 mods to my knowledge work for pirated versions (though cracking the game.dat might break stuff). You don't need cracks though, mini images and patch 1.06 (BFME1) cover everything.

For RotWK, that doesn't sound like a piracy issue. I suggest visiting the T3A forums and asking about it.

+2 votes   media: Boromir, redux
MathijsRevora
MathijsRevora Jan 11 2015, 1:53pm replied:

To my knowledge everyone already can play mods, whether their game is pirated or not.

+2 votes   media: Boromir, redux
MathijsRevora
MathijsRevora Jan 11 2015, 12:17pm replied:

no u

+5 votes   media: Boromir, redux
MathijsRevora
MathijsRevora Jan 10 2015, 3:30pm replied:

And thanks again!

+2 votes   media: Guardian of the White Tree
MathijsRevora
MathijsRevora Jan 10 2015, 3:30pm replied:

And thanks...

+2 votes   media: Guardian of the White Tree
MathijsRevora
MathijsRevora Jan 10 2015, 3:30pm replied:

Thanks...

+3 votes   media: Guardian of the White Tree
MathijsRevora
MathijsRevora Jan 8 2015, 9:55pm replied:

Not in the way you're thinking, no. But the restoration of the Kingdom of Arnor as part of the Reunited Kingdom will be alluded to in several ways.

+1 vote   media: Concept render of the Eriador Camp...
MathijsRevora
MathijsRevora Jan 8 2015, 1:34pm replied:

The Captain model will be used for all Gondor banner carriers.

+1 vote   media: Soldier, Citadel Guard, and Captain.
MathijsRevora
MathijsRevora Dec 14 2014, 8:10am replied:

The only campaign change that would be included in an upcoming release is an improved Helm's Deep mission.

+2 votes   media: So we didn't make the MOTY Top 100...
MathijsRevora
MathijsRevora Dec 1 2014, 9:12pm replied:

You're entitled to your opinion, but I just don't see why Mountain-orcs would be scrawny or unable to forge battle axes. In SaF-lore, Mountain-orcs live both above and below ground and are quite hardy.

+2 votes   media: New Gundabad Mountain Orcs.
MathijsRevora
MathijsRevora Nov 27 2014, 3:08pm replied:

More primitive than leathers and furs?

I think you just want to see some naked orcs. Take it somewhere else!

+6 votes   media: New Gundabad Mountain Orcs.
MathijsRevora
MathijsRevora Nov 7 2014, 10:56am replied:

There's been a guy downrating every single comment made on the Shadow and Flame profile.

Someone's jelly. ;)

+3 votes   media: Isengard Unleashed.
MathijsRevora
MathijsRevora Sep 26 2014, 6:41pm replied:

Is the Gundabad Fortress map in the current public release? If not, it'll be in the upcoming release.

+2 votes   media: DĂșnedain guarding their home in The Angle...
MathijsRevora
MathijsRevora Sep 20 2014, 9:04am replied:

Yeah, Jaime Lannister.

0 votes   media: Glorfindel, Legendary Warrior
MathijsRevora
MathijsRevora Sep 13 2014, 4:41am replied:

A certain kingslayer.

+3 votes   media: Glorfindel, Legendary Warrior
MathijsRevora
MathijsRevora Sep 9 2014, 8:06am replied:

Nah, the Well just looks too big and has since been shrunk. The Pony is a little bigger than the barracks structure. Going any bigger would cause clipping errors.

+2 votes   media: Took Archers, Eriador Well...
MathijsRevora
MathijsRevora Sep 7 2014, 12:51pm replied:

Because he's got four carrots.

+3 votes   media: Anyone recognize the Eriador blacksmith?
MathijsRevora
MathijsRevora Apr 23 2014, 1:12pm replied:

Glaeken is working on more maps as we speak.

More factions, however, are not planned.

+3 votes   media: Corinth map - agora section
MathijsRevora
MathijsRevora Apr 5 2014, 7:43am replied:

Check the image gallery.

+4 votes   article: T3A:Online for BFME2 is released!
MathijsRevora
MathijsRevora Mar 24 2014, 6:16pm replied:

We're doing a total conversion here. Don't you think seeing Gandalf blast a bunch of Spartan hoplites would sort of break immersion? Besides, the gameplay we're going for really isn't compatible with the BFME2 factions.

+1 vote   media: Spartan City
MathijsRevora
MathijsRevora Mar 23 2014, 12:23pm replied:

Nope.

+3 votes   media: Spartan City
MathijsRevora
MathijsRevora Mar 2 2014, 8:57am replied:

Spells that replace the Land powers (Tainted Land, Elven Wood etc).

+3 votes   media: Sneak Peek
MathijsRevora
MathijsRevora Feb 18 2014, 8:34am replied:

Hmm... they do similar things, each with an unique twist.

+2 votes   media: A new feature in Shadow & Flame
MathijsRevora
MathijsRevora Feb 17 2014, 5:01pm replied:

Secret!

+4 votes   media: A new feature in Shadow & Flame
MathijsRevora
MathijsRevora Oct 27 2013, 3:56pm replied:

Yeah, I prefer spears to swords because it adds a sense of historical realism.

There will still be swordsmen in the mod, though :P

+2 votes   media: Azog and his Mace
MathijsRevora
MathijsRevora Oct 12 2013, 10:33am says:

Thank you both :)

+2 votes   media: The White Wizard
MathijsRevora
MathijsRevora Oct 12 2013, 3:03am replied:

The Dark Lord himself.

The current list is as follows:

Gondor - Gandalf the White
Rohan - Gandalf the White
Isengard - Saruman
Mordor - Sauron
Gundabad - Durin's Bane

Note that all of these 'ultimate heroes' will be different from vanilla. They will all be at around the same level of power and have a bunch of new abilities that won't wipe out entire bases and armies. SaF will get rid of all of vanilla's army-killing powers and put more focus on siege and strategy for late-game.

+2 votes   media: Saruman, Lord of Orthanc
MathijsRevora
MathijsRevora Oct 1 2013, 4:01am says:

2 to 3 months? More like 10 to 12.

+1 vote   media: Elladan & Elrohir
MathijsRevora
MathijsRevora Sep 16 2013, 8:11am replied:

That is indeed what we intend to do :)

+3 votes   media: A glimpse of SaF's distant future.
MathijsRevora
MathijsRevora Aug 14 2011, 9:09am replied:

You'll see. :P

+3 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Aug 12 2011, 11:17pm replied:

The Balrog will certainly be present; but not as a conventional hero. It won't be the same as the Mordor and Isengard summon, either.

+3 votes   mod: Shadow and Flame
MathijsRevora
MathijsRevora Jul 12 2011, 8:02pm replied:

That's the alpha model for the lumber deposit. It just so happens I made the proper one today. :P

+1 vote   media: Spartan House
MathijsRevora
MathijsRevora Jun 23 2011, 6:46pm replied:

Why?

+1 vote   media: Two statues to be used in-game.
MathijsRevora
MathijsRevora Jun 16 2011, 7:36am replied:

If you look carefully, you can see the Lochagos with "side-plumes" in that screenshot.

+1 vote   media: Some screenshots from the latest internal alpha
MathijsRevora
MathijsRevora Jun 11 2011, 10:29am replied:

There you go :P

+1 vote   media: Lots of images
MathijsRevora
MathijsRevora Jun 11 2011, 7:19am replied:

It can most certainly be edited. Whether we will before the first public release is something I highly doubt.

+1 vote   media: Lots of images
MathijsRevora
MathijsRevora Jun 6 2011, 6:12pm says:

Note: These walls are probably going to be placed in city maps as useful props. They're not part of the Spartan building set.

+1 vote   media: Promotional Image
MathijsRevora
MathijsRevora Jan 24 2011, 9:04pm replied:

A Spartan peltast.

+1 vote   media: Ranged Unit Render
MathijsRevora
MathijsRevora Dec 9 2010, 9:51pm replied:

Greeks, not Romans.

En.wikipedia.org

Educate yourself.

And I know you're kidding, but it really isn't the same concept at all. Castles and knights are medieval, and medieval warfare was wildly different from ancient Hellenistic warfare.

Thanks for the compliment, though.

+1 vote   mod: The Peloponnesian Wars
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