I am utterly impressed with this latest update and happy to see the Flood AI functional. It's extremely satisfying not only to get to play against them, but to see the dynamic Flood overgrowth as the AI places down beacons and new buildings all around its conquered territory.
The only issue I have noticed so far, which seems to be somewhat of an oversight rather than a bug, is that Sesa 'Refumee's Holodrones will always default to the global rally point when they spawn, causing them to run away unless I order them to stay. Not game-breaking by any means but a tad inconvenient. I hope it will be an easy fix, if you get to it.
Otherwise looking forward to playing this version for quite some time, until your next update. Cheers!
Donny-Quixotic
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