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With programming the limits can extended like 60,000poly / model and 32768x32768 map space there is a rendering engine for GoldSrc called Trinity its have a custom bsp/model render you can easy extend the limits. ( Only need Programming knowledge ) Or just use Xash 3D to create a mod
Nice update SysOp ;) I just wanna say if you use some code piece of my Genhl code please don't forget my name in the credits list.
Of Course i not working on genhl anymore like 2 years now.
If you want use Nvidia Physx in ur mod i glad help you how can implement into the HLSDK.
Vote NOW !!!
Vote Passed ;)
Andrew is an important communication to:
Kill€r helped me a part of the modeldecal code finish later, but both turned out for the part of Andrew gBsprender work so I used a code.
I did not know what to Kill€r done now or not. I spoke with Andrew and he told me that this code is 100% of his work.
Kill€r sent a code aprilis.11 Pak is what later turned out that this has given Andrew to Sysop.
And Andrew told me this pak is never came out.
Thanks for the credits.
Keep up the good work.
Sorry for the late respond :)
Maybe you found this stuff in garrysmod site or try google ;)
Now don't care you have your part of this game or not. ( i meant the delete the mod page or who gaming part of this mess )
I finish developing and don't touch any HL code again.
1 --> I lost everything.
2 --> I shall not continue the work.
3 --> I lost all of the motivation.
4 --> I leave my team behind.
Last words : This mod engine never released.
The forum still alive but i don't know why i care this.
That's all i have say.
"The Fallen One"
Thanks to you deleted my mod this side.
Don't Forget don't deleted this review !!!!
Everybody need know the truth.
Have a nice Day !
Yes Sir ;P
Burst Fire mode added ;)
Sorry but this is not Quake.
Its GoldSrc --> Half-Life Modification
GoldSrc is based on Quake World yeah but exactly more than only a remake.
Thank You Very Much
what is this stolen mania ?
go here and search it --> Fpsbanana.com
The middle finished release are deleted.
The answer is nowhere. 'Now'
The story is under development yet but we would like to return a little bit the Opposing Force.
When you are Adrian Shepard.
Now i can't show anything of the game play because first we need finish the engine and fix all bug.
This options in here
Options / Advanced ( Only in Steam or Non-Steam )
You can change a few things what use.
And Save Performance in Low-End Machines.
bunisher this is so cool xD
Yeah i try to do a same way but the eye can't move.
And i don't know how solve this problem i search lines into the HL2 studiobuilder and HL2 modelrenderer but i found nothing.
Maybe i switch back to old school eye animation but this technique is earn lot of time.
In greater detail
Million triangles it must be a joke.
What is able to handle this ? I think nothing.
Crysis is good = but overrated
CryTech Engine 3
Yeah now i know what you talk about.
I finish the Devil Loader and when all Model texture uploaded made the game really laggy when i use Tga this never to happen.
Thx the good info
This is not Source engine. We just try create near the same quality like source.
And when you don't like source or GoldScr please gaming Word Of WordCraft.
Of course HQ/HD Not = Big game !!!
Thanks to comment
Good Game Choose
But Check Battlefield Bad Company 2 The weapon textures not but the Npc textures is very high res.
Yeah i really like lesbians xD
Its funny ;)
Its only a max res test. ( Max supported 4096x4096 )
Edit : Ahh this reply system sometime weird ;P
Yes 2048x2048 really enough to Characters.
And 1024x1024 for props.
But we need switch to devil Hd Tga(s) use to much disk space.
( And modify the HD loader code )
The Png file format compression always better.
1024x1024 res ( But the max Sky Res is 2048x2048 ) My Sky loader code not support bigger.
Of course --> Youtube.com
I made a short video for you ;)
intresting because its a normal Irifle W_Model o_O'
Raiden The God Of Thunder ;)
Congratulation you have 1 point xD
"it warns you and prevents the game from crashing"
that's right :)
Yeah HD textures get to much disk space.
I think 2048x2048 res is enough to models and props look good. ( or lower )
Wrong ! ( or maybe agreed )
I create a code like Hl2 and the model render place the eyeballs in the good place. The bad is the eyes can't move.
Yeah the texture is 4096x4096 res OMG
:) But need do a lot of coding.
To reach this quality.
The code not finished and not work properly !
When its finished i change this buggy video :P
no not support bumpmaps yet
58.5 in here the new render not impact on performance.
maybe a little
Yes this model is 28200Polygon
Not support bumpmaps yet