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Comment History  (0 - 30 of 101)
DJShark23
DJShark23 - - 101 comments @ Craft-Life

The Gold Source will not be able to handle so much polygons and size of the maps.


With programming the limits can extended like 60,000poly / model and 32768x32768 map space there is a rendering engine for GoldSrc called Trinity its have a custom bsp/model render you can easy extend the limits. ( Only need Programming knowledge ) Or just use Xash 3D to create a mod

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ HD textures!

Nice update SysOp ;) I just wanna say if you use some code piece of my Genhl code please don't forget my name in the credits list.

Of Course i not working on genhl anymore like 2 years now.
If you want use Nvidia Physx in ur mod i glad help you how can implement into the HLSDK.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ MOTY: We are here. Are you still there?

Vote NOW !!!

Vote Passed ;)

GL SysOp.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ How It All Ends

Andrew is an important communication to:

Kill€r helped me a part of the modeldecal code finish later, but both turned out for the part of Andrew gBsprender work so I used a code.
I did not know what to Kill€r done now or not. I spoke with Andrew and he told me that this code is 100% of his work.

Kill€r sent a code aprilis.11 Pak is what later turned out that this has given Andrew to Sysop.

And Andrew told me this pak is never came out.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ The Whisper

Thanks for the credits.

Keep up the good work.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ DJShark23

Sorry for the late respond :)

Maybe you found this stuff in garrysmod site or try google ;)

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ NextGen Engine

Yes Sir ;P

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DJShark23
DJShark23 - - 101 comments @ Glock

Burst Fire mode added ;)

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ NextGen Engine

Sorry but this is not Quake.

Its GoldSrc --> Half-Life Modification

GoldSrc is based on Quake World yeah but exactly more than only a remake.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ NextGen Engine

Thank You Very Much

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ HighQuality On

what is this stolen mania ?

go here and search it --> Fpsbanana.com

LOL

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ M60

^-^ Fixed

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ NextGen Engine

The middle finished release are deleted.

The answer is nowhere. 'Now'

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ New Decals

The story is under development yet but we would like to return a little bit the Opposing Force.

When you are Adrian Shepard.

Now i can't show anything of the game play because first we need finish the engine and fix all bug.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ New Decals

This options in here

Options / Advanced ( Only in Steam or Non-Steam )

You can change a few things what use.
And Save Performance in Low-End Machines.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ New Render

Yeah i try to do a same way but the eye can't move.

And i don't know how solve this problem i search lines into the HL2 studiobuilder and HL2 modelrenderer but i found nothing.

Maybe i switch back to old school eye animation but this technique is earn lot of time.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ New Render

In greater detail

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DJShark23
DJShark23 - - 101 comments @ 4048x4048 res Test

Million triangles it must be a joke.

What is able to handle this ? I think nothing.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ 4048x4048 res Test

Crysis is good = but overrated

CryTech Engine 3

Good karma+2 votes
DJShark23
DJShark23 - - 101 comments @ 4048x4048 res Test

Ryokeen wrote: Png will be uncompressed at loading times so it eats up your vram


Yeah now i know what you talk about.
I finish the Devil Loader and when all Model texture uploaded made the game really laggy when i use Tga this never to happen.

Thx the good info

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ HighQuality On

This is not Source engine. We just try create near the same quality like source.

And when you don't like source or GoldScr please gaming Word Of WordCraft.

Of course HQ/HD Not = Big game !!!

Thanks to comment

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ 4048x4048 res Test

Good Game Choose

But Check Battlefield Bad Company 2 The weapon textures not but the Npc textures is very high res.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ NextGen Engine

Yeah i really like lesbians xD

Its funny ;)

Good karma+2 votes
DJShark23
DJShark23 - - 101 comments @ 4048x4048 res Test

"Ashkandi"

That's right.

Its only a max res test. ( Max supported 4096x4096 )

Edit : Ahh this reply system sometime weird ;P

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ 4048x4048 res Test

Yes 2048x2048 really enough to Characters.
And 1024x1024 for props.

But we need switch to devil Hd Tga(s) use to much disk space.
( And modify the HD loader code )
The Png file format compression always better.

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ HDSky

Thanks ;)

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ HDSky

1024x1024 res ( But the max Sky Res is 2048x2048 ) My Sky loader code not support bigger.

Of course --> Youtube.com
I made a short video for you ;)

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ HighQuality On

"Dexter.LolInd"

Interesting maybe you prefer the Low quality textures.

I think HD/HQ = Epic Win ;P ( Hmm )

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ NextGen Engine

Maybe i remember wrong but you say delete all content ;P

Good karma+1 vote
DJShark23
DJShark23 - - 101 comments @ NextGen Engine

Thanks

Yeah shadowmapping away better.

But first we try create dynamic stencil shadows.

Good karma+1 vote