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DJShark23
DJShark23 Dec 12 2012, 3:04am replied:
Quote:The Gold Source will not be able to handle so much polygons and size of the maps.

With programming the limits can extended like 60,000poly / model and 32768x32768 map space there is a rendering engine for GoldSrc called Trinity its have a custom bsp/model render you can easy extend the limits. ( Only need Programming knowledge ) Or just use Xash 3D to create a mod

+1 vote     mod: Craft-Life
DJShark23
DJShark23 Dec 11 2012, 6:46am says:

Nice update SysOp ;) I just wanna say if you use some code piece of my Genhl code please don't forget my name in the credits list.

Of Course i not working on genhl anymore like 2 years now.
If you want use Nvidia Physx in ur mod i glad help you how can implement into the HLSDK.

+1 vote     media: HD textures!
DJShark23
DJShark23 Nov 24 2010, 3:58am says:

Vote NOW !!!

Vote Passed ;)

GL SysOp.

+1 vote     article: MOTY: We are here. Are you still there?
DJShark23
DJShark23 Oct 15 2010, 10:38am says:

Andrew is an important communication to:

Kill€r helped me a part of the modeldecal code finish later, but both turned out for the part of Andrew gBsprender work so I used a code.
I did not know what to Kill€r done now or not. I spoke with Andrew and he told me that this code is 100% of his work.

Kill€r sent a code aprilis.11 Pak is what later turned out that this has given Andrew to Sysop.

And Andrew told me this pak is never came out.

+1 vote     article: How It All Ends
DJShark23
DJShark23 Aug 27 2010, 9:01am says:

Thanks for the credits.

Keep up the good work.

+1 vote     mod: The Whisper
DJShark23
DJShark23 Jul 22 2010, 4:39pm replied:

Sorry for the late respond :)

Maybe you found this stuff in garrysmod site or try google ;)

+1 vote     member: DJShark23
DJShark23
DJShark23 Jul 4 2010, 6:20pm replied:

Now don't care you have your part of this game or not. ( i meant the delete the mod page or who gaming part of this mess )

I finish developing and don't touch any HL code again.
1 --> I lost everything.
2 --> I shall not continue the work.
3 --> I lost all of the motivation.
4 --> I leave my team behind.

Last words : This mod engine never released.

The forum still alive but i don't know why i care this.

That's all i have say.

Best Regard
DJShark
"The Fallen One"

0 votes     article: Mod Deleted
DJShark23
DJShark23 Jun 30 2010, 1:00am says:

Thanks to you deleted my mod this side.

Don't Forget don't deleted this review !!!!

Everybody need know the truth.

Have a nice Day !

-1 votes     member: Morshu
DJShark23
DJShark23 Jun 27 2010, 5:10am replied:

Yes Sir ;P

+1 vote     mod: NextGen Engine
DJShark23
DJShark23 Jun 24 2010, 2:49pm replied:

Burst Fire mode added ;)

+1 vote     media: Glock
DJShark23
DJShark23 Jun 21 2010, 8:36am replied:

Sorry but this is not Quake.

Its GoldSrc --> Half-Life Modification

GoldSrc is based on Quake World yeah but exactly more than only a remake.

+1 vote     mod: NextGen Engine
DJShark23
DJShark23 Jun 20 2010, 7:04am replied:

Thank You Very Much

+1 vote     mod: NextGen Engine
DJShark23
DJShark23 Jun 19 2010, 8:15am replied:

what is this stolen mania ?

go here and search it --> Fpsbanana.com

LOL

+1 vote     media: HighQuality On
DJShark23
DJShark23 Jun 18 2010, 8:26am replied:

^-^ Fixed

+1 vote     media: M60
DJShark23
DJShark23 Jun 16 2010, 11:11am replied:

The middle finished release are deleted.

The answer is nowhere. 'Now'

+1 vote     mod: NextGen Engine
DJShark23
DJShark23 Jun 15 2010, 6:17pm replied:

The story is under development yet but we would like to return a little bit the Opposing Force.

When you are Adrian Shepard.

Now i can't show anything of the game play because first we need finish the engine and fix all bug.

+1 vote     media: New Decals
DJShark23
DJShark23 Jun 15 2010, 5:53pm says:

This options in here

Options / Advanced ( Only in Steam or Non-Steam )

You can change a few things what use.
And Save Performance in Low-End Machines.

+1 vote     media: New Decals
DJShark23
DJShark23 Jun 15 2010, 2:32pm replied:

bunisher this is so cool xD

+1 vote     member: DJShark23
DJShark23
DJShark23 Jun 15 2010, 11:59am replied:

Yeah i try to do a same way but the eye can't move.

And i don't know how solve this problem i search lines into the HL2 studiobuilder and HL2 modelrenderer but i found nothing.

Maybe i switch back to old school eye animation but this technique is earn lot of time.

+1 vote     media: New Render
DJShark23
DJShark23 Jun 15 2010, 11:41am replied:

In greater detail

+1 vote     media: New Render
DJShark23
DJShark23 Jun 15 2010, 11:38am replied:

Million triangles it must be a joke.

What is able to handle this ? I think nothing.

+1 vote     media: 4048x4048 res Test
DJShark23
DJShark23 Jun 15 2010, 11:32am replied:

Crysis is good = but overrated

CryTech Engine 3

+2 votes     media: 4048x4048 res Test
DJShark23
DJShark23 Jun 15 2010, 10:30am replied:
Ryokeen wrote:Png will be uncompressed at loading times so it eats up your vram

Yeah now i know what you talk about.
I finish the Devil Loader and when all Model texture uploaded made the game really laggy when i use Tga this never to happen.

Thx the good info

+1 vote     media: 4048x4048 res Test
DJShark23
DJShark23 Jun 15 2010, 6:06am replied:

This is not Source engine. We just try create near the same quality like source.

And when you don't like source or GoldScr please gaming Word Of WordCraft.

Of course HQ/HD Not = Big game !!!

Thanks to comment

+1 vote     media: HighQuality On
DJShark23
DJShark23 Jun 15 2010, 2:36am replied:

Good Game Choose

But Check Battlefield Bad Company 2 The weapon textures not but the Npc textures is very high res.

+1 vote     media: 4048x4048 res Test
DJShark23
DJShark23 Jun 14 2010, 3:29pm replied:

Yeah i really like lesbians xD

Its funny ;)

+2 votes     mod: NextGen Engine
DJShark23
DJShark23 Jun 14 2010, 3:24pm replied:

"Ashkandi"

That's right.

Its only a max res test. ( Max supported 4096x4096 )

Edit : Ahh this reply system sometime weird ;P

+1 vote     media: 4048x4048 res Test
DJShark23
DJShark23 Jun 14 2010, 3:21pm replied:

Yes 2048x2048 really enough to Characters.
And 1024x1024 for props.

But we need switch to devil Hd Tga(s) use to much disk space.
( And modify the HD loader code )
The Png file format compression always better.

+1 vote     media: 4048x4048 res Test
DJShark23
DJShark23 Jun 14 2010, 3:15pm replied:

Thanks ;)

+1 vote     media: HDSky
DJShark23
DJShark23 Jun 14 2010, 3:15pm replied:

1024x1024 res ( But the max Sky Res is 2048x2048 ) My Sky loader code not support bigger.

Of course --> Youtube.com
I made a short video for you ;)

+1 vote     media: HDSky
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