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dodogfordervelse
dodogfordervelse - - 15 comments @ a Nightmare on elm street mod

Agreed. And as an old fan of the series and horror games in general, let me add my 2 cents;

In the spirit of the Nightmare series and the survival horror genre, a game like this needs the teenagers to simply be teenagers. Remember Freddy is a god in the dreamworld, so the teenagers should be completely unarmed in that realm. No weapons allowed! Plain old-fashion stealth is required here.
The idea of solving a puzzle in a given amount of time and press the alarm clock is actually a brilliant idea in this regard. As well as Freddy being able to destroy items that can wake you up, so you literally get trapped in the dreamworld.

Also, in the spirit of the movie franchise and game genre, you absolutely need some story elements and some drama. It's basically required.
Add some "mundane" things like going down the street, going to school (school nightmares in the series, anybody?) and hanging out with your friends who also may be able to give you advice etc..
Maybe even also use the background story, where the parents are responsible for Freddy's death (which is the reason he comes back for revenge) and thusly add some mystery and story to the game.

And of course, Freddy should simply use his glove for the kills. He can however shapeshift and mess with the environment.
And blurring the lines between dreams and reality is a given. Also; Coffee, make friends with it.

edit; The jump-rope ghost kids singing "1, 2 Freddy's coming for you" are obviously also required. How could I forget that? Maybe also Nancy's diary in her old room? (Nightmare 2 easter egg)

Okay, I'm rambling. This may sound harsh and critical, but really isn't. I've been wanting a proper Nightmare game for years, especially now when there's an official friday the 13th game ;)

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ a Nightmare on elm street mod

Yeah. Make it downloadable again, please. Huge Nightmare fan, wanted a game like this for years. Especially now, when there's an official Friday the 13th game..

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hills P.T.

Yes, me too. I'd love to play this

Good karma+2 votes
dodogfordervelse
dodogfordervelse - - 15 comments @ SILENT HILL 2.2.

So.. How was this supposed to end? It just simply ends without closure. It seems like it's abandoned..

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hill: Alchemilla

Hi there. Great mod, played it a couple of times. Really captures the atmosphere and look of the original game.
However, my issue is (obviously) the same as everyone else's: no monsters. Not complaining, really.

But I do seriously think I've got an extremely easy solution for this issue, since there are no coders.

Simply put, cutscenes. (there are cutscenes in the game already)
How about just creating some cutscenes, using the monsters from the trailer?

BAM! Cutscene, monster attacks, no way to defend yourself, screen goes blurry and fades to black.
The character slowly regains consciousness in the same area, or any other area for that matter.

Easy, peasy..

Also, an optional confrontation with dr. Kauffmann at the very end, creating an alternate happy ending?

Much to ask, I know ;)

Forgot to mention, this game is actually so good it could easily take the official Silent Hill 0rigin's place,
as a true and better sequel to the series ;)

Good karma+3 votes
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hill: Alchemilla

But, but.. That would ruin the game.. This being "Silent Hill" is what makes the game ;)

double post, sorry

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hill: Alchemilla

To all the people complaining about the lack of monsters: stop. It was made clear that they didn't have coders..
However, I do have an idea regarding that. Which I've probably mentioned before..

Just make a couple of straight up, simple cutscenes that catches the player off-guard. Monster attacks out of the blue, obviously no way to defend yourself, screen goes blurry and you die.. Consciousness slowly regains in more or less the same spot.

I don't think it would be too difficult to add a couple of extra cutscenes this way? I'm not a dev, so I don't know.. Just a friendly suggestion :)

However, still a nice game for old Silent Hill fans. I see it as more or less an alternate 0rigins story.

Good karma+2 votes
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hill: Alchemilla

Okay, it worked finally. i'm sorry for the complaining, but opening and closing he morgue doors ad infinity is probably something you should look into. Anyways, I'd still reccomend it to all fans of Silent Hill. Can't wait for the next update!
All the best :)

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hill: Alchemilla

Nope, no matter what I do I can't get the floors to teleport. it's a bit annoying, because I'm so close to the end, and the game is utterly captivating..

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hill: Alchemilla

Nevermind, that was just me not paying attention

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hill: Alchemilla

Well, the morgue puzzle is bugged and unplayable. Spent 2 hours now, with a wlkthrough even, but no luck. It worked the last time but now it doesn't respond at all..

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hill: Alchemilla

Well, now I'm at the last level "Nowhere/Morgue" and I'm utterly stuck, because the crosshairs decided to disappear on me... Can't click on aanything................. Little help?

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ 2nd place on Moddb Editor`s Choice 2015

And of course, congrats for the award. Well deserved :)
Gonna play it again now.
Dreading the fire maze already, even though it was marvelous.

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ 2nd place on Moddb Editor`s Choice 2015

So, you're implementing monsters and melee? That's a pleasent surprise :) I liked this mod already, it's better than some of the newest games. Will you include NPC characters and perhaps multiple endings as well? I know, that last part probably sounded a bit optimistic but still?
Anyway, keep up the good work, guys. The franchise is dead, but you've managed to keep it alive!

Good karma+1 vote
dodogfordervelse
dodogfordervelse - - 15 comments @ Silent Hill: Alchemilla

So, I just finished this game/mod. My thoughts:

SPOILERS:

It without a doubt utterly nails the look and feel of the first Silent Hill game, something I thought would never be achieved. It really feels like you're back in time.. On the aesthetics, surrealism, music and atmosphere alone I'd give a solid 10/10.

Now the downfall:
No monsters encounters, no character interactions, just plain puzzle-solving.

Don't get me wrong, I knew there would be no monsters, but the trailer does show them.. And it somewhat ruins a bit of the dread. The game however makes up for this with some unexpected ways to die though. So, I guess it's okay.

But I really think the character (forgetting his name, since we only hear it once) should have had some confrontation with dr. Kaufman at the end, it just seems natural.

And the protagonist is an amnesiac, delusional murderer. How original.. It would have been better if he had been innocent of the crimes.

And some sort of choice at the end, providing at least 2 different outcomes..

Some of the puzzles do feel a bit buggy, i.e. sometimes a certain thing works and sometimes it's completely unresponsive..

Anyhow, for a free mod it's more than a welcome gift to fans of Silent Hill! :) Especially now since the original series is probably dead and gone forever! :( Stupid Konami..

Final verdict: 7/10
Had there been monster encounters, character interactions and a different twist it would have been a 10!

But, and here's a thought.

If you can't design monster battles, how about some random cutscenes where you suddenly get attacked and killed by a monster, without the possibility of doing anything about it. Camera goes shaky/blurry and then you simply... die. Then you slowly regain consciousness, in more or less the same spot.

This would keep you a bit more on edge, I think.. :)

Thoughts?

Good karma+1 vote