Been playin' since Doom, Quake and all the other FPS's. Got into development with the release of Unreal Tournament (~1999) when I made an unreleased "scanner" model complete with button animations which I imported into the engine. Battlefield 2 hit me really big in around 2007. That led me onto the Battlefieldsingleplayer.com community. Then I discovered GTA and the other sandbox games (more out of interest in the genre than being a huger player of anything other than Battlefield). Then I started going back to my roots. MAME and the classic arcade scene. That's where it originally started for me .. playing with my little brother on arcade games in seaside arcades in the 80's. Still much to learn there in terms of game play - instant fun ! Joystick and two keys to hit very hard. No confusing high concepts, just good 'ol simple fun. There's a lot of development these days that could do with that kind of "just give me the fun" treatment. I also like cheese.

Report RSS Lack of Innovation in Online Gaming

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I was looking at an update from Stargate No Limits and was thinking ... "I bet this is Multiplayer only ... again." There it was ...

Someone wrote: And concerning the gameplay, it will be mainly axed on multiplayer actions, but we're also planning to make a single player part, but that will obviously take more time before we can do it ...


Oh man, something has snapped in me reading that yet again .... There must be a billion ways players can interact online that does not involve the usual routine ... weapons, run around some kind of level. Frag, frag, frag. IS ANYONE SICK OF THIS YET ? Yes, I like doing it. I've been fragging since 2000 when I started playing Unreal Tournament. There are a lot of games that cover this gameplay very well, but do we really need another ? How about some innovation. Use the technology. Look at Twitter or Facebook or any other of the zillion ways that people are interacting online ... but somehow video games are still using a decade old game play style .... WTF ?

Actually there could be money involved here (yeah I know, what's up Holmes ?) ... but lets face it, the term "Multiplayer" has become a huge mrketting term and cash cow for the mainstream video game companies. They create homogenisation and brainwash people into thinking that they "need" multiplayer. But we're not them. We're independent modders or indie game developers so we don't have to follow their ideology ... so why do it ? Be creative.

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