Been playin' since Doom, Quake and all the other FPS's. Got into development with the release of Unreal Tournament (~1999) when I made an unreleased "scanner" model complete with button animations which I imported into the engine. Battlefield 2 hit me really big in around 2007. That led me onto the Battlefieldsingleplayer.com community. Then I discovered GTA and the other sandbox games (more out of interest in the genre than being a huger player of anything other than Battlefield). Then I started going back to my roots. MAME and the classic arcade scene. That's where it originally started for me .. playing with my little brother on arcade games in seaside arcades in the 80's. Still much to learn there in terms of game play - instant fun ! Joystick and two keys to hit very hard. No confusing high concepts, just good 'ol simple fun. There's a lot of development these days that could do with that kind of "just give me the fun" treatment. I also like cheese.
Mod Review on Sep 18th, 2013
Exceptional artistry of destruction and violence. To me this is antiwar at its best. Others may "enjoy" the reference to the truths that no one ever gets about war beyond "war is hell" clichés. If anyone thinks war is "fun" after playing this then this reality project has failed in its mission. Beyond the moral commentary, if you like battles that are like games of chess punctuated by moments of unbelievable violence then this is for you. Much like ArmA but more accessible with the unique feeling that only the Battlefield 2 engine can provide. Maps and assets are works of modelling and texturing art much like Forgotten Hope. But I suspect where Project Reality really hides its punch is under the board in its Python scripting. Some real Python wizards here giving us all the game modes... and what other mod for Battlefield 2 allows you to build weapon emplacements and other assets ? Here we also have, especially in the now version 1 release, a case of punches not being pulled to the extent that, MAN ! ... This thing is scary as hell ! Maybe one day wars will only be a memory visited in mods like this. We live in hope.
Mod Review on Jun 16th, 2013
The high rating is for the overall style. Along with the unique feel of the UT99 engine the use of some choice samples makes for a very funny and almost unique feel to this thing ... "Were you born worthless ... or did you work at it !!!".
Mod Review on Jun 8th, 2013
No review provided
Mod Review on Feb 9th, 2013
I recently went back to BGF. I was surprised at the increased level if immersion compared to other WW2 mods. Look at the Soviet tanks for example. The inclusion of an internal view close to the ground gives a vivid impression of rolling along the huge Russian grass plains. The model/sound/setup also matches up very closely to give the most vivid impression I have come across of a huge hunk of metal, smelly, smokey, bad tempered Soviet tank. The controls even have oversteer/resistance on the turn that I've not seen implemented in other WW2 mods. The maps are atmospheric and do a good job of creating an atmosphere which is respectful to the many who gave their sacrifice in those years. Never forget. I think this is the strength of this kind of mod. It makes me think about what it was like to actually be there.
Mod Review on Jun 20th, 2012 - 1 person agrees
If you're going to make something epic for such an advanced engine then you don't want to pull your punches. There's some masterful game design here. The thing I find most impressive is the build up of the atmosphere. This so often gets forgotten which is a shame because it's just as important as the shooting. The weather builds up in a well constructed landscape that feels very real. I've travelled in Guatemala before and the landscape strongly reminded me of some memories, especially the mountains. Strongly recommended.
Game Review on Mar 15th, 2012
This is definitely worth a look in. The AI is very good as it uses all the game functions that I know of. There's a lot of depth to this game. For example the protect VIP mission. If you manage to protect him then the VIP stays right by the control point that he ends up at and protects it for you, so there is a reward for completing the mission (and a point!). There are many other missions and various vehicles and weapons. All have their strengths and weaknesses and various functions to discover. The art and animations are very good. For example the mech walker melee attack. I just had my mech attack an enemy on a bike. He actually picked him up and ripped him off the bike. The animation was amazing as the enemy guy is destroyed and as his bike explodes ! Only gripe I have is that there needs to be another single player mission released. Otherwise awesome stuff !
Mod Review on Dec 30th, 2011
First I should point out that this mod applies to the single player campaign as well as I've seen some misleading information about it being MP only. Rendroc's Warzone is just a good example of modding a game to bring out it's best characteristics and refresh the original atmosphere of the game. There are a wide range of options from adding a few new tweaks to almost making a different game. There is also good use of the different elements of immersion ... a new soundtrack, new weapon sounds (authentic) and a few new effects all add to feeling the same as when this game first came out ... pulled right into the story and the action. Fans of authentic and true to history WW2 games should not be disappointed.
Mod Review on Mar 17th, 2011
No review provided
Mod Review on May 17th, 2008
No review provided