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Comment History
Dismus
Dismus - - 7 comments @ GCOM

It took a bit longer than expected (or rather, I didn't get as much free time to work on it as expected), but the F&F beta came together at last. I'll see how that pans out before putting up another news post, but in the meantime I'd like to get more content into act 1 - flavour items, more enemy types, etc.

Good karma+1 vote
Dismus
Dismus - - 7 comments @ Overview of Features

Base modifications include the usual research facilities, supply areas, manufacturing stations, etc, plus you can make per-tile modifications such as boarding up the windows, tearing down doors to make the boards, laying landmines (or firebombs, or smokebombs) on the approaches, etc.

Good karma+1 vote
Dismus
Dismus - - 7 comments @ Overview of Features

A montage of what happens when you fire a rocket launcher near some red barrels. Normally you try to do this to the other guy.

Good karma+1 vote
Dismus
Dismus - - 7 comments @ Overview of Features

Research isn't terribly fleshed out at the moment, but it basically unlocks new manufacturing templates, buildings, and some special missions.

Good karma+1 vote
Dismus
Dismus - - 7 comments @ Overview of Features

Inventory management. Depending on what armour is equipped (on a separate screen), each character will have a number of pockets or even a backpack in which to stow their gear and loot. The R button assembles the best ammunition clip for that weapon from loose rounds in the base supplies (in this case a speedloader), while U will unload so that you can replace the ammunition type.

Good karma+1 vote
Dismus
Dismus - - 7 comments @ Overview of Features

An exchange of gunfire between our heroes (in white) and an unruly gang of survivalists (red). Although since we're stealing supplies from their neighborhood the heroism is somewhat relative.

Good karma+1 vote
Dismus
Dismus - - 7 comments @ Overview of Features

When in doubt, burn them out. Fires can spread as the result of explosions or by generous application of molotov cocktails. Normally the AI enemies would walk out of the flames, but this fellow has a broken leg.

Good karma+1 vote