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DJShark23
DJShark23 Dec 12 2012, 3:04am replied:
Quote:The Gold Source will not be able to handle so much polygons and size of the maps.

With programming the limits can extended like 60,000poly / model and 32768x32768 map space there is a rendering engine for GoldSrc called Trinity its have a custom bsp/model render you can easy extend the limits. ( Only need Programming knowledge ) Or just use Xash 3D to create a mod

+1 vote   mod: Craft-Life
DJShark23
DJShark23 Dec 11 2012, 6:46am says:

Nice update SysOp ;) I just wanna say if you use some code piece of my Genhl code please don't forget my name in the credits list.

Of Course i not working on genhl anymore like 2 years now.
If you want use Nvidia Physx in ur mod i glad help you how can implement into the HLSDK.

+1 vote   media: HD textures!
DJShark23
DJShark23 Nov 24 2010, 3:58am says:

Vote NOW !!!

Vote Passed ;)

GL SysOp.

+1 vote   article: MOTY: We are here. Are you still there?
DJShark23
DJShark23 Oct 15 2010, 10:38am says:

Andrew is an important communication to:

Kill€r helped me a part of the modeldecal code finish later, but both turned out for the part of Andrew gBsprender work so I used a code.
I did not know what to Kill€r done now or not. I spoke with Andrew and he told me that this code is 100% of his work.

Kill€r sent a code aprilis.11 Pak is what later turned out that this has given Andrew to Sysop.

And Andrew told me this pak is never came out.

+1 vote   article: How It All Ends
DJShark23
DJShark23 Aug 27 2010, 9:01am says:

Thanks for the credits.

Keep up the good work.

+1 vote   mod: The Whisper
DJShark23
DJShark23 Jul 22 2010, 4:39pm replied:

Sorry for the late respond :)

Maybe you found this stuff in garrysmod site or try google ;)

+1 vote   member: DJShark23
DJShark23
DJShark23 Jul 4 2010, 6:20pm replied:

Now don't care you have your part of this game or not. ( i meant the delete the mod page or who gaming part of this mess )

I finish developing and don't touch any HL code again.
1 --> I lost everything.
2 --> I shall not continue the work.
3 --> I lost all of the motivation.
4 --> I leave my team behind.

Last words : This mod engine never released.

The forum still alive but i don't know why i care this.

That's all i have say.

Best Regard
DJShark
"The Fallen One"

0 votes   article: Mod Deleted
DJShark23
DJShark23 Jun 30 2010, 1:00am says:

Thanks to you deleted my mod this side.

Don't Forget don't deleted this review !!!!

Everybody need know the truth.

Have a nice Day !

-1 votes   member: Morshu
DJShark23
DJShark23 Jun 27 2010, 5:10am replied:

Yes Sir ;P

+1 vote   mod: NextGen Engine
DJShark23
DJShark23 Jun 24 2010, 2:49pm replied:

Burst Fire mode added ;)

+1 vote   media: Glock
DJShark23
DJShark23 Jun 21 2010, 8:36am replied:

Sorry but this is not Quake.

Its GoldSrc --> Half-Life Modification

GoldSrc is based on Quake World yeah but exactly more than only a remake.

+1 vote   mod: NextGen Engine
DJShark23
DJShark23 Jun 20 2010, 7:04am replied:

Thank You Very Much

+1 vote   mod: NextGen Engine
DJShark23
DJShark23 Jun 19 2010, 8:15am replied:

what is this stolen mania ?

go here and search it --> Fpsbanana.com

LOL

+1 vote   media: HighQuality On
DJShark23
DJShark23 Jun 18 2010, 8:26am replied:

^-^ Fixed

+1 vote   media: M60
DJShark23
DJShark23 Jun 16 2010, 11:11am replied:

The middle finished release are deleted.

The answer is nowhere. 'Now'

+1 vote   mod: NextGen Engine
DJShark23
DJShark23 Jun 15 2010, 6:17pm replied:

The story is under development yet but we would like to return a little bit the Opposing Force.

When you are Adrian Shepard.

Now i can't show anything of the game play because first we need finish the engine and fix all bug.

+1 vote   media: New Decals
DJShark23
DJShark23 Jun 15 2010, 5:53pm says:

This options in here

Options / Advanced ( Only in Steam or Non-Steam )

You can change a few things what use.
And Save Performance in Low-End Machines.

+1 vote   media: New Decals
DJShark23
DJShark23 Jun 15 2010, 2:32pm replied:

bunisher this is so cool xD

+1 vote   member: DJShark23
DJShark23
DJShark23 Jun 15 2010, 11:59am replied:

Yeah i try to do a same way but the eye can't move.

And i don't know how solve this problem i search lines into the HL2 studiobuilder and HL2 modelrenderer but i found nothing.

Maybe i switch back to old school eye animation but this technique is earn lot of time.

+1 vote   media: New Render
DJShark23
DJShark23 Jun 15 2010, 11:41am replied:

In greater detail

+1 vote   media: New Render
DJShark23
DJShark23 Jun 15 2010, 11:38am replied:

Million triangles it must be a joke.

What is able to handle this ? I think nothing.

+1 vote   media: 4048x4048 res Test
DJShark23
DJShark23 Jun 15 2010, 11:32am replied:

Crysis is good = but overrated

CryTech Engine 3

+2 votes   media: 4048x4048 res Test
DJShark23
DJShark23 Jun 15 2010, 10:30am replied:
Ryokeen wrote:Png will be uncompressed at loading times so it eats up your vram

Yeah now i know what you talk about.
I finish the Devil Loader and when all Model texture uploaded made the game really laggy when i use Tga this never to happen.

Thx the good info

+1 vote   media: 4048x4048 res Test
DJShark23
DJShark23 Jun 15 2010, 6:06am replied:

This is not Source engine. We just try create near the same quality like source.

And when you don't like source or GoldScr please gaming Word Of WordCraft.

Of course HQ/HD Not = Big game !!!

Thanks to comment

+1 vote   media: HighQuality On
DJShark23
DJShark23 Jun 15 2010, 2:36am replied:

Good Game Choose

But Check Battlefield Bad Company 2 The weapon textures not but the Npc textures is very high res.

+1 vote   media: 4048x4048 res Test
DJShark23
DJShark23 Jun 14 2010, 3:29pm replied:

Yeah i really like lesbians xD

Its funny ;)

+2 votes   mod: NextGen Engine
DJShark23
DJShark23 Jun 14 2010, 3:24pm replied:

"Ashkandi"

That's right.

Its only a max res test. ( Max supported 4096x4096 )

Edit : Ahh this reply system sometime weird ;P

+1 vote   media: 4048x4048 res Test
DJShark23
DJShark23 Jun 14 2010, 3:21pm replied:

Yes 2048x2048 really enough to Characters.
And 1024x1024 for props.

But we need switch to devil Hd Tga(s) use to much disk space.
( And modify the HD loader code )
The Png file format compression always better.

+1 vote   media: 4048x4048 res Test
DJShark23
DJShark23 Jun 14 2010, 3:15pm replied:

Thanks ;)

+1 vote   media: HDSky
DJShark23
DJShark23 Jun 14 2010, 3:15pm replied:

1024x1024 res ( But the max Sky Res is 2048x2048 ) My Sky loader code not support bigger.

Of course --> Youtube.com
I made a short video for you ;)

+1 vote   media: HDSky
DJShark23
DJShark23 Jun 12 2010, 9:27pm replied:

nope

+1 vote   media: HighQuality Off
DJShark23
DJShark23 Jun 8 2010, 2:02am replied:

intresting because its a normal Irifle W_Model o_O'

+1 vote   media: CombineElite
DJShark23
DJShark23 Jun 8 2010, 1:58am replied:

Raiden The God Of Thunder ;)

Congratulation you have 1 point xD

+1 vote   media: Adriana HighPoly / HQ Test
DJShark23
DJShark23 May 31 2010, 2:43pm replied:

"it warns you and prevents the game from crashing"

that's right :)

+1 vote   media: Textures Not Found
DJShark23
DJShark23 May 23 2010, 3:14pm replied:

Yeah HD textures get to much disk space.
I think 2048x2048 res is enough to models and props look good. ( or lower )

+2 votes   media: Eye Test
DJShark23
DJShark23 May 22 2010, 6:24pm replied:

Wrong ! ( or maybe agreed )

I create a code like Hl2 and the model render place the eyeballs in the good place. The bad is the eyes can't move.

Yeah the texture is 4096x4096 res OMG

+1 vote   media: Eye Test
DJShark23
DJShark23 May 22 2010, 6:17pm replied:

:) But need do a lot of coding.

To reach this quality.

+2 votes   media: TestMap
DJShark23
DJShark23 May 21 2010, 1:37pm replied:

indeed

+2 votes   media: CombineElite
DJShark23
DJShark23 May 19 2010, 1:47pm replied:

The code not finished and not work properly !

When its finished i change this buggy video :P

+1 vote   article: Studio Spawning Decal
DJShark23
DJShark23 May 18 2010, 1:26am says:

no not support bumpmaps yet

+2 votes   media: Studio ShaderTest
DJShark23
DJShark23 May 16 2010, 1:55am says:

58.5 in here the new render not impact on performance.


+2 votes   media: HDHev
DJShark23
DJShark23 May 15 2010, 2:03am says:

maybe a little

+2 votes   media: Player Body
DJShark23
DJShark23 May 15 2010, 2:01am replied:

Yes this model is 28200Polygon

Not support bumpmaps yet

+2 votes   media: 4048x4048 res Test
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