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Comment History
doomquake777
doomquake777 - - 29 comments @ Gritty Doom

I stopped using Trailblazer for the time being and have noticed that one of the cacodemon deaths causes the body to disappear shortly after the animation starts. I tried this out while only having this mod set to load and can confirm that the issue is within the mod itself.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Gritty Doom

Anyway to get a version that only changes monsters but leaves weapons alone? I'm playing this with Trailblazer but shotgun guys phase in and out while walking. Other than that this mod is Really great!

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project brutality with Redemption sounds and particles

Sorry for asking about the reshade effects in PB. I just saw your comment about how you were already trying to get it in there. I appreciate all the extra enhancements you are bringing to PB keep up the good work!

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project brutality with Redemption sounds and particles

That would be awesome!!! any chance the reshade effects could be merged into PB?

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Brutal Doom Redemption V2.0 ( with addons)

How did you get it to work? where did you put the files? When I do it nothing happens or it stops GZDoom from loading.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Brutal Doom Redemption V2.0 ( with addons)

I can't play this with the added sweetfx features and the reshade when i transfer over the files that are suggested in the readme then gzdoom doesn't load. unless I delete the opengl32.dll file. However when i do that then I don't notice any extra eye candy. I am using Gzdoom 2.1 and running Windows 10 64 bit

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Brutal Doom Redemption Reshade effect

So excited to play this myself! Awesome job I really appreciate all the work you put into this.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Brutal Doom Redemption 3.0 Release!

Really looking forward to the Version that has the reshade effect, it looks Beautiful!!!

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

I am LOVING this meta mod! I hope the improvements to the SSG zombies come soon as well as fatality/headshot capabilities to the other new enemies. Are you going to add extra monsters for all classes of monster?

Good karma+2 votes
doomquake777
doomquake777 - - 29 comments @ Brutal Doom Redemption 3.0 Release!

Use 7-zip to unpack .Rar files.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Nightmare House 2

Can't wait to try it out!!!

Good karma+2 votes
doomquake777
doomquake777 - - 29 comments @ PSX Doom PB Edition v17

If you are using UDV then why do you need to Beam Flashlight? UDV comes with its own flashlight. just look in the controls section for all the UDV key bindings.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

Also picking up a UAC-41 Carbine grants dual wielding abilities regardless of whether you picked up 2 of them or not.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

After a couple Hours of playing I have encountered a few bugs.

1: If you press the reload button while firing the UAC-41 Carbine the weapon firing sound will continue to play non stop until you fire the Carbine again.

2: If you are dual-wielding pistols and are killed, you can continue to fire the secondary pistol until it runs out of ammo in its current clip.

3: This one may have been fixed it was encountered in the previous release, anyways if you perform the fatality on the Cybruiser that allows it to become your ally you can keep doing the fatality on it every time it is close to death and it will remain your ally and get full health.

Loving every second of the current version! I'll continue to bug hunt for you.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

I haven't played yet because I was looking over the PDF. I really appreciate all the time you took to make such an informing guide. I especially loved the "hint hint" description for the Arachnotrons. You're sub mod is far superior to any modern day videogame. If I encounter any bugs I'll be sure to let you know ASAP. Stay Brutal and Rip N Tear!!

Good karma+2 votes
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

I can't stand the waiting!!! I've been looking forward to this release for so long!

Good karma+3 votes
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

Instead of certain guns replacing others why not just give us the ability to disable a gun appearing at all? I'm not a big fan of the Autoshotgun. So it disabling the Pump doesn't sound very appealing to me.

Good karma+3 votes
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

I just encountered a Hilarious Glitch. a marine was burned to death by the Fire cacodemon (It's name eludes me at the moment) I walked over and pressed use to open a door that the dead marine just happened to be right next to and the burned body disappeared, the marine reappeared, "Following" flashed over his head and he said "I got your back man don't worry" LOL!!!

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

For me I wouldn't use that. 100 bullets is plenty for most groups of monsters. Plus I like the reload animation

Good karma+3 votes
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

Any chance of that Cyberdemon sight sound being fixed? Also a way to return the standard BD weapons sounds back to their original BD sounds in both standard and Classic modes would be nice. I know that is asking a lot so if you can't/won't do it I'll understand. It's just that the shotgun's firing sound is so loud that it drowns out all the other sound effects.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

Any chance the Crackodemon will be added? I love that monster! It's just a little bit below the top of this page. Realm667.com

Good karma0 votes
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

Yeah but it shouldn't replace Standard Doom and Doom 2. Plus I have to sit through a 8 second black screen every time I load up PB.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

Also anyway to remove the custom title screen? I dislike that it replaces Doom's title music and end of level music. And it lags the F**k out of my computer.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

Any reason why the Cyberdemon makes no sound at all upon seeing you? I miss his roar :'(

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Project Brutality 2.03

What would be even better would be an option that allows you to toggle if a weapon appears in game at all. I'd rather have the pump and SSG then be forced to replace the pump with the Auto. It gets really annoying having to keep dropping the Auto everytime I pick it up.

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Doom 3 Absolute HD 1.7

I'm getting this issue as well, Anyone know of a workaround??

Good karma+3 votes
doomquake777
doomquake777 - - 29 comments @ A Red Letter Day!

I'm happy to see that this Mod isn't dead I am very excited for its release can't wait to play it!!! Thanks for the screenshots

Good karma+1 vote
doomquake777
doomquake777 - - 29 comments @ Cry of Fear - Version 1.6 (Steam Link)

Any way to play this with Half-Life Source? everytime I try to play it it takes me to the Half-Life's Steam page

Good karma-1 votes
doomquake777
doomquake777 - - 29 comments @ PsychoPhobia

How do I use the 3d monsters that I see in the screenshots?? Does every monster in Psychophobia have a 3d model?

Good karma+1 vote